Are You Going to Keep Your Ships?

So, I already have the ships I want planned out but I tend to get attached to things so I am intending on keeping my them. I know this will make my progression slower due to costs etc... but it would be great to have a fleet of ships to go back and use/upgrade for different tasks once I have got better at the game.
My ship wish list is:
Sidewinder
Adder
Imperial Eagle (optional)
Imperial Courier (optional)
Cobra Mk III
Diamondback Scout/Explorer
Asp Scout/Explorer
Type 6/Keelback (maybe)
Vulture
Python

What is your planned ship progression and will you keep them?
 
My plan is to go from a
Sidewinder - Cobra III
Cobra III - Vulture (Keeping the Cobra)
Vulture - Keelback W/SLF + Moded for Passenger Missions (Also Keeping the Vulture but selling the Cobra)
Keelback - Conda W/SLF (Selling to Keelback)
Then build my fleet from there.

This is my plan at least and actually A rating everything that I do buy. Or at least close to A Rating. I wont engineer anything till after I climb the mountain top of ships.
 
It is the greed thing that keeps us wanting more.

I wrote this before: As soon as you have the thing you wanted yesterday; you'll find something you perceive as better, that you want tomorrow.
Sidewinder, lots.
Viper, Res hunter.
Cobra III, my day to day lets have fun ship.
Courier, a better RES hunter.
Cobra IV, my passenger credit maker.
Clipper, I just HAD TO have it and now bored with it.
FDL, my new shiny RES hunter.
Want the Cutter next, have the rank, but about 300 million credits short.

The thing is, at the start of the game; all I wanted was the Cobra III; but then I got greedy. If I like it, I will never sell it.
 
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Sidey->Cobra III->DBX for me; not thought past that really. Won't be selling any ships, well not as long as I like them. It's a shame you can't 'test drive' ships.
 
Good question... I will definitely keep one of each "class" - a fighter, a freighter / miner, an explorer, and a taxi / cruise ship. Granted some of these may overlap. Obviously one reason to sell ships is to get money back to put toward the next ship. Eventually we'll have enough credits we can buy the lower-end ships without blinking an eye, so I can see the benefit of selling those early game to more quickly advance to our first dream upgrade.

Speaking of selling ships, is there a failsafe that prevents you from selling your only ship? Do you have to buy a new ship before selling the old?
 
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Yeah - gonna go with the flow on this one...I am not emotionally tied to one particular ship so I can always sell it and buy another later if I need it. No point filling up the garage with money you can't use IMO.

If I get spare cash eventually I might decide to open a collection...otherwise:

1 x fighter
1 x explorer
1 x trader
1 x multipurpose disposable...and maybe
1 x PVP

lets see what my flying style looks like before I commit to ship types...I might be crap!!!!
 
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sidewinder - for suicide runs i know will hurt
cobra mkIII - because nostalgia
DBX and AspX - exploration and long range CG's

after that not sure
 
My plan is to go from a
Sidewinder - Cobra III
Cobra III - Vulture (Keeping the Cobra)
Vulture - Keelback W/SLF + Moded for Passenger Missions (Also Keeping the Vulture but selling the Cobra)
Keelback - Conda W/SLF (Selling to Keelback)
Then build my fleet from there.

This is my plan at least and actually A rating everything that I do buy. Or at least close to A Rating. I wont engineer anything till after I climb the mountain top of ships.

You dont need to A rate everything, sensors and life support i always go D rated to keep the weight down. I only have a few A rated sensors, just for my bounty hunting ships.

I don't intend to sell any ships on ps4. Bit of a hoarder! Plus, if you get into engineers a lot, they can help with storage of modules if you happen to use up your limit (60) in the module storage :)

Initial ship route probably
Sidey - cobra - aspx - python - then buy everything else when able.
 
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I Collect them :D

https://inara.cz/cmdr-fleet/722/

Really, i dont like selling ships. If you do Engi, you relly dont want to sell the Modules. You only have a limited number of Modules, you can store. That is a Problem. On the other hand, you plan a ship for a task. Changing Modules for another kan get expensive. So i build the ship, get it modded and put it in the ship-storage. :D
 
I certainly plan on keeping my ships, unless it's one I buy but end up really disliking.

As far as ships go I really am not sure what to go for bar my first ship, and that's the iEagle. That's one I'm going after as soon I start the game and it will be my Bounty Hunter/Escort ships to start out with. After that I don't know what ships to go for given the large choice but I know what my rough goals are.
As me and a few friends will be picking the game up mid/long term I want a few ships for when we are online together and a few for when I'm flying solo.

Goals are to pick up some kind of murder death machine that can be used for both solo/friends play and will be used as an escort/bounty hunter/Merc/Assasin tool.
Then another ship for Heavy Hauling only when my friends provide escort.
Then a ship for Heavy Hauling that can defend itself for me flying solo.

Then I might pick up an Exploration ship of some kind.
 
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I've kept all mine on xbox :) my planned progression on ps4 for max earning potential goes like.....

Sidewinder - without srv (more cargo space)
Cobra mkiii - will be used for trade missions and rare trading
Dolphin - will be used for highly lucrative passenger missions from the station I've been delivering the rares to 😎 it can also be outfitted for about 80 tons cargo capacity for trade cg's ;)

Python - because they rock :)

I'll go back for the asp later as it's one of my favs but the dolphin is just cheaper to outfit and run and tbh does passenger missions better.
 
Worth adding that all ships after the cobra will be bought and upgraded from discount (15%) stations as not only is it obviously cheaper it also lowers your rebuy cost :)

I'd recommend ray gateway at diaguandri :)
 
Worth adding that all ships after the cobra will be bought and upgraded from discount (15%) stations as not only is it obviously cheaper it also lowers your rebuy cost :)

I'd recommend ray gateway at diaguandri :)

Can one buy them from "Amazon" or Ebay?
 
On PC I went Sidewinder -> Viper MK3 -> Vulture & Asp. I played with a DBX after the Vulture; great ship.

For PS4, I want a different path. Probably something more like Sidewinder -> Adder -> Cobra MK3 -> DBX -> ?? I'm sure I will pick up a Viper for when I want to hunt early; loved that little, fast ship. I'll engineer from the Cobra and up at least a bit. Something like level 2 or 3 engineering. It's the best way to keep in the arms race with everything else including NPCs.
 
Ships sell for 90% purchase price, so for cheaper ships it's not so impossible to return them if you don't like them.

From everything I've read, one can buy a ship from a broker of sorts at 15% under sticker priceI, then resell them at 90% of sticker price. Doing the math that's a 5% profit on every ship. The hell with trading, mining, pirating. I am going to be a bus driver or to be politically correct for all you millennials, a "Transportation Engineer". In route from here to there I can moon light as an explorer and flip ships to increase my spendable income.
 
From everything I've read, one can buy a ship from a broker of sorts at 15% under sticker priceI, then resell them at 90% of sticker price. Doing the math that's a 5% profit on every ship. The hell with trading, mining, pirating. I am going to be a bus driver or to be politically correct for all you millennials, a "Transportation Engineer". In route from here to there I can moon light as an explorer and flip ships to increase my spendable income.

No, the selling price is 90% of YOUR purchase price. You cannot make profits buying and selling ships.
 
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