This game is about kill in opem

I scoff at the people saying that open isn't a free for all. You clearly haven't been in the game long enough or hide in the out systems. Hang out near the starter systems and see the seal clubbers in full swing. Eravate being the exception of course.

It may just be down to instancing then. I've spent quite a bit of time in the last two weeks in LHS 3447, got interdicted by another commander once, they scanned my ship (no cargo) and let me be but maybe I just get instanced with people with crappy internet connections like mine!
 
Well that's the joy of them not being on the mechanics design team. They don't have to be happy with it because it doesn't matter.

They're probably also well outnumbered by the sheer amount of people who will take any improvement in the current C&P design.

Yet 70% or something of the forum playerbase wanted delayed ship transfer, so I'm not going to hold my breath - I'll just hope for the best.
 
Yet 70% or something of the forum playerbase wanted delayed ship transfer, so I'm not going to hold my breath - I'll just hope for the best.

Big difference between ship transfer delays to simulate realism and taking the entirety of someone's assets because they may or may not, at some point in their past, pulled the trigger on another player.

Just the amount of flags and code work involved in setting up that entire scenario to strip someone of their insurance/ship/etc is ridiculous and I'd put money on Frontier looking at it and laughing.

I'd imagine that we'll ultimately get higher bounties, quicker police response and more weapon balance passes. Anything else probably requires far too much work and will get in the way of "seasonal" content rollout.
 
Big difference between ship transfer delays to simulate realism and taking the entirety of someone's assets because they may or may not, at some point in their past, pulled the trigger on another player.

Just the amount of flags and code work involved in setting up that entire scenario to strip someone of their insurance/ship/etc is ridiculous and I'd put money on Frontier looking at it and laughing.

I'd imagine that we'll ultimately get higher bounties, quicker police response and more weapon balance passes. Anything else probably requires far too much work and will get in the way of "seasonal" content rollout.

I'm down with weapon balance passes after (or same time) shield strengths are toned down. Most of the wildly unbalanced weapon stuff is people trying to get creative and around 8k shields.
 
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That's a bit of an overstatement. Before I left the bubble (it's only been about 2 months) I would see well over 10-15 players during a 30 minute session of mission running, res farming or just general flying. As a Frog, I spend most of my time around Xihe and it's neighboring systems when I'm playing. Player traffic is relatively condensed around the fastest money making routes/missions/bugs and, as such, I've never had a dry spell of player activity last more than 2-3 jumps.



Sure, there's no in-game risk. However, there is reputation at risk. Who was that griefer in a Conda that got killed by a Type 9 of all things out at Colonia? The one who tried to make excuses about having just switched to Oculus Rift so he wasn't at the top of his game, etc. He's going to carry that mark of shame around for the remaining time that he participates in Elite.

Also of note; the definition of PvP is player verse player. This shouldn't need to be spelled out. Any player on player activity is technically PvP, whether you categorize it as griefing or not.



Given all of the Cutters and Corvettes I've seen flying around with low combat ranks or straight hauling builds, I'd say it's a sure bet that just about everyone took advantage of get-rich-quick schemes when they popped up.



Fantasy has a basis in reality as well. Science fiction is called Science fiction because it tends to focus on space/technology/future advancements. Fantasy, while not called Fantasy Fiction is based in an alternate reality that still has a foundation in our own. It's fantasy because it's not science..





I'm honestly not surprised, given the content of your posts and your general disposition towards anything that inconveniences you, that you would go the route of "TAKE ALL OF THE THINGS AWAY BECAUSE UR BAD". Hopefully, throughout the rest of time, nobody ever hires you or takes your advice on any kind of game balance mechanics because it's absolutely worthless.



2+ years of playing in open and I've been engaged without warning 4 times. 4 times another player has approached my ship and opened fire unprovoked, the most recent of which was during the Dangerous Games when an opposing faction ship engaged me outside of the port selling the mats needed for the CG. Even in a poorly fit trade conda versus his erhmagherd-gank-griefer-cutter he didn't make it through my shields before I was within the security blanket of the station guns.

I'm especially amused by the bolded text. That, coming from you, is hilarious.

Then its a lie.

I am not saying anything that is not true. You had your argument back then and you have it now. I think you said the exact same thing during our last PVP debate about a year ago. Nice job at never getting killed and never doing CGs or taking part in the community at all.

So you either dont play the game and your only outlet is this forum. That is the most likely scenario as every example you have provided is firmly based in a fantasy world of your own making.

You address each point with a snarky remark zero evidence and a complete and total lack of any coherent thought. You contradicted yourself twice in last post. From what I can remember you only job is to come out to the forums and attempt to derail conversations. How about you play the game? I should have blocked you long ago as you have never said anything of merit on your own. You have as of yet to post anything other than a remark. You fight with everyone even if they defend your point of view.

So you are worthless as far as anything you post is concerned. Flip Flop on any and every subject and then report posts when someone hurts your wittle feelings and points out how big a hypocrite that you are. Everything that comes out of your mouth is a boast on how awesome you are regardless to the topic. Regardless to the fact that you have supported the topic not one post before.

Go ahead and live your own "man's" world of being awesome. Meanwhile you can let the adults speak while you continue to measure you ePeen and defend your ego.

Good bye
 
Very much this, rather than say ok you have two options, let us find you some advice on how to bring your skills and outlook up to speed to be able to survive in open, the general response is, "that is all you can get out of open, it's a lost casue, join Mob" This very much reenforces a negative view of open that simply is not accurate and it propogates.

Let me be clear I like the idea of Mob, people should have a safe sapce to play in, but on the flip side open should not be demonised or portayed as a hopeless venture. When a new player says "urgh i got shot" the first response should be "ok, let's try and help you get better and learn the ropes" rather than "just give up". If after some mentoring they still want to play a different game then sure, guide them to Mob.

When you have a player with a fully engineered cutter sitting on a half a billion in rebuy's, who's out ganking new players with a sidewinder and a thousand credits to their name, for the fun of it, just telling these new players they should "git gud" is not the correct response. No matter how good a pilot that sidewinder is, the ganker in that cutter will kill the sidewinder every time. Why has nothing to do with piloting skills, it has to do with the amount of time and money each has invested in this game to this point.

In order for this to be a fair fight, the new player needs the time, resources and space to get up to the level of the ganker. This can't be done in Open, which is why the FDevs created Groups and Solo. Telling this new player where to find this kind of space should always be the first thing you do. It will keep them from just becoming another target.

I have always been an advocate of starting new players in a group like Mobius, where they can't be attacked on site by other players. In order to give them a chance to learn how to play and bring their skill and finances up to the level where that ganker in Open isn't a problem any more. With the side effect of taking away the easy targets these people rely on to get angry, so they can feel better about themselves. These safe spaces should be the first things every new player in this game should be told about.
 
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First, I am not a PvP only player. I shoot players only if you give me a reason to do so. I am not a griefer or a pirate and I don't fire upon unarmed exploration/cargo ships for the lulz.

I will be the frist to jump into a low wake if a cargo ship gets interdicted by a conda or other combat ships, so don't paint me as one of the bad guys. thanks.
I am just getting sick of your complaining and I start to realize that the only reason they are shooting you is because you give them an easy game to do so.
Like I said, get better at evading and don't give them so many opportunities to blow you to bits.
My complaining? Where did I say that I'm getting blown up by other CMDRs all the time? It's happened a couple of times, sure, but not often enough for it to be an issue for me and I've definitely had more positive than negative encounters, when I've had any at all beyond "oh there's a hollow square". I'm talking about the issues raised and why people do things the way they do, not myself or you personally.

Why go into open? Because it opens up to a lot more interaction like meeting new people, making new freinds or enemies, playing a game for the excitement of hauling high value cargo through anarchy systems where you could either get shot or get out alive and make more cash, and not just flying from A to B pressing a few buttons without having to think a little bit further than "What can I do while I just jump, scoop and jump again for hours and hours..."
And if you've read other posts I've made on this thread you'll see that I've said pretty much that, but it's entirely understandable why someone won't bother just to be entertainment for someone else.

- - - Updated - - -

When you have a player with a fully engineered cutter sitting on a half a billion in rebuy's, who's out ganking new players for the fun of it, with a sidewinder and a thousand credits to their name, just telling these new players they should "git gud" is not the correct response. No matter how good a pilot that sidewinder is, the ganker in that cutter will kill the sidewinder every time. Why has nothing to do with piloting skills, it has to do with the amount of time and money each has invested in this game to this point.

In order for this to be a fair fight, the new player needs the time, resources and space to get up to the level of the ganker. This can't be done in Open, which is why the FDevs created Groups and Solo. Telling this new player where to find this kind of space should always be the first thing you do. It will keep them from just becoming another target.

I have always been an advocate of starting new players in a group like Mobius, where they can't be attacked on site by other players. In order to give them a chance to learn how to play and bring their skill and finances up to the level where that ganker in Open isn't a problem any more. With the side effect of taking away the easy targets these people rely on to get angry, so they can feel better about themselves. These safe spaces should be the first things every new player in this game should be told about.
Ideally there should be PvP at all levels of skill and experience, and more meaningful none-combat Open experiences (there are some already, it's not all pew-pew). Hell if I know how that's supposed to happen though.
 
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Don't forget reward for being a criminal consummate with the risk

Why should a criminal act be rewarded?

If you are a criminal in game, you have chosen a target for their Cargo before hand (reward) or you have chosen to kill for the kick of it (reward).

The game itself should not have a mechanic in built that rewards a criminal act. Like in real life anti-social behaviour should be discouraged through a punishment system.

If someone in game choses to wave those risks and engage in a criminal act, he or she does so with full foreknowledge of the consequences and on their own head be it.

If risk is a thrill and challange is excitment then punishment should make the game harder for criminals and in its own right more enjoyable. Being black listed from station docking (unless in Anarchy space) Dogged persuit by NPC authorities when in policed systems. Flagged as a murderer in all systems and an open target for all players and NPC's to pursue to the death. etc.

If you are not Gud enough, then be discouraged from a life of crime.

People in this game are of different levels of skill and involvment, High profile murderers should be given extreme challenge for their crimes, more casual criminals without the spine to become infamous given discouragement from going further as the difficulty increases.

Now im sure some would argue that crime is a choice in game and its not fair to punish people who chose to play the role of an outlaw, but i would defend my statements by pointing out that the life of an outlaw is supposed to be a challange and crime in reality is dealt with by punishment. Crime and punishment are paired for a reason. You break the law you risk punishment.

Right now in Elite crime without punishment is unrealistic and breaking the game for many.
 
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Why should a criminal act be rewarded?

If you are a criminal in game, you have chosen a target for their Cargo before hand (reward) or you have chosen to kill for the kick of it (reward).

The game itself should not have a mechanic in built that rewards a criminal act. Like in real life anti-social behaviour should be discouraged through a punishment system.

If someone in game choses to wave those risks and engage in a criminal act, he or she does so with full foreknowledge of the consequences and on their own head be it.

If risk is a thrill and challange is excitment then punishment should make the game harder for criminals and in its own right more enjoyable. Being black listed from station docking (unless in Anarchy space) Dogged persuit by NPC authorities when in policed systems. Flagged as a murderer in all systems and an open target for all players and NPC's to pursue to the death. etc.

If you are not Gud enough, then be discouraged from a life of crime.

People in this game are of different levels of skill and involvment, High profile murderers should be given extreme challenge for their crimes, more casual criminals without the spine to become infamous given discouragement from going further as the difficulty increases.

Now im sure some would argue that crime is a choice in game and its not fair to punish people who chose to play the role of an outlaw, but i would defend my statements by pointing out that the life of an outlaw is supposed to be a challange and crime in reality is dealt with by punished. Crime and punishment are paired for a reason. You break the law you risk punishment.

Right now in Elite crime without punishment is unrealistic and breaking the game for many.

First, it is a video game. It does not need to reflect RL morals or accepted behaviors and force those on folks.

Second, because piracy is a joke. If it paid, folks might be less inclined to blow up targets when they run or clog because that might not mean they just wasted more time for nothing.



I find it highly amusing that 'git gud' isn't an answer for the victim, but now you are telling the attacker to 'git gud' at fighting combat logs or forced disconnects.
 
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Because piracy is a joke. If it paid, folks might be less inclined to blow up targets when they run or clog because that might not mean they just wasted more time for nothing.

I find it highly amusing that 'git gud' isn't an answer for the victim, but now you are telling the attacker to 'git gud' at fighting combat logs or forced disconnects.
I've encountered a grand total of one player pirate, and fair play to anyone prepared to bother with it to be honest. It's also entirely within the spirit and history of the game, of all the things to complain about pirates certainly isn't one of them - the game mechanics surrounding it, on the other hand... Doesn't mean I won't try to run or fight if I encounter another and think I'll succeed though, although I might be tempted to drop a little cargo first just for them bothering to make the effort.
 
I've played in open since beta. my PVP skill id describe as above average. I've had great interactions with commanders but there's a subsection of the game who are just out for blood.
is murderer a career option in the elite universe? getting ganked by 3 "pvpers" in fully modded ship isnt really a great player interaction and doesnt do anything other then grow the epeen and raise insurance claims

solution fix CQC.
 
if only there was a place pvpers could go and pvp without ganking. id calling space combat sector or SQS for short.
 
First, it is a video game. It does not need to reflect RL morals or accepted behaviors and force those on folks.

Second, because piracy is a joke. If it paid, folks might be less inclined to blow up targets when they run or clog because that might not mean they just wasted more time for nothing.



I find it highly amusing that 'git gud' isn't an answer for the victim, but now you are telling the attacker to 'git gud' at fighting combat logs or forced disconnects.

So i am to assume from your response that you personally want easy street when it comes to crime in game, you dont want challange you just want an endless stream of easy targets followed by excuses.

Yes a victim in Elite needs to improve their skills and they would still be at risk from attack by a player in Open, except that the aggressor now has consequences to consider. Everyone is different and we all have our glass ceilings including the Player killers and a C&P system which makes the game harder for criminals will test that. Providing challange and a barrier to the wannabe griefers and criminals that dont cut the mustard.

The barrier lowers the rate at which people victimize others and gives closure to those who have been wronged via the C&P system.

however for those with the skill.

Imagine a single player who has the skill to become the galaxies most wanted despite the difficulty, That is an accolade.
Imagine a single player who has the skill to hunt down and kill that criminal and reap the rewards.

--

Elite is a game yes and all games have rules (its a definition of a game), its a game that is enjoyed by many people for different reasons and it is Fdevs responsibility to find ballance between the different play styles.
You RL moral argument is a strawman and im going to discount it.

--

Im not interested in NPC piracy in this conversation.
 
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*temper tantrum*

Click your little block button because it makes you feel better.
Click your little block button because you can't come up with any quotes or evidence to back your claims.
Click your little block button because you are the lesser man and can't stand that someone has an opposing opinion.

<3
 
So i am to assume from your response that you personally want easy street when it comes to crime in game, you dont want challange you just want an endless stream of easy targets followed by excuses.

Yes a victim in Elite needs to improve their skills and they would still be at risk from attack by a player in Open, except that the aggressor now has consequences to consider. Everyone is different and we all have our glass ceilings including the Player killers and a C&P system which makes the game harder for criminals will test that. Providing challange and a barrier to the wannabe griefers and criminals that dont cut the mustard.

The barrier lowers the rate at which people victimize others and gives closure to those who have been wronged via the C&P system.

however for those with the skill.

Imagine a single player who has the skill to become the galaxies most wanted inspite of the difficulty, That is an accolade.
Imagine a single player who has the skill to hunt down and kill that criminal and reap the rewards.

--

Elite is a game yes and all games have rules (its a definition of a game), its a game that is enjoyed by many people for different reasons and it is Fdevs responsibility to find ballance between the different play styles.
You RL moral argument is a strawman and im going to discount it.

--

Im not interested in NPC piracy in this conversation.

You could assume that but you'd be wrong, but it seems that is OK with you.

Piracy simply doesn't fall in line with the time spent/pay of every other activity, much less the current 'exploit' of the month.

I'm not against in-game consequences for outlaw actions in-game. However, I simply stated it can't (rather shouldn't) be one-sided. Outlaws/criminals should be just as viable as bounty hunters, miners, traders, explorers, etc.

My argument is the strawman LOL. You are saying you are for a system to force/reward 'good' RL behavior, I call you out on it, and I'm coming up with the straw man. You might want to google that term and read up some.
 
I must disagree here. Not everything is decided by how much your ship is engineered or the size of the said ship. If you are able to use your ship correctly, a Vulture can take down an engineered corvette. Takes a lot of time, but still, it is possible.

And terrorists proved they could cause considerable damage to the USS Cole with a speedboat loaded with explosives, but this is an exception, not the rule - a speedboat vs. a navy destroyer very favors the destroyer.

And I'm sure there's more than a few commanders out there that have shut down and driven off Capital Ships with a Sidewinder - so I don't disagree either - there are some with actual skills. But I'd wager there are at least twice as many who's "skill" is entirely Engineer-based as well. I'd also wager if you weren't one of the Stock Sidewinder duelists, you'd likely be part of the "That was FUN." group. And if you haven't done it, I'd suggest giving it a try, because it is fun as heck and cheap too.
 
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You could assume that but you'd be wrong, but it seems that is OK with you.

Piracy simply doesn't fall in line with the time spent/pay of every other activity, much less the current 'exploit' of the month.

I'm not against in-game consequences for outlaw actions in-game. However, I simply stated it can't (rather shouldn't) be one-sided. Outlaws/criminals should be just as viable as bounty hunters, miners, traders, explorers, etc.

My argument is the strawman LOL. You are saying you are for a system to force/reward 'good' RL behavior, I call you out on it, and I'm coming up with the straw man. You might want to google that term and read up some.

You are equating reward in the game purely through the goggles of financial gain.

People do not troll, PVP, Grief, for the money. They do it for the challange and the experiance. Focus of that challange needs to be directed. It has nothing to do with forcing 'Good' behavior, its about finding ballance in a play scape to accommodate a diverse population with different expectations from a virtual experiance.

You originally suggested that victimising another player should be rewarded in some way, (why on earth?!). I'm suggesting that it needs to be ballanced and what a player gets from the experiance directed in a way that is satisfying for both parties. Punishment, challenge, rewarding gameplay.

Forget the imaginary space dollars for a moment.

--

And despite that this is a 'Game' the people playing it are from the real world and from that real world comes our innate sense of fairplay which Elite at the moment does not entertain because it lacks a C&P system.
 
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You are equating reward in the game purely through the goggles of financial gain.

People do not troll, PVP, Grief, for the money. They do it for the challange and the experiance. Focus of that challange needs to be directed. It has nothing to do with forcing 'Good' behavior, its about finding ballance in a play scape to accommodate a diverse population with different expectations from a virtual experiance.

You originally suggested that victimising another player should be rewarded in some way, (why on earth?!). I'm suggesting that it needs to be ballanced and what a player gets from the experiance directed in a way that is satisfying for both parties. Punishment, challenge, rewarding gameplay.

Forget the imaginary space dollars for a moment.

--

And despite that this is a 'Game' the people playing it are from the real world and from that real world comes our innate sense of fairplay which Elite at the moment does not entertain because it lacks a C&P system.

How in the world would you make griefing difficult? The entire idea of griefing is to find someone who can't oppose you effectively. You don't make it difficult by punishing everyone who kills a CMDR regardless of any reasons (or lack of them).

No, I suggested that crime should come with rewards also (consummate with the risk of punishment). You opposed that flat out. Now you are continuing to make wild claims I want free money by ganking people and other garbage statements.

In short, balance is what I suggested. If you misread that, you need to go back. Any punishment should be no more lasting than the damage from the crime at a maximum. Some of the things folks are suggesting are just laughable.
 
Mobius isn't the problem. The fear mongering that comes from commanders that are unaware or don't like failing is.

Actually I forgot the original point when replying to you. No it's not fear mongering or whispering in ear or anything else, it's the cold reality of not being able to afford a rebuy that puts people into solo/mobius.

Course it's not the only reason. And this reasoning still probably doesn't make sense to killer type personalities, especially those early backers that have discounted rebuys. But certain players are careful when nearing the point where they cant afford a rebuy, and smartly opt for a safer game mode.

I saw a thread yesterday where some guys girlfriend lost her Python that didn't have insurance. I have no idea if she's quit the game completely or hasn't, but I'm pretty sure mine would. Casual players don't relish grinding another 200m in a Sidey to buy their ship back. This is the mechanical problem the thread is supposed to be discussing.

Of course, it degenerates into "Well people that quit that easily are casuals anyway, and who cares about them" well, that's one opinion, and then you have the devs, who actually DO want people to play the game.
 
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What ED needs is a major change in regards to kill another cmdr. If you get killed in PvP you're​ dead. Period. No re-buy screen. You are back to the menu and you have to choose a new cmdr. Perhaps then people understand how precious life is.
 
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