But coming back to my prior post, thats a personal definition. People regularly regard for example UA bombing as 'anti-social behaviour' or 13th legion events as 'griefing'. The idea of frontier giving out shadowbans for what is legitimate gameplay, based on definitions by this forums angry mob rhetoric is not a good idea.
Well yeah, some people don't understand that non-functional stations are part of the game.
However, that said - if a player is continually UA bombing a starter system to cause problems for newbies, or station camping to PK them, then yes it is anti-social. That's not good for anyone to let continue without consequence.
Karma + system forces could be left to take care of the camping/PK side of it on the whole within station limits.
And I think FD made it now so these particular stations couldn't be UA bombed in the end - but anyway - I guess the way to 'solve' the issue across the galaxy is to make sure that they're illegal cargo in such systems and there's a heavy karma hit & fine if you get caught smuggling them in. Won't stop it happening, but creates both a challenge and a risk/consequence ... everyone's happy, yeah?
My position is that when it comes to certain actions - there does come a point where it goes too far, and the person knows they are simply doing it to cause disruption to the game for everyone else... beyond what is "reasonable". That does need to be sorted out when it happens, IF it is reported and it's not "fair" to the other players who want to enjoy their game time.
If extreme behaviour does go unpunished then it will become toxic to the game.
And as I've said, the context is important, and it should be a case-by-case approach for the worst offences. Perhaps I'm not explaining it well enough, but surely you yourself can distinguish between someone actively trying to ruin the game vs someone trying to play the game.
Anyway I think it's a whole separate headache from the Karma side of things - or at least, should be.
http://www.eurogamer.net/articles/2...-an-expectation-the-game-would-be-dumbed-down
"We've structured the rules - we have this thing called the Pilot's Federation, where all player characters are members. That's how, from a game point of view, how we distinguish between what are AI pilots and human pilots."
Well the entire quote was:
"We've structured the rules - we have this thing called the Pilot's Federation, where all player characters are members. That's how, from a game point of view, how we distinguish between what are AI pilots and human pilots. And they respond much more aggressively by putting bounties on your head if you kill their own members. So a player killer will attract a bounty very, very quickly. And then becomes fair game to other players - because once you've got a bounty it's okay to kill another player. That should be self-balancing. Obviously we'll tune the levels,
and we will get player/player kills, but we're hoping it'll be a much more rare event."
Well for context - this was published in March 2014, and the article says that game is in ALPHA at that point.
There's quite a few inaccuracies compared to what might be implemented (at that point) and we actually have. NPC's attack you for a bounty too. Does killing a player vs an NPC gain a larger bounty? I don't even know, didn't think it did.
Anyway, not really sure what relevance it has regarding the advert. Makes no mention at all of "Commanders".
I think that any argument that an NPC pilot isn't a "Commander" in the sense of being the pilot of a ship would be a bit weak tbh.
And just in case you do want any explanation of how frequently DB/Frontier expected PK to happen, well take note of the last line.