This game is about kill in opem

I was wrong I thought it was a space game and I could do what I like.
It was hard to learn how to play and always hidden as in real food chain, because the goal in game is to kill in opem the rest doesn't matter for anything, your career titles, hours of gameplay is all crap.

I've never seen a different character in the game, of course dead in opem yesterday. No interest to see progress in the story, alleged revelations ... nothing ... killed by bodyguard , clichê the Butler did it!

CG are blood baths .

They're not going to change that, because Frontier cannot or don't want to, I will ask for the end the rebuy cost.

If they don't punish the aggressor , stop punishing the victim charging rebuys.

This crazy mechanics pay to revive made sense if opem play wasn't open war, to make money in game must work and lose everything hurts a lot.

Then let the PVPs groups continue to kill whoever they want and finish the rebuy forever, there's no sense in WWElite ships pay to revive.

https://clips.twitch.tv/MagnificentSavageScallionCorgiDerp

[alien]
 
I wish I had that experience, at the recent CG in Merope I flew around in an alt account in a DBS for hours each day and was not interdicted at all. Most dissapointing really.
 
Mobius isn't the problem. The fear mongering that comes from commanders that are unaware or don't like failing is.

I hate failure but I play in open. People don't make the decision to split themselves off from the rest of the game lightly. They don't want risk and make the decision to leave by themselves. There are no silver tongued beguilers over at Mobius like people make out.
 
I hate failure but I play in open. People don't make the decision to split themselves off from the rest of the game lightly. They don't want risk and make the decision to leave by themselves. There are no silver tongued beguilers over at Mobius like people make out.

No one said beguilling, but the fear mongering is real.
 
I hate failure but I play in open. People don't make the decision to split themselves off from the rest of the game lightly. They don't want risk and make the decision to leave by themselves. There are no silver tongued beguilers over at Mobius like people make out.

If someone does not want risk then they shouldn't be in open. Some people play in open because there is a small amount of additional risk. No there are not "silver tongued beguilers" in Mobius but in threads relating to open rather than offer advice on load outs or escape the party line of "join Mobius" gets trotted out.
 
To be fair to SDC, it isn't their fault that people trusted and listened to them in the first place. SDC should have been KoS, in my opinion. People that play in open, in a PvP environment, should expect these things, not whine to the developer about it.

To be fair to other players, the game does need better C&P.
 
If someone does not want risk then they shouldn't be in open. Some people play in open because there is a small amount of additional risk. No there are not "silver tongued beguilers" in Mobius but in threads relating to open rather than offer advice on load outs or escape the party line of "join Mobius" gets trotted out.

Very much this, rather than say ok you have two options, let us find you some advice on how to bring your skills and outlook up to speed to be able to survive in open, the general response is, "that is all you can get out of open, it's a lost casue, join Mob" This very much reenforces a negative view of open that simply is not accurate and it propogates.

Let me be clear I like the idea of Mob, people should have a safe sapce to play in, but on the flip side open should not be demonised or portayed as a hopeless venture. When a new player says "urgh i got shot" the first response should be "ok, let's try and help you get better and learn the ropes" rather than "just give up". If after some mentoring they still want to play a different game then sure, guide them to Mob.
 
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To be fair to SDC, it isn't their fault that people trusted and listened to them in the first place. SDC should have been KoS, in my opinion. People that play in open, in a PvP environment, should expect these things, not whine to the developer about it.

To be fair to other players, the game does need better C&P.

I don't think that anyone could say that C&P does not need work. What the actual vision/implementation would look like is a different matter.
 
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I was wrong I thought it was a space game and I could do what I like.
It was hard to learn how to play and always hidden as in real food chain, because the goal in game is to kill in opem the rest doesn't matter for anything, your career titles, hours of gameplay is all crap.

I've never seen a different character in the game, of course dead in opem yesterday. No interest to see progress in the story, alleged revelations ... nothing ... killed by bodyguard , clichê the Butler did it!

CG are blood baths .

They're not going to change that, because Frontier cannot or don't want to, I will ask for the end the rebuy cost.

If they don't punish the aggressor , stop punishing the victim charging rebuys.

This crazy mechanics pay to revive made sense if opem play wasn't open war, to make money in game must work and lose everything hurts a lot.

Then let the PVPs groups continue to kill whoever they want and finish the rebuy forever, there's no sense in WWElite ships pay to revive.

https://clips.twitch.tv/MagnificentSavageScallionCorgiDerp

[alien]

The name of the game is Elite: Dangerous, not Elite: Safe.

It's easy to avoid the psychos.

Get good my friend.
peace!
o7

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Yeah it's driving people into Mobius. And the only response I've seen to this is that Mobius is the problem, not the mechanics sending people there.

I am in Open 90% of the time.
Mobius is is fine and dandy, but I prefer living dangerously.

I can outwit griefers and I avoid the areas they haunt.

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No one said beguilling, but the fear mongering is real.

Out of control for sure. Someone rep this guy for me.
 
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The name of the game is Elite: Dangerous, not Elite: Safe.

https://www.youtube.com/watch?v=rOYhoFYIWmw&feature=youtu.be&t=7m57s

So... within the Federation of Pilots - a giant organisation by the year 3300 which is when Elite: Dangerous is set - there is a subgroup called the Elite Federation Of Pilots, and, this group is made up of all of those people, or was made up, that had reached the rank of Elite.

Imagine in the previous games it took flippin' ages, and how many people here actually genuinely reached Elite? I can't see ANY hands... oh, sorry someone here, a FEW people did :) ... well I know the feeling! I have an embarrassing confession, I never did! It took SO long! Obviously, I tested it, but I never genuinely did it without using cheats ;)

The point is, imagine in real life where you have a system which is - let's face it - a kill counter. Which I think is morally dubious anyway... but that aside, it's essentially a time-serving thing rather than an ability test.

So if you postulate that there were such a real thing, every sort of El Presidente or whatever, when he wants his daughter taken to somewhere dangerous or y'know, they're going to want her to be taken by a pilot who's an Elite pilot - someone, y'know...

So imagine there are MASSES of people, of contracts going out for jobs to be done where they want an Elite pilot. Most of those Elite pilots know full well that the people who have reached the ranks of Dangerous and Deadly are just as good as them at flying, but just haven't served the time. So imagine if this secretive organisation actually has a test, to admit people with lower sort-of ratings, into their organisation, who can fulfill these contracts. And they can grant them, an Elite status.

So THAT, is what Elite: Dangerous is, it's where you are part of the Elite Federation Of Pilots and you are offered to be admitted to it - and you'll be able to do this within the game - but you're still at a lesser rank.

So it's a bit like the British Navy for example, where you have the concept of a "defaced ensign". For those of you who may not know, British military ships can fly a different flag, and people can also fly that privately, but it's "defaced" to say that it's not a full military ship. So it's the same sort-of principle as that.

Anyway, that is why it is the title of the game because that's so key to the way all the multiplayer plugs together.

In essence, the name of the game is "Don't take video game titles literally."
 
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Mobius isn't the problem. The fear mongering that comes from commanders that are unaware or don't like failing is.

It's not that simple.

While open indeed has risks the game itself becomes damn unrealistic for something that claims to simulate the universe (and then I do think they also mean the human side of it).

- The "hollow square" is a stupid idea from the start basically painting a bullseye on anyone and completely unrealistic that my ship would send out any such information (it should at least be an option to hide it)
- Security rating of systems are a joke since there is no real noticeable difference between Anarchy and High Security systems either in Solo or Open.
- The only difference in security is the response time, not the actual DANGER security forces project.
- Just DEPLOYING guns in SOL or Achenar should have a patrol pop out behind you and demand you pull over.
- Criminal gameplay is a joke and needs fleshing out a LOT to have more career crime like smugglers, pirates, assassins instead of just PVP hunters.
 
The Crime and Punishment system just needs an overhaul, like many other basic systems in the game. You should actually be punished for murder.

I just grinded up to 750 merits for my prismatic shield by killing kumo crew NPCs and got a 400k bounty. All I had to do was self destruct a sidewinder and avoid that system for a week.

As I posted in another thread:
You can be a pirate, but if you do it in Federal, Alliance, or Empire space, you will be wanted and hunted by elite NPCs whenever you, enter the relevant superpower's space. It would 1. make being a pirate more meaningful 2. protect newer players that stick to systems controlled by superpowers 3. Make superpowers more than just a bar on a menu. Right now they're little more than extra nametags for certain minor factions. 4. By making most systems mostly pirate free (as is realistic), more players in open.

It would also open up a new career opportunity - privateering. Get hired by this superpower to pirate that superpower's ships. Also increases naval rank.
 
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It's not that simple.

While open indeed has risks the game itself becomes damn unrealistic for something that claims to simulate the universe (and then I do think they also mean the human side of it).

- The "hollow square" is a stupid idea from the start basically painting a bullseye on anyone and completely unrealistic that my ship would send out any such information (it should at least be an option to hide it)
- Security rating of systems are a joke since there is no real noticeable difference between Anarchy and High Security systems either in Solo or Open.
- The only difference in security is the response time, not the actual DANGER security forces project.
- Just DEPLOYING guns in SOL or Achenar should have a patrol pop out behind you and demand you pull over.
- Criminal gameplay is a joke and needs fleshing out a LOT to have more career crime like smugglers, pirates, assassins instead of just PVP hunters.

I agree with most of this, it's why I'm one of the earliest members of Mobius and have never really played anything but that. Now that Mobius has 3 actual groups to simply keep pace with the numbers I wonder if there's enough momentum for a PVE mode. Or an open mode with PVE flag.

No flag, and players cannot attack you. It would certainly get more people in open, and even events like this would still be possible. I really loved that mechanism in WoW. I hardly ever did PVP, but sometimes there were events and it was fun to be a part of a world PVP battle (war!) with 100s of players on each side.

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The Crime and Punishment system just needs an overhaul, like many other basic systems in the game. You should actually be punished for murder.

I just grinded up to 750 merits for my prismatic shield by killing kumo crew NPCs and got a 400k bounty. All I had to do was self destruct a sidewinder and avoid that system for a week.

As I posted in another thread:
[...]

It would also open up a new career opportunity - privateering. Get hired by this superpower to pirate that superpower's ships. Also increases naval rank.

Elite (the original) actually had a much better crime mechanic than ED. Clean, Offender, Wanted. If you were wanted and so much as showed your face in a lawful system everything would start shooting at you, at once. Stations, police.

I kind of miss the elite response to firing at a station. Instead of the station shooting at you and endless stream of vipers would appear from the hanger. It was beautiful to watch, and worth doing at least once just for teh view, at least until they swamped you and you exploded.
 
Before this one derails, which it will, into an open vs Mob. Let's address the op again. The game is not about kill in open. It's just hard.

If you want help op I'm sure many about these parts will Oblige you. :)
 
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Odd, been in open for 18 months now......only been attacked by a player once, & even that was primarily with Hatchbreaker Limpets (pirates).

The truth is that much of the talk of "killing in open" is scare mongering. The truth is that you're more likely to be killed by NPC's than by other Commanders.

- - - Updated - - -

The name of the game is Elite: Dangerous, not Elite: Safe.

It's easy to avoid the psychos.

Get good my friend.
peace!
o7

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I am in Open 90% of the time.
Mobius is is fine and dandy, but I prefer living dangerously.

I can outwit griefers and I avoid the areas they haunt.

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Out of control for sure. Someone rep this guy for me.

That said, in Hi Sec eystems the security response to assault should be OVERWHELMING. So much so that even PvPers might baulk at starting a fight ;).
 
Indeed. 2 years (3-4 hours/day) mostly in open, been attacked twice and 18 months of that were actively participating in Powerplay, where that's totally called for.
I'm NA and instance just fine with people, but am not a CG fan. Maybe that's it then?

I'm left with two possibilities:
1) People are going and constantly being killed in places I don't go often. Presumably CGs or wherever the latest exploit is happening.
2) People are being killed very infrequently and make a huge amount of noise about it.
 
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Before this one derails, which it will, into an open vs Mob. Let's address the op again. The game is not about kill in open. It's just hard.

If you want help op I'm sure many about these parts will Oblige you. :)

There's hard, and then there's kill. I disagree strongly that "it's just hard". It's more just a senseless slaughter, it's why I don't play there. As the OP says

[...] because the goal in game is to kill in opem[sic] the rest doesn't matter for anything, your career titles, hours of gameplay is all crap.

I agree with all of that. Once you're in open your rank, your titles how much you've played really doesn't matter. You will be killed. It's that simple. The only way to avoid that is to avoid any system with actual real players in it.

As others have said, the broken CP mechanism is what makes it that way. I would expect that to be the case in an anarchy system, or a low security one, but in Sol (where I have been killed) it shouldn't happen, ever. It should therefore either be impossible, or the game mechanics and CP rules should mean it's extremely rare to almost non-existent.

In elite it's possible to walk into a police station with a tiny little gun, kill someone, and then run away, or hide (self-destruct) and the chance of being caught and punished appropriately are zero. If you shoot at a player (or NPC) in Sol, then if the police can't catch you in the act and stop you, they should be following you, jump after jump, until they've got you or you leave their jurisdiction. It doesn't happen that way though.

I refuse to play in open, because I basically see it as a Deathmatch mode, with suicide bombers (sidewinder griefers) and snipers (super-engineered anaconda griefers attacking, well, anything smaller than them). It's not so much hard, as simply out of control.
 
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The Crime and Punishment system just needs an overhaul, like many other basic systems in the game. You should actually be punished for murder.

I just grinded up to 750 merits for my prismatic shield by killing kumo crew NPCs and got a 400k bounty. All I had to do was self destruct a sidewinder and avoid that system for a week.

As I posted in another thread:


It would also open up a new career opportunity - privateering. Get hired by this superpower to pirate that superpower's ships. Also increases naval rank.


Yeah, I recently did a Wetwork job for Alioth Independents. Not only did my blatant murder of an innocent Cult Leader not attract a significant security response (it was a Medium Security System), I also have a 6500Cr bounty....to which I say "what?!?!?". Even for a first offense it should be around 10 times that much, & I shouldn't be allowed to take any missions with fhat faction in the interim.
 
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