Hello Commander Sole Hunter!
Let me be as clear as I can, I think perhaps I am not articulating the concept well enough.
* Our karma system would work by tracking *trends* over time. You would never perform a single action and get dropped down to the lowest rating. It tracks intent by building up a picture over time.
* It would very likely *only* apply to interactions with other players in most cases, so it would not interfere much with the rest of the game.
* Importantly, for combat encounters, it would a) only apply to criminal attacks, b) use as detailed and as comprehensive metrics as possible for determining relative ship powers, taking into account ship hull, load out, engineered upgrades and pilot rating, and only activate when there was a large disparity.
I guess, in response, do you feel it's completely fine for powerful ships to be able to wantonly destroy new players, for example?
Hello Commanders besieger, Jukelo and others!
Regarding the possibility that such measures might act as an incentive: it's an interesting point.
In response I would suggest that if the measures did do that then with the system in place it would be more likely that we could swap in measures that in no way could be seen as good things (such as shadow bans).
There's also the argument that it's not that we necessarily want to prevent Commanders from playing how they want, more that we want appropriate consequences for such actions.