The Pirating of Col 70 Sector

I'm really not good at reading the Gal Map.. For me, the Cone nebula is permit free. But as I believe it, someone mentioned here that there was a permit locked "bubble" around it. How far out and how thick is it?

My DBX can do 50ly jumps with no boost. If I get Jumponium injected in there, I get 77ly with the +50% boost. I don't have the Arsenic nor Polonium for the +100% boost yet. Is that enough ly range to get in to Cone? Hell, is it enough to get into Col 70?

My Annie can hit just over 60lys. Just got back after a break, heading out there now.

As for the bubble, its huge. I highly doubt that, even with a neutron boost, I'll be able to make it. Only one way to find out though....
 
I don't know anything about the Cone nebula, but as for Col 70, huge range isn't going to cut it.

I'm no better than a chimp at art/graphics, so I'll have to try to convey Col 70 in words.

For the moment, imagine we have a sphere 1000ly across. All of Col 70 is inside that sphere, but not all of that sphere is labelled as Col 70. There's a number of sectors partly or wholly inside the sphere that are not Col 70, and are not locked (the actual centre of the sphere is in Running Man Sector and thus unlocked, for example). These aren't a problem. They provide (at least) two corridors into the sphere and are fully accessible. They need only be searched.
If there's some one-off unlocked system inside the part of the sphere that actually is Col 70 (i.e. labelled as such), it'll be a pain to find. Just scrolling the Galmap through every last bit of Col 70's estimated >300,000 systems...well that sucks. Flying along the 'surface area' looking for holes is another method - those lines that show up to show where you can go in one jump? Well they don't show for locked systems, so you'd see the hole. It's a tremendous sphere and thus a tremendous task in either case.

Edit: Sorry @OP, I know you're going for an RP thing here and not meaning to ruin/hijack it. It just ties into other people's efforts to actually find something.
 
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I don't know anything about the Cone nebula, but as for Col 70, huge range isn't going to cut it.

I'm no better than a chimp at art/graphics, so I'll have to try to convey Col 70 in words.

For the moment, imagine we have a sphere 1000ly across. All of Col 70 is inside that sphere, but not all of that sphere is labelled as Col 70. There's a number of sectors partly or wholly inside the sphere that are not Col 70, and are not locked (the actual centre of the sphere is in Running Man Sector and thus unlocked, for example). These aren't a problem. They provide (at least) two corridors into the sphere and are fully accessible. They need only be searched.
If there's some one-off unlocked system inside the part of the sphere that actually is Col 70 (i.e. labelled as such), it'll be a pain to find. Just scrolling the Galmap through every last bit of Col 70's estimated >300,000 systems...well that sucks. Flying along the 'surface area' looking for holes is another method - those lines that show up to show where you can go in one jump? Well they don't show for locked systems, so you'd see the hole. It's a tremendous sphere and thus a tremendous task in either case.

Edit: Sorry @OP, I know you're going for an RP thing here and not meaning to ruin/hijack it. It just ties into other people's efforts to actually find something.

Well heres the thing, part of me just wants to see the story of Thargoids move at a faster pace, the other half says "Well maybe we'll find something!" and thus why Im trying to gather people. Because I am only one pilot and the more people we have in the area, the more likely we are to stumble acrossed anything that could be out there.
 
Well heres the thing, part of me just wants to see the story of Thargoids move at a faster pace, the other half says "Well maybe we'll find something!" and thus why Im trying to gather people. Because I am only one pilot and the more people we have in the area, the more likely we are to stumble acrossed anything that could be out there.

That's fantastic to hear, and I think why quite a few of us are already out here searching. There's a next step and this seems like the most logical place to look right now. No one is interested in another <omit stream of curses> months-long hiatus from the storyline.

I can't exactly coordinate searches, but be aware there are searches ongoing. I'm helping with a growing effort to search the "2MASS line" (the extremely dense line of systems that runs straight through Orion, which the PMD2008 48 base is in, and that should be the hardest part. To avoid overlap, I'd say searching other nearby areas would be best but I can't really think of a better spot.

If it's a listening post or anything in space, you need only get within 1000ls of every object in the system (checking your nav panel as you do so) to "search" it completely. If its hidden on some planetary surface...well a) we should march on Cambridge, because that's insane, because b) there are individual systems with enough landable bodies to make searching the surfaces of all of them take a team months on end. So let's just hope its orbital, shall we?
 
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Greetings Commander Tanksy,
well I'm in my Imperial Courier, so I have no chance to sneak in. Thanks mate for your reply.
Guess heading back to outfit my ASP, the damn thing missing 40LY at least.

Cheers
 
I will make a Doc in order to link CDMRs and their respective research together. Please, quote this and reply, so we can track all the investigations and help if needed!
 
My Annie can hit just over 60lys. Just got back after a break, heading out there now.

As for the bubble, its huge. I highly doubt that, even with a neutron boost, I'll be able to make it. Only one way to find out though....

I'm on my way to the Witch Head Nebula right now with my partner. I have a 50ly range on my DBX, and she has 37 or 38ly on her Clipper. It'd be nice if we could filter the GalMap to not show permit locked systems..
 
If it helps you, Iv made a new objective to blockade Sirius Corporation and Wreaken Ships from also leaving the bubble, so you wouldnt need to leave for PMD2009 48 unless you really want to go there. :)

Only takes me half an hour to get there. I did months of exploring, I now find jump and honk quite relaxing. :D

I am interested in the area as it is permit locked. I reckon the more people we get up there poking about, the more chance that we'll find something (no idea what, but I'm fairly confident that there are mysteries still around).
 
I'm afraid following ships' wakes is a waste of time. This is Gary:

View attachment 120034

I answered a distress call in the PMD2009 13 system and fought off Gary's attackers. An Anaconda rescue ship jumped in after I'd destroyed his assailants and gave him some fuel. I then scanned Gary's wake and followed him to the V2543 Orionis system. He then began flying towards the brown dwarf star 85,000ls away. That's odd, why would he fly there, I thought. I'll follow Gary. We eventually reached the star where he dropped out of supercruise:

View attachment 120035

Now what? There's nothing there except Gary. What's up, man? Oh, right. The exact same script as the distress call from the previous system. Only there's no pirates here. Just Gary, who's clearly bonkers and traumatised, thinking that the pirates are still attacking him. But I also think now that following NPCs will be a waste of time. He doesn't even carry any good cargo for me to steal. Just lots of limpets.

View attachment 120036

Poor Gary.

Hey, I recognize that guy! Last time I saw him he was stuffed full of Diamonds but seemed to be having Powerplant trouble. I helped offload him to ease the strain on his power plant and then went for help.

I wondered where he had got too!

(And yes sadly the NPC rarely do anything interesting. I've followed most of the different types and not seen anything good.)
 
Hey, I recognize that guy! Last time I saw him he was stuffed full of Diamonds but seemed to be having Powerplant trouble. I helped offload him to ease the strain on his power plant and then went for help.

I wondered where he had got too!

(And yes sadly the NPC rarely do anything interesting. I've followed most of the different types and not seen anything good.)

NPCs will appear and interact with you, and after a time of not interacting they just High-Wake to a nearby system and fly out somewhere distant where they can de-spawn.
Gary didn't de-spawn because he was being observed, so he would just restart his previous behaviour until he was left to disappear and be deleted from the simulation.

You can see this by just observing bounty hunters and system defence forces that scan you, then fly off and eventually high-wake away to a random system, then low-wake out of super-cruise near a distant planet or star from the system entry point to disappear once the low-wake signal times out.

So, following wakes isn't going to help much because the NPC's just pick random systems as their removal point after being spawned. Now what I haven't observed is an NPC waking into a permit-locked system, and if that is even possible. I would assume that it's something overlooked by FD, and that any NPC can just jump to any system and permit locks only apply to players, BUT -- If an NPC does infact follow permit-lock rules, and is waking INTO the Col-70 Bubble, there may be a chance we can follow it in, and prevent it despawning to the point where they might try high-waking to the next system to despawn in. We might be able to ride this all the way into the bubble.

What we also might want to keep a track of is any potential convoy signals and what cargo they are hauling. We already know that in certain areas of space, there's a chance that a convoy carrying a UA can appear. Convoys being random events, there's no easy way of telling if there's a special cargo being transported in the col-70 area that just has a very slim chance of showing up. We would need to record that information to determine it, that's even if we find some special cargo. From what I've seen in the thread, it seems we're just getting normal haulage so far.

The UA discovery is interesting, though. Worth noting its distance from Merope.
 
Have just done a big 245ly jump over the Col 70 wall from Synuefe into Spirograph, in a line going straight past Col 70 Sector FY-N C21-3. Nothing exciting to report.
 
Have just done a big 245ly jump over the Col 70 wall from Synuefe into Spirograph, in a line going straight past Col 70 Sector FY-N C21-3. Nothing exciting to report.

I highly suspect that there's nothing worth finding in the unlocked systems. It's the locked systems that hold what we're looking for, and I'm willing to bet that Frontier imposed a blanket permit lock on all of them, despite it only being one system that's actually important -- The system that the Unknown Probe compares its distance to.
 
I highly suspect that there's nothing worth finding in the unlocked systems. It's the locked systems that hold what we're looking for, and I'm willing to bet that Frontier imposed a blanket permit lock on all of them, despite it only being one system that's actually important -- The system that the Unknown Probe compares its distance to.

Which is further reason we need to continue this protest in hopes that these locked systems become unlocked by 2.4! The thargoid storyline moves SO SLOW. The last time we did ANYTHING with UA's or UP's science wise was a year ago. They were first found over 2 years ago now.
 
I rammed my ship into the invisible wall around the permit-lock-blob, but it had no effect. Perhaps we should wait for pilotable Farraguts, and ram those into it.
 
Welp, Cone sector was a bust. The NGC 2264 sector encasing the nebula's at least 400lys+ thick, and the 'conda's max jump range with a neutron boost is around 250lys. I managed to find two neutron stars close to the sectors, but they were nowhere near enough for me to jump in.

Here's a few after report screenshots:

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afe486ab-5219-43fb-9d98-b77f5aab8a6c.PNG
e58b1d21-e56e-409d-9f9c-ee1c6bb598b9.PNG
78b390cf-07e0-4b06-b7be-8958dc9156e5.PNG
8e47018f-2f52-4c13-b07f-643c8d94cf79.PNG

Although, I will say those Ammonia worlds look pretty suspicious. I didn't orbit them to check for UP's because I didn't have the patience. But, someone else could go out there and check if they feel like it.
 
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I highly suspect that there's nothing worth finding in the unlocked systems. It's the locked systems that hold what we're looking for, and I'm willing to bet that Frontier imposed a blanket permit lock on all of them, despite it only being one system that's actually important -- The system that the Unknown Probe compares its distance to.

Oh, agreed, I'm mainly looking round just to try and get a bit of a general outline of the shape on my galmap, while keeping an eye out for any lines going into the Col 70 systems to try and spot any non-locked system in the midst.

I mainly went to the Neutron Star to try to extend the lines to 250 ly and see if that highlighted anything. That was a bust though. The lines stopped at normal jump range.

I don't think it's going to be just 1 system. Locking such a big and bizarrely shaped sector for just one system seems very unlikely. But yeah, the system the UPs reference against is probably going to be important - that's why I hyperspace straight through it! :D (Never thought for a second that anything would actually happen, but it's good to rule things out, and who knows, I might have got hyperdicted part way across! :D )
 
Do we know which system the unknown probe points to? Sorry, I haven't been following it and the threads are now so long that it would take me hours to catch up!
 
*reads all the above* Good work Commanders. Do not give up hope yet. There could be stuffs still around!

A heads up, I will not be in the Running Man or Witch Head nebula for the duration of this week. Carry on without me. I am setting up and conducting a few covert operations in areas Id rather not share just yet! (Have to be ghost like and all) and I will also be helping out my fellow Canonn members with the CG coming to build a Megaship.


Just made it out to the Witch Head base to start protesting. Is there a Discord server for this?

Yes there is. The link is on the first page.

Current Objectives for that area are to support the local faction Xeno Research Group. PMD2009 48 has been deemed a blockade zone. Your free to pirate anything out of there as you want ( to force the system into civil unrest) and several leads in the bubble are currently being investigated.
 
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