I ended up writing my own command line encrypt/decrypter for the simple substitutions, post beacon.
Nerd
I ended up writing my own command line encrypt/decrypter for the simple substitutions, post beacon.
Unlike the case of the Formidine Rift where Rebecca found the Mega Ship first and left hints (edge of the Galactic arm and the Reorte Riedquat line) we have nothing to go on. It took years of looking in the Rift before we rediscovered the location and even then it took Drew sticking us with a cattle prod via the latest round of GalNet hints. We are basing the possibility of Mega Ships in the Conflux and Hawking's Gap purely on the speculation that, since there was one in the Rift, there must be one in each of those locations as well.
It's great speculation but I have a gut feeling that the Rift mystery was expanded to include the Gap and the Conflux only recently. The Rift content was there, in a less impressive form, since Gamma but we have no guarantee that Frontier has implemented Mega Ships in these two other locations. Just like searching for Cassiopeia A you might be out looking for something that just isn't there.
If I were to apply a reasonable approach to locating additional Mega Ships here's how I'd start:
Determine the distance from the Formidine Rift abandoned settlement to the Zurara. Assume that the Mega Ship in the Gap would have traveled a similar distance. Now, draw a line from Sol to the Rift settlement. Imagine that line to be "000" on a compass heading. Measure the resulting angle pointing toward the Zurara.
Draw another line from Sol to the Hawking's Gap settlement, again taking this line to be "000" on the compass. Use the angle calculated for the Zurara to calculate the possible location of this other alleged Mega Ship. My best guess, without any useful clues, would be that the Mega Ship would be located along this line near the same distance from the Gap settlement that the Zurara is from the Rift settlement.
I haven't looked and not logged on to check but was the Zurara bubble side of the Rift bases or Rim side?
As to Conflux and Gap, I doubt we have other megaship wrecks there. The plan was to destroy the ships and evidence and it seems unlikely that they failed all 3 times.
I think we only have 2 main things to look in to which is how to get into the Col 70 permit bubble and the area they were actually scouting and dropping terraform packages in the rift. Once we have a rift location in relation to the bases there we can extrapolate a search area in conflux and Gap, but it would be more difficult there.
For guardians, I still think their genetic tech is linked to barnacles and other lifeforms that seem linked to Nebulas for life on otherwise barren worlds so we will often find signs in nebula areas, and I suspect Thargoids are their creations with some inherited tech.
I also suspect inra, the powers and some major corporations have been involved in reverse engineering that tech also. In fact our current FSD tech likely came from that.
So I think guardians will lead to new tech or at least Engineers mods and the history of Thargoids. Col 70 will lead to corporation work reverse engineering and secret fleet building, the rift, gap and conflux will lead to intended or existing long range mini bubbles, and they will all lead to Thargoids or other aliens.
That's my tinfoil moment, and can only see Col 70 sector and working out where Zurara dropped its packages as being the only clues we can follow while leaving those Cannon people to sort the guardians connection, and hope FD have already put what we are trying to find in game.
As an aside, finding the rest of the generation ships may be fun and could open up something new although it is only looking like the dead ones so far.
Did anyone ever figure this out?
GALNET: 02 Dec 3302
Galactic News: Amateurs Partially Decrypt Signal
"A small group of EM-transmission technology enthusiasts in the Tionisla system claims to have partially decoded the encrypted message transmitted from the Tionisla Orbital Graveyard by an antique Cobra Mk III a few months ago.
A spokesperson for the group, which calls itself The Hamsters, said:
"So exciting! It was an EM frequency using phase modulation. Really quite clever. It contains a string of numbers, but we don't know what they mean, so we've decided to share it with the galactic community in the hope that someone might be able to decode it. The sequence is: 01 07 10 * 20 22 25 * 01 05 23 03 23 * 10 27 - 23 * 02 03 01 - 02 * 03 04 * 01 * 43 33 31 23 * 07 21 25 27."
Unfortunately The Hamsters' broadcast abruptly stopped at this point, and only static has been received since. When asked about the sudden silence, authorities in Tionisla made the following statement:
"We had no choice but to take them offline as they hadn't renewed their broadcasting licence. We will restore their broadcasting privileges once the appropriate charges have been paid."
Has anyone looked at the barnacle planets composition, and checked if there is any connection? Some rare earth % that is common to all barnacle planets?
I might go and look for myself later if no-one else has.
I went back out to 46 Eridani last night. Since it's a type A supergiant I took a little detour planet-side and found a POI filled with bootleg liquor. Seems someone had a party.So I think guardians will lead to new tech or at least Engineers mods and the history of Thargoids. Col 70 will lead to corporation work reverse engineering and secret fleet building, the rift, gap and conflux will lead to intended or existing long range mini bubbles, and they will all lead to Thargoids or other aliens.
[...]
That's my tinfoil moment, and can only see Col 70 sector and working out where Zurara dropped its packages as being the only clues we can follow while leaving those Cannon people to sort the guardians connection, and hope FD have already put what we are trying to find in game.
Darnnit.
Okay. So no more clues.
Is there a chance do you think that Drew led us to the Teorge system so that we could somehow reverse engineer the puzzle?
I mean... Why on Earth would he bring us to Rebeccas conclusion of the formidine rift (The Teorge beacons) --- when they came from the Col 70 sector obviously up to something else?
Its backwards...???
Why Sol?
The expedition to the Rift left from Reorte, or Riedquat.. One of those. Wouldn't the others leave from there, too? As they were all under the same organization.
...
What system exactly is the Col 70 system we're trying to get into? Can't we just take a long range jump into there?
Yep, but can't remember to which part of the mystery (sorry, did have the decode on my ipad, but I've wiped it)
Edit: ninjad!
Can anyone point me to the url for the Teorge LP logs? Convinced someone posted in spoilers yesterday but cant find amongst all the salt over the last 60 odd pages.
Has anyone seen this? https://forums.frontier.co.uk/showt...-other-mysteries-Thread-9-The-Canonn/page2070
The Pleiades really?
There is a serious move by ED to get us all into that neck o' the woods.
Perhaps there is a path in, yet undiscovered? Someone said the permit lock is a bubble but the center isn't locked out. Then again, why would FDev do that if there was content ready for that area?
Your not the only one. Trying to free my home system from a Federal Corporate invasion back to Independent before I'm heading back out.
Can a single player do that or are you an entire faction at work ?
For low population systems which don't get much CMDR traffic, it's easy enough for a single player to manipulate the BGS.
I had a faction expanded out to 4 systems, but then FDev put an engineer 20LY away and I couldn't control it any more, due to farming.
I went back out to 46 Eridani last night. Since it's a type A supergiant I took a little detour planet-side and found a POI filled with bootleg liquor. Seems someone had a party.
Anyways, the col 70 permit lock is very thin here. You can actually jump through to the witchhead systems on the other side if you have a 50ly fsd or jumponium. It may be that in the story they weren't in Col 70 but behind it. There are a few Hip systems inside the col 70 that are also reachable but are also permit locked. So far I haven't seen anything to make me suspect something in Col 70 that is near 46 Eridani is unlocked and reachable. I will continue to jump to border systems I haven't visited and recheck the galaxy map.
I think it's simple, he and FDev wanted to wrap up the mysteries from Reclamation to prepare us for new mysteries from Premonition. If the Salome storyline felt resolved, it'd spoil the book.
If we know one group left from Riedquat and the event also lead back to the Lave area of space, that's just a lot to have in common to not have a reason.
The Col 70 question is exactly what I'm trying to answer now but in this area the permit lock is thin. A long range jump doesn't put you in Col 70 but on the other side of it.
On the subject of thargoids:
I'm putting together a list of test I want to try if they ever stop me. I've already got jump and thrust disrupting mines on my ship to see if I can slow them down. It occurred to me last night that they may be looking for something specific on the player. Someone said a part of the games lore is that Soontill is to Thargoids what Raxxla is to humans. Maybe keeping a Soontill relic in my hold will get a different reaction if hyperdicted?
Good point.Why Sol?
The expedition to the Rift left from Reorte, or Riedquat.. One of those. Wouldn't the others leave from there, too? As they were all under the same organization.
Assuming it's in one of the actual Col 70 systems then no, permit locked. If it's in one of the other sectors within the Col 70 bubble/sphere then yes and you won't need a particularly long jump range.What system exactly is the Col 70 system we're trying to get into? Can't we just take a long range jump into there?
Presumably that'll be the "The Vain Queen Rides a Giraffe... etc" message. It was put out on Galnet but it never got figured out into anything that lead anywhere.Go back there, there's the "Curious Transmission Partially Decoded" Tourist beacon that states what the message apparently said.. Something about riding a giraffe, I'll have a look later. I still have the message saved.
I think it's simple, he and FDev wanted to wrap up the mysteries from Reclamation to prepare us for new mysteries from Premonition. If the Salome storyline felt resolved, it'd spoil the book.
I didn't read that as a Pleiades CG; I read it that Canonn was going to "station" their shiny new science ship in the Pleiades first...
...but I could be wrong!