This game is about kill in opem

I was wrong I thought it was a space game and I could do what I like.
It was hard to learn how to play and always hidden as in real food chain, because the goal in game is to kill in opem the rest doesn't matter for anything, your career titles, hours of gameplay is all crap.

I've never seen a different character in the game, of course dead in opem yesterday. No interest to see progress in the story, alleged revelations ... nothing ... killed by bodyguard , clichê the Butler did it!

CG are blood baths .

They're not going to change that, because Frontier cannot or don't want to, I will ask for the end the rebuy cost.

If they don't punish the aggressor , stop punishing the victim charging rebuys.

This crazy mechanics pay to revive made sense if opem play wasn't open war, to make money in game must work and lose everything hurts a lot.

Then let the PVPs groups continue to kill whoever they want and finish the rebuy forever, there's no sense in WWElite ships pay to revive.

https://clips.twitch.tv/MagnificentSavageScallionCorgiDerp

[alien]

I hear your frustration but in any open world game without "safe areas" or "PvE" areas, you are going to have some people who just want to be lawless or pirates or griefers. This is unavoidable and not surprising.

That said, if you don't like that then why not join the 17,000+ players in the Mobius PvE group, where only NPC's will attack (the game is called Elite Dangerous, and no "peaceful" mode is included)

Peace Out,

TGS Grey
 
Open is not a bloodbath, never has been. This strawman argument trotted out by those criticising those 'hiding' in Solo/Mobius/other groups are also available, is designed to take away from the ACTUAL issue, that of the few ruining a game for the many.

I see a lot of the same people telling us that somehow, a crime/punishment system isn't going to help at all, and isn't wanted by the majority of players. Apart from the fact those two statement are impossible to back up, in any way, it also sounds to me like they're desperately trying to persuade anyone who will listen, that they want things to remain exactly as they are in Open... otherwise it will disrupt their enjoyment of the game. Which is pretty much the whole point. Your specific gameplay style NEEDS to be disrupted. Of course, these players will never see or understand this, which is why these arguments will be eternal within these forums.

Same old story... two groups, one perceives themselves to be perfect, the other wants change. Anytime someone declares something is fine and doesn't require altering, is usually someone who is resistant to change, which means they are completely unwilling to compromise. This group is usually the most difficult to deal with as they expect people to do things the way they do, or leave.

Change is inevitable, and compromise is essential for pretty much all walks of life. Those of us who are not playing in Open are more than willing to compromise, and welcome change, if it means improving the game as a whole. Unfortunately the... other group is unwilling to change as they don't see anything wrong with what they do, and how they act.
 
Oh here we go again.

The forums are like The Daily Mirror....The world is coming to an end, Terrorism is at the brink, drinking water will give you cancer etc etc. Its all .

Open is fine, you go to a CG in Open...You MAY get interdicted and pirated and/or killed. I have found this to be rare however.

You go to a hotspot like the Engineers, you have even more chance to be killed; i again however have found this to be rare.

You go anywhere else, your chances are ever so slightly higher than Solo...Basically you'll barely see another living soul and if you do, they'll probably just o7 and move on.
 
I hear your frustration but in any open world game without "safe areas" or "PvE" areas, you are going to have some people who just want to be lawless or pirates or griefers. This is unavoidable and not surprising.
This is probably where it gets tricky. Pirates have been part of Elite since 1984, and if anything more needs to be done to encourage player piracy; at present it's too low risk and low reward (I'd better not say where I was the last time I tried mining and had 70t of painite in my hold!). And there needs to be more ways of dealing with them than "avoid". And anarchy systems really should be completely lawless chaos (with incentives to draw clean players in to them). No specific safe areas, other than around stations, are needed. It's just back to the old C&P system that needs fixing. Or safety. Maybe high security systems should have patrols of ships near the star waiting to wing up and escort traders in, less high security with ones that you'd either need to pay, or with fewer, less decent ships. That makes the "higher risk" part of piracy, particulary if it was changed so you couldn't see the wing, sorted, now how to get higher reward?

Or it would be if the chances of seeing another human away from current systems of interest was remote, let alone one wanting to attack you.
 
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The solution isn't to punish a certain set of your player base,they are paying customers after all.
A better way to deal with it is to add gameplay. A known serial killer should be traceable in some way.
Let the players have the ability to deal with problem with tools,trackers,intel.
 
The solution isn't to punish a certain set of your player base,they are paying customers after all.
A better way to deal with it is to add gameplay. A known serial killer should be traceable in some way.
Let the players have the ability to deal with problem with tools,trackers,intel.
How is that not "Punishing" any more than any other aspect of a C&P system? It's still consequences where currently there are few. IMO having to deal with such things if you are a killer is gameplay, it all adds depth (if done right).
 
There is a way to have your cake and eat it:

When I'm engineering, farming, trading, etc. - anything where I don't want the psycho-killers to ruin the immersion - I use Mobius (or other group / solo if I'm feeling really antisocial) - this is probably 90% of my play.

The other 10% I want to play in Open, I just don't do in my expensive ships. That way I hardly notice any rebuy costs.
The big three ships are mainly about farming/trading anyhow - can have much more fun in a medium or small ship.
 
Reduce rebuy? How often are you dying that we need to reduce rebuy?
Make griefing punishable? What is your definition of griefing? The definition of griefing is different for every one in the game.

I rarely trade but when I do it is in open. I don't need extra rewards because the slight rise in risk is reward enough for me. You speak of balancing risk/reward but you want cargo insurance and a lower rebuy cost - that seems the opposite of neutral. Oh and trade ships have been buffed.


See, I don't trade, even if they reduce rebuy for trade ship only. that should be okay to encourage traders to fly in open. i do not own ANY tradeships, not my thing.

As far as dying is concerned, how about you pay me a visit and find it out yourself ? IGN is same as forum name.
 
Open is not a bloodbath, never has been. This strawman argument trotted out by those criticising those 'hiding' in Solo/Mobius/other groups are also available, is designed to take away from the ACTUAL issue, that of the few ruining a game for the many.

I see a lot of the same people telling us that somehow, a crime/punishment system isn't going to help at all, and isn't wanted by the majority of players. Apart from the fact those two statement are impossible to back up, in any way, it also sounds to me like they're desperately trying to persuade anyone who will listen, that they want things to remain exactly as they are in Open... otherwise it will disrupt their enjoyment of the game. Which is pretty much the whole point. Your specific gameplay style NEEDS to be disrupted. Of course, these players will never see or understand this, which is why these arguments will be eternal within these forums.

Same old story... two groups, one perceives themselves to be perfect, the other wants change. Anytime someone declares something is fine and doesn't require altering, is usually someone who is resistant to change, which means they are completely unwilling to compromise. This group is usually the most difficult to deal with as they expect people to do things the way they do, or leave.

Change is inevitable, and compromise is essential for pretty much all walks of life. Those of us who are not playing in Open are more than willing to compromise, and welcome change, if it means improving the game as a whole. Unfortunately the... other group is unwilling to change as they don't see anything wrong with what they do, and how they act.


A crime and punishment system will achieve precisely nothing.
If someone wants to explode your ship, they will explode your ship regardless of whatever punishment is dealt upon them.

I play in Open almost exclusively as a lone wolf, along the lines of how I played Frontier and Elite, have done since Beta. Loosing your ship to either bad luck, an NPC or a player is part of the game and part of the challenge. I am absolutely crap at PvP but in the couple of times I've been interdicted by a player the adrenaline has kicked in and I haven't gone down easily, even chased a guy off once.

The call for crime and punishment has nothing to do with changing the game for the better and everything to do with punishing the "wrong" type of player, you and I both know this.
 
A crime and punishment system will achieve precisely nothing.
If someone wants to explode your ship, they will explode your ship regardless of whatever punishment is dealt upon them.

This is actually exactly right. I think a C&P system could add more gameplay around these actions (actual bounty hunting, having to stay out of high security space, for example), but the fact is, people will find a way regardless of what Frontier do. This is also why we don't have player owned space and assets, I'm assuming.

The 'problem' of the 'wrong' kind of player, will never, ever be solved by any gaming company ever. You either accept this as a part of online multiplayer gaming, or don't play games with an online multiplayer element. In Elite, luckily for us, we have both options.

Problem solved.
 
Yeah it's driving people into Mobius. And the only response I've seen to this is that Mobius is the problem, not the mechanics sending people there.

Its driving people to Mobius in the same way as a pizzeria drives people to McDonalds because they prefer burgers over pizza. Demanding Open be changed would be as silly as demanding the pizzeria starts serving burgers.
 
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A crime and punishment system will achieve precisely nothing.
If someone wants to explode your ship, they will explode your ship regardless of whatever punishment is dealt upon them.

I play in Open almost exclusively as a lone wolf, along the lines of how I played Frontier and Elite, have done since Beta. Loosing your ship to either bad luck, an NPC or a player is part of the game and part of the challenge. I am absolutely crap at PvP but in the couple of times I've been interdicted by a player the adrenaline has kicked in and I haven't gone down easily, even chased a guy off once.

The call for crime and punishment has nothing to do with changing the game for the better and everything to do with punishing the "wrong" type of player, you and I both know this.

In part I disagree. I don't hold to the notion that "Open is a Bloodbath", nor have I ever been a victim of "ganking" or "griefing". However, I am still strongly of the view that the entire game requires a significant overhaul of the Crime & Punishment System. I have committed numerous crimes against Factions & their NPC's, yet the price I've paid-if at all-has always been ludicrously pitiful. Heck, I'm even allowed to get missions from those factions whilst there is a bounty out against me from them.....that is out & out ludicrous.

No, a C&P overhaul won't stop people from "ganking" or "griefing"-nor should it-but it should provide a much more realistic set of punishments for routine criminal acts. However, just as a C&P overhaul needs to increase the penalty for "High Crimes", it must also reduce the penalty for minor infractions. i.e. we need a more granular "Wanted" system IMHO.
 
I'm going to make it clear.

I've arrived at a point in the game that I don't mind dying in open, solo, to me die 10 or 30 times makes no difference, my rebuy is 40 mil

I´m one those.... I made billions ....all the money that I wanted in this game

So I play in open, solo, in privet, makes no difference after 2800 hs which is why I know that play in open is a coward blood bath. [alien]
 
Interesting that the networking and instancing is being given as a reason for players staying out of the Salome event, but all of a sudden when it comes to Open a punishment system is required because griefers and gankers are lying in wait for you...

It's all about wanting a system to drive away the "wrong" player type imo.

Between my discovering third party apps and then the Salome event filled with thousands (was it over 10,000?) of PvP types - this last week has seen my interest in the game rejuvinated.
 
See, I don't trade, even if they reduce rebuy for trade ship only. that should be okay to encourage traders to fly in open. i do not own ANY tradeships, not my thing.

As far as dying is concerned, how about you pay me a visit and find it out yourself ? IGN is same as forum name.

Awww that's cute you have to resort to posturing. Why would I pay you a visit when you aren't on my KOS list so you are a non-issue. My IGN is the same as my forum name as well if you would like to try to make the list.
 
*End Solo/Private modes
- Never going to happen. PVP and Piracy will be ended first.
*Reduce rebuy cost
Also never going to happen.
*Make griefing punishable (station Kos, frequent npc bounty hunters interdiction, high bounty)
Stay tuned for season 5.4, we might see the framework of an experimental C&P system by then.

Speaking from a neutral perspective, i hardly see any reasons for traders to trade in open, you need to buff trade ships and introduce some tradeship focused defensive upgrades. Give them reason to fly in open, how about cargo insurance ? incase they lose cargo, 25-50% of the goods value can be recovered ? Balance out risk vs reward.

As a PvPer/Pirate i always welcome more ships in open.

Yes, clearly, and play preference taints your objectivity. As a non-Open (well, rare-Open) player, I do understand your need for more prey. However, I won't contribute myself, not that it would do you the slightest bit of good, as most likely you'd never find me, or be able to catch me, and if by some fluke you did.. well, I don't haul anything you'd actually want. The value of my cargo is less than the cost of a cannon round, if I happen to carry any at all.

As for the PVP aspect - I have no interest. Maybe you're a better pilot than I, maybe you've spent countless hours min-maxing every system on your ship - or maybe I'd take you out in single volley of fire. I don't need to find out, it would only diminish my play experience, and would likely contribute little to none to yours - unless you happen to enjoy blowing up ships that have nothing to offer and no desire to fight, in which case, we're better off not crossing paths, as I'm shamed to have to acknowledge such people as existing in the first place.

And these are not a personal "you/your", but rather a collective one encompassing everyone who engages in PVP play - there certainly is a time and a place for it, it just a time and place that does not include me.
 
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Why does the anti-open argument have to be about hunter and prey?

There are quite a few of us out there, still in open, who aren't in it solely for hunting other players down. Hell.. I can't even remember the last time I loosed a salvo in anger at another player.

If open is going to empty out someday, let it happen. It's not like it was ever overflowing to begin with.
 
The problem is, a lot of people are too lazy/don't have time to learn to fight back or evade properly. They tend to get content/easy mechanics/low risk rewards/arcady gameplay thrown at them nowadays and complain when it gets too hard and they are not number one best player in the world from the get go.

Most of the pirates/griefers/bad guys that are blowing you people up spent hours of refining their skills and they go shoot at other players either because they like to blow stuff up for no reason or they are inconciously hoping for a challenge.

Give them more of a challenge and they will eventually stop harrassing other players just for the giggles.

I mean people, if you want a safe galaxy go play stuff like trading simulations or other boring system management games... there are plenty out there, but don't complain about something that was supposed to be part of the game universe from the start dammit! You shouldn't even be able to make it out in one piece getting pulled over by a dangerous ranked conda or an elite vulture NPC. Stop expecting the game to change for your little tears and adapt to what appens to you.
 
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