Post your Jump Range

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Ship: Diamondback Explorer
CMDR Name: Chiggy VonRictofen
Jump Range (Max): 61.40 (63.70)

http://i.imgur.com/LcXyiAA.png

Ship: Anconda
CMDR Name: Chiggy VonRictofen
Jump Range (Max): 69.20 (69.35)

http://i.imgur.com/z8xfufe.png

That Diamondback Explorer jump range is unbelievable! [woah]

Is that with a full explorer loadout? (Even with a completely stripped layout I can't hit 60LY and that is with a 54.5% FSD roll and lightened components).

Can you link to your build with engineering mods by any chance ?
 
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That Diamondback Explorer jump range is unbelievable! [woah]

Is that with a full explorer loadout? (Even with a completely stripped layout I can't hit 60LY and that is with a 54.5% FSD roll and lightened components).

Can you link to your build with engineering mods by any chance ?

It's completely stripped to get that range.

lvl 5 FSD 55.2%
lvl 4 LS 69.8%
lvl 5 SEN 79.3%

Fully fitted for exploration, shields, single SRV, ADS, DSS, and mining laser, she gets 58.70 (60.85)
 
Ship: Anaconda
CMDR Name: Alexbrentnall
Ship Name: Flagship of Eir
Jump Range (Full Tank): 70.20ly
Jump Range (Max): 70.59ly
1000 ly trip jumps (approx): 16/17 in the bubble
Loadout link: https://coriolis.edcd.io/outfit/ana...cOEP35E00mAAAAA=.EweloBjEoUwQwOYBtYhARgtoA===

Pretty much same as last time post #292 but with lightweight sensors

Screenshot_0000.jpg


Edit: Looked at this and considered starting a challenge to be the #1 with a 56.00% roll and the +4.5% fuel use per jump. Doing the math one thing I realise is how close Alitnil is to the absolute optimal.

With a perfect 56% roll and a +4.5% fuel per jump boost with only 32% increase to mass you get 64.22ly max. Adding perfect 80% rolls to the life support and sensors that pushes it to an absolute cap of 71.85Ly but that opens the 4D engine grade and that 4 tons of weight lost means the theoretical max cap is 72.45ly (according to Coriolis).

Alitnil is on 71.20Ly. Thats only a 1.2ly difference. Literally just adding the +4.5% fuel use per jump that my roll has puts him at 72.39Ly, only a sniff away from the theoretical max.

That is insane and I commend you, not even going to try for that FSD god-roll because frankly you are close enough to the max to have it for all intents and purposes.. :)
 
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Ship: Anaconda
CMDR Name: Alexbrentnall
Ship Name: Flagship of Eir
Jump Range (Full Tank): 70.20ly
Jump Range (Max): 70.59ly
1000 ly trip jumps (approx): 16/17 in the bubble
Loadout link: https://coriolis.edcd.io/outfit/ana...cOEP35E00mAAAAA=.EweloBjEoUwQwOYBtYhARgtoA===

Pretty much same as last time post #292 but with lightweight sensors

View attachment 119994


Edit: Looked at this and considered starting a challenge to be the #1 with a 56.00% roll and the +4.5% fuel use per jump. Doing the math one thing I realise is how close Alitnil is to the absolute optimal.

With a perfect 56% roll and a +4.5% fuel per jump boost with only 32% increase to mass you get 64.22ly max. Adding perfect 80% rolls to the life support and sensors that pushes it to an absolute cap of 71.85Ly but that opens the 4D engine grade and that 4 tons of weight lost means the theoretical max cap is 72.45ly (according to Coriolis).

Alitnil is on 71.20Ly. Thats only a 1.2ly difference. Literally just adding the +4.5% fuel use per jump that my roll has puts him at 72.39Ly, only a sniff away from the theoretical max.

That is insane and I commend you, not even going to try for that FSD god-roll because frankly you are close enough to the max to have it for all intents and purposes.. :)

Is 56% really the optimum roll for a 5D FSD? I have a 2D FSD that has an optimized mass of 57.2%, but maybe I got it because the FSD is smaller:

https://coriolis.edcd.io/outfit/sid...JLBahGCUSogYj//wEQLkWMsAAAAA==&bn=LightWinder
 
Ship: Asp Explorer
CMDR Name: Pirin
Jump Range (Max): 57.92
Ship Name: Designer's Revenge
Jump Range (Full Tank): 55.95
OkIVukB.jpg

The build above is with 141MJ shield, chaff, boost, 16T fuel tank and no SRV
The working configuration, which i am going to fly with is with 24t fuel tanks and SRV added:

nDJnMfM.jpg
 
So finally got around to updating my Sidewinder and Hauler for 2.3:

CMDR Name: Marlon Blake

Ship: Sidewinder
Ship Name: Leviathan
Jump Range (Max): 38.20
Jump Range (Full Tank): 36.61
Loadout link: https://eddp.co/u/SK35iQTj
n7EMxHa.png

yXrZBKX.png

Ship:
Hauler
Ship Name: Jump Good
Jump Range (Max): 58.15
Jump Range (Full Tank): 55.27
Loadout link: https://eddp.co/u/JuKSi8Mg
msT3jLw.png

0HLGVzq.png

As mentioned before the purpose behind this engineering is so I can see the galaxy in a luxury Sidewinder. My exploration build now gives me 27.23ly - 28.10ly for a sidey equipped with an SRV and a well engineered DSS.

Other notes: The optimized mass on the FSD is 57.2%.
 
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Was dang happy to get the DBX to 53.75ly jump range.

Hey who has the biggest jumping sidewinder?

So finally got around to updating my Sidewinder and Hauler for 2.3:

CMDR Name: Marlon Blake

Ship: Sidewinder
Ship Name: Leviathan
Jump Range (Max): 38.20
Jump Range (Full Tank): 36.61
Loadout link: https://eddp.co/u/SK35iQTj

Other notes: The optimized mass on the FSD is 57.2%.

Found him!

Also 57.2%.... Dayummm! :D
 
So finally got around to updating my Sidewinder and Hauler for 2.3:

CMDR Name: Marlon Blake

Ship: Sidewinder
Ship Name: Leviathan
Jump Range (Max): 38.20
Jump Range (Full Tank): 36.61
Loadout link: https://eddp.co/u/SK35iQTj

Ship:
Hauler
Ship Name: Jump Good
Jump Range (Max): 58.15
Jump Range (Full Tank): 55.27
Loadout link: https://eddp.co/u/JuKSi8Mg

As mentioned before the purpose behind this engineering is so I can see the galaxy in a luxury Sidewinder. My exploration build now gives me 27.23ly - 28.10ly for a sidey equipped with an SRV and a well engineered DSS.

Other notes: The optimized mass on the FSD is 57.2%.

I mean wow. Great roll! Shame it's on a 2A instead of a more universal 4A but still great for a speedy Sidey.
 
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