Griefers hiding as NPCs

This is so true. The old hats (vast majority of current player base) are in for a rude awakening when they realize their beloved solo game has been turned to a multiplayer game, and they are getting attacked "for no reason OMGZ". Some of them will go to solo and be happy, but many will come to whine on forums.

If FD doesn't stick to their guns and vision, it'll dilute the game, turning it into My Little Ponies in space.

I see this problem more from younger crowd who have played NPC neutral MMOs for years. Old hats are used to sociopath pirates in previous games.
 
This is so true. The old hats (vast majority of current player base) are in for a rude awakening when they realize their beloved solo game has been turned to a multiplayer game, and they are getting attacked "for no reason OMGZ". Some of them will go to solo and be happy, but many will come to whine on forums.

If FD doesn't stick to their guns and vision, it'll dilute the game, turning it into My Little Ponies in space.

Somehow seems fitting: https://www.youtube.com/watch?v=FQRIjzW-kg0
 
I see this problem more from younger crowd who have played NPC neutral MMOs for years. Old hats are used to sociopath pirates in previous games.

The MMOs I've played (WoW and SWTOR) both have sociopathic NPCs (not all of the, of course). Old hats are not used to sociopathic PC pirates, and as is clear from other threads, some seem to take a dim view of ever getting offed by a PC.


lol
 
The MMOs I've played (WoW and SWTOR) both have sociopathic NPCs (not all of the, of course). Old hats are not used to sociopathic PC pirates, and as is clear from other threads, some seem to take a dim view of ever getting offed by a PC.

All MMOs have "neutral" NPCs. They won't seek you out and attack you. That's HUGE difference from what ED will have.

Also previous Elite games had NPCs who just attacked you when you where on your way somewhere.
 
I don't see how they will avoid repercussions. All the transponder is going to do is make your icon hollow or not. Sucks for you cmdrs and those who will have an obnoxious name since a quick scan will give you away.

Don't understand why everyone is so butt hurt over this. Just because they killed you doesn't mean they are greifers. Only thing that qualifies as greifing is camping a station. But out in space and especially in lawless areas... getting killed is not greifing.
 
Last edited:
All MMOs have "neutral" NPCs. They won't seek you out and attack you. That's HUGE difference from what ED will have.

Also previous Elite games had NPCs who just attacked you when you where on your way somewhere.

I'm hoping that the NPCs will pretty much behave like PCs..as close as is possible. So NPCs will be making decisions as well; whether to attack you or that big juicy Lakon...not caring whether it is a PC or an NPC.
 
Just to fully clarify the Transponder operation.

Disabling the transponder does 2 things.

Firstly it prevents you from being shown as a player (hollow shape) on other player's scanners.
However the second action is to prevent any other player showing as a hollow shape on your own scanner.

How can they grief you when they can't tell you are human?
 
There's no real problem here that I can see.

There is a problem here, which is one of perception. In a situation where I see the word griefing being thrown around and fear of griefing having such a design impact on the game and the culture here, people being unable to distinguish between completely legitimate gameplay, in this case by an NPC and coming on the forums to complain about it (not realising it's an NPC) shows just how prevalent this fear of griefing has become.

So for me, yes. It is a problem.
 
There is a problem here, which is one of perception. In a situation where I see the word griefing being thrown around and fear of griefing having such a design impact on the game and the culture here, people being unable to distinguish between completely legitimate gameplay, in this case by an NPC and coming on the forums to complain about it (not realising it's an NPC) shows just how prevalent this fear of griefing has become.

So for me, yes. It is a problem.
The definition of Griefing here needs to change, because there are legitmate griefing conerns.

Sandbox definition of griefing: Attacking new players in known new play starting zones or repeatedly attacking a single specific player for no in-game benefit.

Beyond that definition, any player (or in this case NPC) actions are a legitimate mechanic in the game. The culture needs to change to where people can say GG and realize what happened is legit. The game just needs to be holistically balanced so over a long period of time risk/reward is there for both sides.
 
The definition of Griefing here needs to change, because there are legitmate griefing conerns.

Sandbox definition of griefing: Attacking new players in known new play starting zones or repeatedly attacking a single specific player for no in-game benefit.

Beyond that definition, any player (or in this case NPC) actions are a legitimate mechanic in the game. The culture needs to change to where people can say GG and realize what happened is legit. The game just needs to be holistically balanced so over a long period of time risk/reward is there for both sides.

No, those aren't legitimate griefing concerns. In this game, *everything* goes, basic core rule of the game - you can do everything you want if you don't cheat or break the game trough third party means. However there are *consequences*.

It means that if there's concern with player attacks it is solved like in real life - with more *security*.

We don't put all hope to people behave properly in real life - why we would expect that to happen in online world?

That's why you implement in-game rules and make sure they aren't abused or otherwise they need to be strengthened and tweaked to make police more powerful for example. It also means that if pirate attacks become more active in system PU background sim can call in military to take care.
 
No, those aren't legitimate griefing concerns. In this game, *everything* goes, basic core rule of the game - you can do everything you want if you don't cheat or break the game trough third party means. However there are *consequences*.

It means that if there's concern with player attacks it is solved like in real life - with more *security*.

We don't put all hope to people behave properly in real life - why we would expect that to happen in online world?

That's why you implement in-game rules and make sure they aren't abused or otherwise they need to be strengthened and tweaked to make police more powerful for example. It also means that if pirate attacks become more active in system PU background sim can call in military to take care.
While I don't really disagree per se. If we follow that here, we'll have the same problem EVE has with new player retention. Make no mistake about it, i'm 100% for completely emergent gameplay where any role or action a player wants to take is legit. But I know what I saw in EVE and something that doesn't encourage new players to stay awhile is bad.

The other thing I mentioned refers more to things crossing in to RL bullying as opposed to playing the game. That does not refer to a group of players that become adversarial based on events in game. Great example is a group of players are doing things in game that may lead to a system falling to another faction based on the background simulation. Another group in the other faction realizes this and effectively goes to war against the other side... As far as I'm concerned kill them all you want and use the mechanics to the fullest. But if it amounts to stalking a single player and effectively letting them do nothing in game... that's not good for the longevity of the game.
 
Last edited:
Eve has horrible player retention because it's time based... you are only allowed to advance as fast as they allow you too which = guaranteed subscription fees for those who want to truly advance.

In Elite you should be able to advance as fast as you want to in any role without messing with pointless skill trees.
 
There's a pure comedy gold thread about "griefing", which [edit] I won't spoil for those who haven't read the first page [/edit].

But that actually might hide a bit more serious topic. As there are plans to introduce ident on/off, you might not know if you're being attacked by NPCs or PCs. That way griefers* might be able to hide their status as a PC, and thus avoid detection and evade repercussions. This would frustrate the victims, and attempts to investigate griefing reports, resulting in a poorer gaming experience for non-griefers (99% of playerbase).

Anyone who understands how ident on/off is supposed to work can shed light on that?

DISCLAIMER: no disclaimer, read the above again if you feel the urge to rant about PvP, Goons, forum metagaming or the price of rice in Thailand.


* griefing defined as "repeatedly killing the same individual or individuals over and over again, or camping their corpse to prevent them from retrieving it, or otherwise performing actions in a game to prevent the player from enjoying the game." from Urban Dictionary.

Go back and read my last comment and read the link I provide on my thread that will show you the true meaning of griefing. Or shall I create a new thread to poke fun at the lack of knowledge you show on the subject? Yes lets all create a thread to make fun of another thread. Shows the maturity level here.
 
Go back and read my last comment and read the link I provide on my thread that will show you the true meaning of griefing. Or shall I create a new thread to poke fun at the lack of knowledge you show on the subject? Yes lets all create a thread to make fun of another thread. Shows the maturity level here.

Are you saying I am griefing you on the forums?

How do you know I'm not a chat bot?
 
Go back and read my last comment and read the link I provide on my thread that will show you the true meaning of griefing. Or shall I create a new thread to poke fun at the lack of knowledge you show on the subject? Yes lets all create a thread to make fun of another thread. Shows the maturity level here.

Dude...you linked a wiki article...I can edit it and link it with a side note at the bottom saying "except what ipaxton says is griefing" and will be days before anyone really notices or cares. Griefing is closer to his definition than yours as yours had you running screaming to the forum before you even thought to check what is or is not possible in this beta build...christ I knew it was not possible and I am not in it.
 
Go back and read my last comment and read the link I provide on my thread that will show you the true meaning of griefing. Or shall I create a new thread to poke fun at the lack of knowledge you show on the subject? Yes lets all create a thread to make fun of another thread. Shows the maturity level here.

I'm sorry man, but NPCs can't grief. The humour here (and I'm REALLY sorry that you aren't taking it all as 'oops, I made a mistake, silly me!') comes from the simple fact you're accusing NPCs of griefing ya. Which... obviously they can't, not in the 'delibrately trying to spoil your fun' unless skynet is online. Is Skynet online?!
 
While I don't really disagree per se. If we follow that here, we'll have the same problem EVE has with new player retention. Make no mistake about it, i'm 100% for completely emergent gameplay where any role or action a player wants to take is legit. But I know what I saw in EVE and something that doesn't encourage new players to stay awhile is bad.

The other thing I mentioned refers more to things crossing in to RL bullying as opposed to playing the game. That does not refer to a group of players that become adversarial based on events in game. Great example is a group of players are doing things in game that may lead to a system falling to another faction based on the background simulation. Another group in the other faction realizes this and effectively goes to war against the other side... As far as I'm concerned kill them all you want and use the mechanics to the fullest. But if it amounts to stalking a single player and effectively letting them do nothing in game... that's not good for the longevity of the game.

I know what EVE is and why there's concerns. What I have seen that CCP have done very little if anything to address those concerns. Also there are some fundamental design issues within EVE to solve it properly.

Regarding stalking I already said - I will consider griefing anything which will constitute breaking forth wall. Singling out single player for long time seems to be case for intervention. I hope FD will come with clear cut corner cases when they will investigate and act upon information.
 
Last edited:
I'm sorry man, but NPCs can't grief. The humour here (and I'm REALLY sorry that you aren't taking it all as 'oops, I made a mistake, silly me!') comes from the simple fact you're accusing NPCs of griefing ya. Which... obviously they can't, not in the 'delibrately trying to spoil your fun' unless skynet is online. Is Skynet online?!

Or possibly the case could be oh gee I dunno that maybe I didn't know, that I didn't turn around and ask who are you why are you shooting me? I can see the humor side of it but to blatantly create another thread to make fun of someone goes beyond humor.
 
Back
Top Bottom