A Guide to Minor Factions and the Background Sim

War in another system alone kills it. You cant do anything.

Because the system I support expanded due to another uncontrolled event in the BGS. It now suffers from wars in another system and its deadly. The influence in the home system have dropped from 60-70% to now 15% and nothing you do changes it. And its clear its a bleeder. Other factions are at 13%, 22%, 12%, 16%, 9%(War pending) and 9%(War pending).

Until fixed I am done with the BGS. Its completely pointless.

Our was was only the last 4 days. The losses have come at more or less the same rate pre and during war.
 
https://docs.google.com/spreadsheets/d/1qeC7JtO9rG0wqHckktGD169rJjPMSb3qD9nXdFTlOhk/edit?usp=sharing

Cartoq day 2

Well, here it is - the beginning of the supwerpower bounty effect.

The foreign election for Esumindi for Equality cleared, and they are now in a state of Boom. I did not travel to their system the other day to see the state for certain, but its obvious they are under the bounty effect now.

The result is the controlling faction of Cartoq Purple Major Organisation dropped 2.2%, while Gaohikel for Equality rose 1.7% and Esumindii for Equality rose 6.4%.

The independent Freedom Party of Cartoq rose 0.1% but that will not last.

The in-system election between Values Party of Cartoq and Independents of Yuquii ended, but they both dropped 2.2% for now, but will be benefiting from the bounty hunting tomorrow.

Also, as expected the Cartoq Gold Drug Empire lost 0.7% and should be stuck at 1% for the remainder of the Community Goal I would think.


Tomorrow will be the telling tale for the unfortunate controlling faction as their Federation bounties are now counting a 4 to 1 opposition. I would say good luck, but this system will be in turmoil within the week.
 
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Jane Turner

Volunteer Moderator
As far as its possible to tell, I've think I've uncovered a/the cause of the BH super-power issue. In a quiet system which has been stable for 8 weeks I made 4 minor faction bounty drops, collected in other systems. The faction I wanted to progress was in 3rd place and the controlling faction is Federation aligned. My aim was to move our faction into 2nd and used BH because we have a war on elsewhere for another day.

The controlling faction gained by the amount I was expecting our faction to rise by. All other factions dropped pro-rata to their starting influence. My conclusion is that in this system at least independent minor faction bounties are being treated as super-power bounties by the BGS.
 
As far as its possible to tell, I've think I've uncovered a/the cause of the BH super-power issue. In a quiet system which has been stable for 8 weeks I made 4 minor faction bounty drops, collected in other systems. The faction I wanted to progress was in 3rd place and the controlling faction is Federation aligned. My aim was to move our faction into 2nd and used BH because we have a war on elsewhere for another day.

The controlling faction gained by the amount I was expecting our faction to rise by. All other factions dropped pro-rata to their starting influence. My conclusion is that in this system at least independent minor faction bounties are being treated as super-power bounties by the BGS.

so - only the controlling faction gained.

is it the only federal faction in system?

i just remember that weird bug, when stations go to federation alligned if a server request times out - as federation is is the default allegiance. maybe omething along those lines?

and - did you file a ticket?
 

Jane Turner

Volunteer Moderator
Yes its the only aligned faction in the system. I had the same effect in an Empire system - but more traffic in that one so other possible causes.

I'll test another system before I file a ticket
 
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As far as its possible to tell, I've think I've uncovered a/the cause of the BH super-power issue. In a quiet system which has been stable for 8 weeks I made 4 minor faction bounty drops, collected in other systems. The faction I wanted to progress was in 3rd place and the controlling faction is Federation aligned. My aim was to move our faction into 2nd and used BH because we have a war on elsewhere for another day.

The controlling faction gained by the amount I was expecting our faction to rise by. All other factions dropped pro-rata to their starting influence. My conclusion is that in this system at least independent minor faction bounties are being treated as super-power bounties by the BGS.

Cripes. Well done Jane
 
Yes its the only aligned faction in the system. I had the same effect in an Empire system - but more traffic in that one so other possible causes.

I'll test another system before I file a ticket

well, if for some weird reasons indi bounties are distributed to the controlling faction for some weird reason, that would be - a glorious bug.

if they had the effect distributed like superpowerbounties - even more glorious.
 
well, if for some weird reasons indi bounties are distributed to the controlling faction for some weird reason, that would be - a glorious bug.

if they had the effect distributed like superpowerbonties - even more glorious.

Even weirder, bounties of our indi controling faction are distributed to all other superpower minor factions in the system - we are dropping down, they all are rising slightly and evenly. We've managed to contain the bleed by doing only missions for us today, with no bounties whatsoever.
 
As far as its possible to tell, I've think I've uncovered a/the cause of the BH super-power issue. In a quiet system which has been stable for 8 weeks I made 4 minor faction bounty drops, collected in other systems. The faction I wanted to progress was in 3rd place and the controlling faction is Federation aligned. My aim was to move our faction into 2nd and used BH because we have a war on elsewhere for another day.

The controlling faction gained by the amount I was expecting our faction to rise by. All other factions dropped pro-rata to their starting influence. My conclusion is that in this system at least independent minor faction bounties are being treated as super-power bounties by the BGS.

Wow, good catch. Will try to replicate. Suggest others do the same and add to the bug report.
 
As far as its possible to tell, I've think I've uncovered a/the cause of the BH super-power issue. In a quiet system which has been stable for 8 weeks I made 4 minor faction bounty drops, collected in other systems. The faction I wanted to progress was in 3rd place and the controlling faction is Federation aligned. My aim was to move our faction into 2nd and used BH because we have a war on elsewhere for another day.

The controlling faction gained by the amount I was expecting our faction to rise by. All other factions dropped pro-rata to their starting influence. My conclusion is that in this system at least independent minor faction bounties are being treated as super-power bounties by the BGS.

Good work. Is it possible that it was allocated to the station owner?
 
Our was was only the last 4 days. The losses have come at more or less the same rate pre and during war.

No, its a bleeder in a system without the war. The faction is today now down to 13%. Controlling every single station etc in the system.
Other factions are now 16, 21, 11, 16, 10 and 11%.
 
https://docs.google.com/spreadsheets/d/1qeC7JtO9rG0wqHckktGD169rJjPMSb3qD9nXdFTlOhk/edit?usp=sharing

Caroq Day 3;

Ouch.

So, the controlling faction Cartoq Purple Major Organisation dropped 6.9% today as well as Gaohikel for Equality dropping 1.6% despite gaining a share of the superpower bounties.

In the meantime the other 3 Federal groups rose - Values Party of Cartoq gained 3.7%, Independents of Yuquii gaining 4% and Esumindii for Equality gaining 1.6%.

The independant Freedom Party of Cartoq lost a minor 0.6% and the anarchy Cartoq Gold Drug Empire lost the last 0.1% to be at the bottom.

It would almost appear as if the controlling faction might come out of this ahead, but not before dropping more - but we will have to see.

In an interesting note, the Independents of Yuquii are in Civil Unrest and Values Party of Cartoq is in a state of Outbreak. Although the outbreak holds little meaning, the Independents in a state of Civil Unrest might have an opportunity to gain some ground if the BGS holds true to some of the mechanics here, as I understand Civil Unrest increases Bounty influence values.


The Community Goal is approaching Tier 6 as I write this, so we may have a couple days left to see more effects of this.
 
A number of tests may be necessary to confirm this bug and determine how it is working

Worth bug reporting and maybe messaging the frontier team if you have even a hint of a bug there.....

If it IS and you have found one then you may earn the eternal gratitude of many player groups
 
Worth bug reporting and maybe messaging the frontier team if you have even a hint of a bug there.....

If it IS and you have found one then you may earn the eternal gratitude of many player groups

It was Jane Turner's catch not mine.

It has to be confirmed, but this appears to explain some of the 2.3 madness. If that proves to be the case, it should be a quick server side fix.
 

Jane Turner

Volunteer Moderator
I dropped a single indy bounty for the controlling faction into a trafficless system last tick - they dropped a little and a Fed faction rose. The bounty was collected outside the system and the station it was dropped at was controlled by a 3rd faction. Will check traffic shortly and repeat.

This is a system that has gone 9 weeks without an influence change
 
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I dropped a single indy bounty for the controlling faction into a trafficless system last tick - they dropped a little and a Fed faction rose. The bounty was collected outside the system and the station it was dropped at was controlled by a 3rd faction. Will check traffic shortly and repeat.

This is a system that has gone 9 weeks without an influence change

What was the traffic report when you visited again? Did it register anyone other than the ship you flew yesterday?
 
I dropped a single indy bounty for the controlling faction into a trafficless system last tick - they dropped a little and a Fed faction rose. The bounty was collected outside the system and the station it was dropped at was controlled by a 3rd faction. Will check traffic shortly and repeat.

This is a system that has gone 9 weeks without an influence change

That's exactly what I was reporting yesterday.

Even weirder, bounties of our indi controling faction are distributed to all other superpower minor factions in the system - we are dropping down, they all are rising slightly and evenly. We've managed to contain the bleed by doing only missions for us today, with no bounties whatsoever.

We are a controlling indie faction, police the res without KWS. Until this change it was more than enough to maintain 50-60%. After the change, we did EXACTLY the same and we were bleeding and all other factions (two feds and two indie) rose slightly and evenly. We dropped to 42%, they went up to 13, 11, 10 etc. Then the day before yesterday we stopped bounty hunting and did 40-50 delivery missions for us. In that day we rose from 42 to 50.3, and they all fell evenly to 10, 9, 8 etc.

The system is with almost no traffic, so all this is purely us and the BGS.

Like the new BGS wants to say: "From now on, policing the system will take care of unrests and lockdowns and everyone will benefit from it, and if you want political rise you must do missions from the board for you".
 
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Retreat still possible?

I can't seem to keep inf down in a system we want to retreat from. It stayed low (~1.5%) on its own for at least 3 days while we were in war elsewhere, and never went retreat pending. But today, the day after our war state ended, we jumped 8.2% (from 1.2%) in one tick!! Since we didn't do that, it's got to be down to the BGS balancing to 100% and feeding the low inf factions, right?

Has anyone been able to get their faction below 2.5% and keep it there to cause a retreat lately?

I was going to run missions for the other low inf factions in that system, but is there another way to keep it down? We hold no assets in that system.
 
That's exactly what I was reporting yesterday.



We are a controlling indie faction, police the res without KWS. Until this change it was more than enough to maintain 50-60%. After the change, we did EXACTLY the same and we were bleeding and all other factions (two feds and two indie) rose slightly and evenly. We dropped to 42%, they went up to 13, 11, 10 etc. Then the day before yesterday we stopped bounty hunting and did 40-50 delivery missions for us. In that day we rose from 42 to 50.3, and they all fell evenly to 10, 9, 8 etc.

The system is with almost no traffic, so all this is purely us and the BGS.

Like the new BGS wants to say: "From now on, policing the system will take care of unrests and lockdowns and everyone will benefit from it, and if you want political rise you must do missions from the board for you".

So, putting together the pieces, what we see is in fact consistent with ALL bounties being treated as superpower bounties and split between superpower factions:

- Independent controlling factions drop because all bounties go to superpower factions
- Superpower controlling factions in systems with other superpower factions drop because diminishing return push the lesser superpower factions up
- All superpower factions in systems go into each other because all bounties go to them

We have two cases left:

- A system with the controlling faction as the only superpower faction - it should catch all bounties and rise. Anyone with a such system can tell?
- A system with NO superpower factions. I guess nothing should happen there because bounties should be ignored - unless the bug only kicks in where there are superpower factions.
 
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