Er, it's more than a lack of deployed beacons.
Yes, I understand; but it's those
supposedly deployed beacons that have really been "ling" me ( meant to type 'n i g g ling' but I can't seem to edit to correct it; AH- think FD's bad word checker has gone haywire- FD this is NOT a bad word! See OED definition!
https://en.oxforddictionaries.com/definition/le )

Edit: great, it even chops the OED url!!!
I think it comes down to your expectations. If those expectations are not met then you'll feel really let down and angry & I sympathise.
I think most of the Rifters two years ago when I joined fully expected "it" to be more dramatic than the wreck we found (eventually, with a bit of prodding because the FD timeline could no longer stretch to accomodate-it had to be exposed before the alien threat can invade, but the upgrade from a derelict anaconda to the megaship was a nice touch, despite the lights still working). But I think it also became clear over the last 6 months that 'it' was the conspiracy behind that wreck. That was the only thing that would make sense of the "hidden tapestry that we only are seeing from the back" clue. And there are still aspects of the conspiracy to uncover-exactly WHO was involved, WHY did the crews have to be murdered, WHERE are these damn beacons

and WHERE is the threat coming from, HOW did the conspirators find out about this amassing threat & WHEN, and WHAT is it. It may be we have to wait for Premonition to explain some of that, & also hopefully point out the clues that we apparently missed, but it may be that there are still aspects to solve in-game and that's what I'm hoping for. Because
THIS is what has made this game
absolutely fantastic over the last two years. The sense of mystery, fear (yes, the first few times out in the black when you were fully expecting some alien nasty to pounce on you when your back was turned), comradeship, banter, fun and clue solving have been great. I still say (though I got shouted down severely when I said it before) is that E D is a fantastic framework, the graphics and artwork are superb, the detail that FD keep adding (even to voice logs now, great!); the CTDs and other bugs are frustrating because they break the immersion. BUT a 10-year plan for the game means that the pace is slow. After you've done for a while the pew pew, trading, exploring the black, it lacks something immediate to focus the attention and keep the interest, and
that is where the FRift mystery has worked superbly. So I hope FD learn from this and keep to their long-term plan (I would love to be playing still in another 8 years, but expect the rheumatism will be too bad by then) but give us more visible storyline threads to chase with problems to solve, & make the lore a little clearer so we understand the context of the times we are supposed to be living in; PowerPlay just doesn't do that for me-I'm the type that switches off the TV news because I can't stand politicians and politics.
Edit: and the pew pew weapon upgrades that PP gives- ridiculous!!!!!
Sorry, I've gone a bit over the top here but I think it has to be said. [yesnod]
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This is precisely where we are. The players must decide what, if anything, to do next.
Cheers,
Drew.
Ah, but this is the problem. We don't know if there is anything left to find, hence some of the salt. The lack of supposedly deployed beacons at ELW in the Rift, the lack of alien nasties when the FRift/Gap/Conflux logs clearly hinted at that.... we understand there are limitations in game mechanics, & presumably FD manpower to put some things in that should have been. All we need is an indication that there is/will be more to find if we go looking, & have some clues to follow - they seem to be exhausted. But we also understand your & FD stance about not giving clues, so we are curently at a loss as how to proceed.