THE FORMIDINE RIFT MYSTERY (Part 4)



Then why your build includes:
Hardpoints:
2X Frag Cannon (M) (G) G5 Lightweight 1X Drag Munitions
1X Beam Laser (M) (G) G5 Lightweight 1X Regeneration Sequence

Seriously. For all explorers, rifters and whatever beings out there (who don't read the discord-channel):

The PAC has declared the region a Gun-Free-Zone. Anyone with guns will be considered a possible threat (as we all know, the story of the Galaxy is rich in betrayal, murder and assassinations). Yes, there are a few CMDRs at discord, who are maybe slightly exaggerating their pvp-skillz. But if you turn up in the area, carrying guns without being on the whitelist the following will happen:

scouts will spot you, and report you up the command chain as possible threat.

You will then be
a) chain-interdicted by the fast builds (read: you will be chasing the escape-vector for the whole event)
or
b) jumped by complete wing opening up with plasmas, rails, and whatnot. Think CG-gank, but in 'serious'. SO even If you rate your pvp-skillz as en-par with the skillset of the defenders ... It will be not enough too survive a 4vs1 engagement, right?
or
c) you will enjoy the possibilities a) and b)

Additionally, there will be no comms-activity during the whole process. You will not be able to explain yourself. The 'Thing' will be fast moving, and "Ain't nobody got time for that!" So seriously: If you do not plan to shoot at the VIPs, don't bring guns. Except if you are on a whitelist, or a well known white-hat - your chances are slim to ejoy the event.

Yes, I do know, the noises the pvp-crowd tends to make when boasting with their abilities are sometimes slightly irritating. But believe me: the no guns directive is probably the only way for slimming down the chances of some assailant/traitor/whatnot killing one of the VIPs from point-blank range. I don't have a better Idea, and I haven't heard of a better Idea.

TL;TR: If you want to attend the event as visitor, come UNARMED. At least the pro VIP-Side will very likely not open up on you. The opponents probably will, for blowing of steam due to their frustration. Bring Heat sinks, and some decent shields (if you pop a Heatsink when >2km out the attacker will likely lose target-lock, giving you time FSD-Out).

And to be extra clear: anything fitted in a hardpoint is considered a gun. So: no healing lasers, no mines, no missiles, no anything.

And spread the word along your friends: NO GUNS
Always remeber: Friends don't let their friends bring guns to the event!

Blimey! It all sounds a bit: "Internet spaceships are serious business."

I've just returned to the bubble after about nine months so am a bit rusty about game mechanics. A couple of questions:

Can you tell whether a ship has hard points equipped from super cruise or will this involve having to interdict every ship to find out?

Do player ships drop tasty materials like NPCs do?
 
You won't catch them either way. Refuel run will be done in seconds and then its high wake bye bye.

It's when they get to the bubble that things will get interesting.

Most forces on both sides will be around the edge of the bubble taking each other out if they are in the same instance.

I'm sure there will be lone pilots out there looking for fame on Salomes head, there are entire factions doing the same.

The event will bring plenty of people out in open which is good, the dynamics arnt there in game yet for it to be an all out war with Hundreds of Cmmndrs.

It will be smaller skirmishes and quite a social event so bring a bottle.

Agreed. And remember the 'killers' only have to interdict the one 'right' ship and kill it - the wingmates have to drop, and then wail away on the assailant. A good Cmdr will have done the job on that non-PvP Salomé Clipper in double quick time.

The super quick ships are being recommended for people who are 'block interdicting' ie: interdicting potential threats, not to PvP them, but just to take them out of SC and then run.
 
Possibly this is what Drew meant by "Premonition".

The reason you can't please all the people all the time is that there are some people who just can't be pleased.

If you think I'm upset then you're mistaken. I distanced myself from participating in this event the moment I learned of it, simply because I knew it would only lead to dissapointment. I'm not going to continue harking on about it, but it's about what I expected to occur.
 
The one thing (alright, more than one, but the biggest) thing I don't understand is Salomé's trip out to Beagle Point. What was the point (unavoidable pun!)? The only thing I can think of to answer that is that she had to get as far out from the bubble as possible to be able to do a crossfix for triangulation of something a fair distance from the bubble. That might tie in with the monitoring base in the FRift (which makes no sense if they thought there was a threat in the FRift, they wouldn't have been terraforming there in that case), so two monitoring positions at (almost) opposite sides of the galaxy suggests they could have been monitoring something along the median, which could tie in with the CoR hypothesis of a threat developing in the Vela dark region.
I think Drew has said once or twice that Salomé has been looking for something in her explorations of the galaxy. I have no idea what but it seems to be something that she thinks could be pretty much anywhere, as she was on Distant Worlds (got there alongside everyone else in her Asp) and also has first discovery tags going 'South' of Sol, from what I've read. Another mystery that will probably have to wait until Premonition comes out... . Whilst Drew has said that nebulae can be good places to hide things, what might Salomé's intelligence be on the matter? (Also, there were no major nebulae on Distant Worlds after the Greeroi Veil, which was waypoint 18 iirc and still some considerable distance from Beagle Point, although I can appreciate that she might have wanted to take part in the end of the expedition having come so far).
 
I know, i just preferred the speculation and the 'hunt' back when everyone was out there.

Back when explorers were explorers, could do their own thing, and no one was giving orders or assigning people to things or telling you who you have to fly with and where you have to go and what you have to do while you are there, and what Discord or Teamspeak you had to be in to hang with the cool kids who see themselves as in charge of such things. Yup, I miss those days too. I even remember the far-off halcyon days when there were no Player Groups in-game, and FDev swore up down and all around that there never would be.

Edit: Except for those spreadsheet-happy "scientists" on that Other Thread... ;-)
 
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You won't catch them either way. Refuel run will be done in seconds and then its high wake bye bye.

It's when they get to the bubble that things will get interesting.

Most forces on both sides will be around the edge of the bubble taking each other out if they are in the same instance.

I'm sure there will be lone pilots out there looking for fame on Salomes head, there are entire factions doing the same.

The event will bring plenty of people out in open which is good, the dynamics arnt there in game yet for it to be an all out war with Hundreds of Cmmndrs.

It will be smaller skirmishes and quite a social event so bring a bottle.

My Suggested Strategy for Independent Pilots

Other than a potential blockade preset in the void between the bubble and 46, I expect the only danger to be at the beginning and the end. Even still, if you want to participate somewhere that matters then you'll need to be in one or both of those locations and you'll need more than an interdictor and speed if you want to help and survive the pvp.

Demanding that pilots not bring guns or risk their wrath is a joke. It creates a situation with no regard for the in game experience of other players. It turns them into cannon fodder and scapegoats so they can run along playing the heroic role of protector while in reality their just being villains and hijacking a community event. They do this knowing full well that the majority of independent pilots have no chance of getting into an instance with one of the VIP's and will likely just get attacked and be defenseless for no other reason than they demanded it be that way.

They claim that fast ships with interdictors can distract pvp and then use speed to escape all while making the threat that those same fast ships will be obliterated by them before they can escape if they bring guns. No contradiction there. They obviously believe in their strategy...

Here's my counter offer. Every independent pilot shows up armed to the teeth. We will out number them. Maybe not in every instance but certainly across all instances. Let these jackals waste their time interdicting people there to help. Either they stick to their strategy and waste valuable resources and spread themselves thin to enforce their cowardly proclamation or they back off of it and provide a more solid defense. They demand that other players die so they can risk nothing. There's only cowardice in that.

I really suggest using mines to anyone who wants to interdict and run. Get them engineered as best you can and make sure you get special effects for them. A very simple defensive strategy while you try to escape is mine as you go so they have to fly through them to try and keep range with you. You'll want at least one mine with the Ion Disruptor special effect (it shuts down their thrusters). Mix in one with Radiant Canister to blind their sensors and Shift Lock to reboot their FSD. You don't have to stick around to fight with guns but you shouldn't be someone's scapegoat either!
 
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My Suggested Strategy for Independent Pilots
Here's my counter offer. Every independent pilot shows up armed to the teeth. We will out number them. Maybe not in every instance but certainly across all instances. Let these jackals waste their time interdicting people there to help. Either they stick to their strategy and waste valuable resources and spread themselves thin to enforce their cowardly proclamation or they back off of it and provide a more solid defense. They demand that other players die so they can risk nothing. There's only cowardice in that.

You're entitled to do that, just as PAC are entitled to have their strategy. It's going to be an interesting day.
 

Can you tell whether a ship has hard points equipped from super cruise or will this involve having to interdict every ship to find out?

Yes. Select a ship in the contacts panel and then go to sub-targets.
You will get a nice listing of all the relevant modules installed.

Highly recommended to get quick at checking the sub-targets - it's always good to know if that CMDR has an interdictor installed or not.
 
You're entitled to do that, just as PAC are entitled to have their strategy. It's going to be an interesting day.

There is no perfect strategy. A wing who wants to kill her can just as easily come unarmed and try to ram her to death [see Orca stats]. I completely get enforcing a defensive bubble. I'd do the same, but asking people to die real easy like instead of encouraging them to have a fun pvp experience just takes this game too far. This strategy will probably turn away more independent pilots who want to see her live or at least have no intent of trying to kill VIPs. That means less instance saturation by independent and friendly pilots and a higher chance of unfriendly instance saturation. It's not just inconsiderate to the experience of independents , it's unconsidered and brash (the defining characteristics of a cowardly response, imagine that!).
 
They claim that fast ships with interdictors can distract pvp and then
use speed to escape all while making the threat that those same fast
ships will be obliterated by them before they can escape if they bring
guns. No contradiction there.
True to an extent - the iEagle/iCourier is extremely weight-sensitive. Sticking decent guns on it (and the heavier distributor and power plant that requires) can slow them down *a lot* compared with a "racer + interdictor" build. Whether they're still fast enough to escape depends on what's interdicting them and how evasively the pilot flies.

Also different objectives, which makes the calculations a little different:
- Courier interdictor drops an FDL: the FDL could stick around to destroy the courier, but it could equally just low wake. Even with an FDL's firepower killing a well-flown courier is going to take more than the 10 seconds needed to get back to supercruise.

- FDL drops a Courier: the FDL is definitely going to open fire; the Courier has to get clear to low wake or be driven out of the system for a couple of minutes if it high wakes. FDL has a fair fraction of the speed of the courier, so it'll take a while to get out of masslock/weapons range.

There's some "tough talk" in there too, of course :)
 
My Suggested Strategy for Independent Pilots

Other than a potential blockade preset in the void between the bubble and 46, I expect the only danger to be at the beginning and the end. Even still, if you want to participate somewhere that matters then you'll need to be in one or both of those locations and you'll need more than an interdictor and speed if you want to help and survive the pvp.

Demanding that pilots not bring guns or risk their wrath is a joke. It creates a situation with no regard for the in game experience of other players. It turns them into cannon fodder and scapegoats so they can run along playing the heroic role of protector while in reality their just being villains and hijacking a community event. They do this knowing full well that the majority of independent pilots have no chance of getting into an instance with one of the VIP's and will likely just get attacked and be defenseless for no other reason than they demanded it be that way.

I agree. Don't be intimidated by PAC. If you can join in the event, play it however you want to play it.

I think PAC is shooting themselves in the foot with this demand. It appears to me the majority of players want to see the VIPs succeed. Having them armed is a good thing. I have no interest in killing any of the VIPs, but if I did the first thing I would have done is get on the PAC whitelist. They just can't discriminate motives. Salome may survive because unaffiliated people are there who can shoot back.

It isn't weapons that indicate threat. An FSD Interdictor does though. I wouldn't carry one. But I won't go into that maelstrom without weapons.
 
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