Leaving anyone you deem "incompetant" to be victims.
Another way to put that is that everyone needs to be as good as the best pilots or move to solo, because there's no in-game consequence for ganking.
Because of how open the game is and how enormously slanted things are in favor of the defender, you don't need to be as good as the pilots after you to survive Open.
Once a pilot has basic situational awareness, a fair grasp of the tactical capabilities that can be brought to bear against them, and an understanding of how the instancing transitions work, cornering them proves almost impossible.
Those in-game realities of instancing and defense are a big part of precisely why no meaningful consequences exist for 'ganking'. The severity of the consequences don't matter as long as actually facing the music remains optional, and it's only not optional for those "incompetent" players.
The changes required to have the effect on 'ganking' and 'griefing' that some desire would mandate too much of a removal of convenience features to make the bulk of those who are actually at risk from these types happy.
I don't like telling people to "git gud", but at the same time I don't think there is any hope for those who demand that the system always save them from their own incompetence. The kind of system they want would require a new game mode, either in name, or in essence. The only way to save these CMDRs is to create insurmountable barriers mechanisms that prevent them from being attacked or destroyed in the first place.
Most proposed karma and C&P systems end up looking like a dragnet trolling for idiots...not a targeted response to undesirable behavior or an effort to improve underlying flaws that make such behaviors viable.
I used to give similar advice to students when I used to teach SCUBA diving when they asked about shark attacks... "Why do you think you always dive with a buddy? You don't have to out-swim the shark, just be faster than your buddy." I'm sure it gave them just as much comfort.![]()
Well, it is a lot easier to think you could be a better swimmer than your buddy than to think you could be a better swimmer than a shark.
For Crime & Consequences, certainly.
For karma, not so much - as karma would seem to be designed to deal with the inevitable conflict of play-styles between players - and, while Frontier control NPC behaviours, they cannot directly control players - hence a proposal that seems designed to discourage particular player behaviours through the introduction of consequences for engaging in them against other players.
The best way to mitigate the issue of conflicting play styles is to stop trying to appeal beyond the niche you're product is suited for. Can't do that though, it's bad for business.
An attempt to discourage particular player behaviors in a setting that otherwise has no disincentives is exactly what this karma proposal feels like...which is why it feels so forced and artificial.
the karma system feels more like the pilot federations rules of conduct between members.
That's what it is.
But these rules are essentially a galactic caste system that places every NPC on a lower level than any CMDR. Rather than make the setting feel more plausible, more alive, or align with the less far-fetched portions of the lore/history, it undermines all of these. The game itself is telling us that NPCs are not people, they are race of slaves and drones, placed here, by the hand of Braben, for our sustenance and enjoyment. They may occasionally protest through token acts of resistance, but by and large, they are inferior and they know their place. 'Karma' is merely the Pilot's Federation codifying their de facto status.
The game has made us the Spartans and it should be no wonder that some find abusing the Helots lacking.
This trend to raise the NPC's up to the ranks of the Pilot's Federation, is just another attempt to de-legitimatize a Notoriety system.
This trend, which goes back three years, to treat NPCs not as an intrinsic part of an immersive setting, nor as vehicles for actual content, but rather as mindless fodder offered up for the culling, is the single most problematic facet Elite: Dangerous has.
Every single issue with the current C&P system, and the whole reason why a karma layer is being considered, originates from all the silly mechanisms deliberately placed to remove consequences for treating NPCs as disposable filler. Sure, you can roll back the effects of some of this, with regard to CMDRs with systems that only apply to CMDR interaction, but you can't fix the underlying cause by exacerbating it.
But why should good clean NPC piracy put you in the sin bin?
Because the Pilot's Federation should care a hell of a lot more about it's relations with other in game entities and powers. Giving diplomatic immunity to everyone then unleashing them on the galaxy with the blessing of your resources and political protection, and having this be tolerated by other entities is far fetched, to say the least.
Policing what your members do to non-members is at least as important as policing what they do to each other. Every real organization that has survived for more than a momentary blip of history has understood this.