Having done the same on more occasions than I could care to remember, the point remains valid.
More occasions than you care to remember?
So, what colour IS the boat-house at Hearford?
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Having done the same on more occasions than I could care to remember, the point remains valid.
Reading Sandro's remarks on that Reddit thread I find it interesting that the official Fdev stance on most PvP is that it's "undesirable." I'm paraphrasing, of course, but that's certainly the tone. Well, good luck with a c&p "karma" system Fdev, I hope you show more skill implementing that in a way that doesn't trigger a nuclear meltdown then you have tackling shield rebalancing![]()
Low blow, Stealthie. Actually, I'd say it was kind of chicken-poop. Which is funny given the fact that you're a turtle.
Then I suggest you have more respect for their memory than to use them to try and win a debate about a video game on an internet forum.
The forum Dad is strong with this one. The problem with griefing is that griefing is subjective. Even if the 'victim' asks the 'attacker' to stop and they do not, the act may still not be considered griefing by any reasonable interpretation of a game's rules.
For example, my home system is Kaliki, and I support one of the factions there. Should that faction enter a civil war state, I would hunt down commanders supporting the opposing side without remorse, and certainly not stop if asked to until those commanders leave the system. This would happen regardless of the ship, combat rank or wanted state of the commander. This would be considered griefing by the OP's standards, but a zealous defence of my favoured faction by my own standards.
Elite doesn't need solutions to stop griefing.
It needs ways to *respond* to it.
Why can't I place a player bounty?
Why don't police and stations attack wanted players on sight?
Why isn't the location of a wanted player reported system wide and followed by police?
Why is there no distinction between a 400CR bounty and a 4,000,000 CR bounty?
I'm sorry about your mate, and respect for your service. I've been with dying folks too, although not in your circumstances.
A gentle prod to say I think you are overinterpreting me. Note that I'm not trying to compare extreme events in real life to online trolling and griefing. Rather I'm discussing the motivations for those that grief in Elite. That said, I think you underestimate the psychological and cultural impact that griefing can have. Cyberbullying, trolling, and griefing all contribute to unhealthy communities.
More occasions than you care to remember?
So, what colour IS the boat-house at Hearford?![]()
I just read that and I feel the same was as you expressed. The part where Cosmos related his experience with real grief actually caught me up short. Honestly I dont expect that kind of substance on this forum.
For me, your point faltered when you brought up players killing player in CZs as a form of griefing. If there is any arena in the Elite Dangerous universe where player killing couldn't be more acceptable, it's within a CZ. Hell, I have videos of wing mates destroying players who stumbled into CZs with us and decided to shoot us. How could that be considered griefing in the slightest? Would you also consider CGs community events (assuming you're speaking more of events like what recently happened with Salome)? Hunting players supporting the rival faction during a CG is far from griefing as well, or imparting an RP blockade upon one or the myriad other reasons why PKs show up at large events.
I've encountered true griefing in video games, at least in comparison the tame events that happen here in Elite. Myself and many of the other players of this game have played the true griefers paradise known as EVE. I've been subject to repeated, targeted, months long harassment in that game just for my association within a specific player or corporation. Targeted by players who had an exponential advantage over me because of the way the progression system in that game is designed. Blown apart until I was broke and then hounded 24/7 by groups of coordinating players so that I couldn't leave the station to make more money via mining or seeking out NPC pirates to gather the bounties on. I've been run out of that game enough to the point where I stopped playing because there was no point in paying the monthly sub for a game I couldn't play and that was their goal the entire time.
True griefing doesn't really happen here in Elite. This community just likes to throw that word around like it's going to spur FDev into action.
You also continue to mention "research" but have failed to provide links to said research. Providing them would do wonders for supporting your argument.
...It is also important to distinguish pvpers from griefers. Pvpers enjoy the combat side of things, and often the role-play of activities like "piracy". The overarching narrative of a game defines the roles that players might adopt. Griefers are motivated by anti-social urges irrespective of narrative framing, and introduce an unhealthy element in-game...
Looks good so far. Seems like a solid system for gathering data, but it will live or die on whether the punishments really have any teeth or not. This will be easy to tell with other data gathering methods (the forums, Youtube) if and when this karma system is implemented.
I've nothing further to add to any of this other than to say how dare people take a perfectly innocent word from the dictionary and abuse it for their own ends. Grief is something I wouldnt wish upon anyone, when you really do find that moment you will be in no doubt whatsoever, and it certainly wont be defined by a drivelling moment of 'loss' in a computer game.
Shame on all of you who think grief is an acceptable way to define actions you dont like in a computer game. My god..
*shakes head with sheer disdain*
I genuinely think some people who post here complaining about 'griefing' would be reaching for the razor blades if they experienced ten minutes of Ultima Online, Pirates of the Burning Sea or THAT OTHER GAME.
The Salome event was announced as PvP event or am i wrong?
Fight for or against, most likely again human players.
Miss the griefing part.
I've had quite enough of this drivel thank you very much. Its quite the thing to witness the efforts to conflate and elide gaming actions with real life psychology and in a way it strikes me as little different to those who try to suggest human violence is linked with video games or movies.
In the same way this biased, blinkered and loaded mentality forgets the fact that we live in a violent world; Its everywhere as Darwin stated re survival of the fittest, but now we are now subject to amateur psychology hour, the science of quacks, who seek an instrument to marginalise and ostracize with passive aggressive pap ad nauseum..
I remember watching a mate get blown up in Iraq, I've held people dying in my arms.. There is no such thing as grief in a computer game, and if you really think there is then you are lucky enough to never have experienced it for real.
If we are to continue down this path of analysing others and how they play the game I wonder if its time to turn the tables because by golly, I have a few things to say about the other side.
So, what colour IS the boat-house at Hearford?![]()