LOL this "consensus" is a complete myth amongst ED players who don't understand what they're talking about
You are the one who does not know what they are talking about... and if you read my post more carefully you should realise that I am talking about the much wider audience rather than some presumed limited audience.
The flight-model in ED is in-line with the most common flight-model in current flight games (be it space based or otherwise). There are very few titles that use full Newtonian flight mechanics and there are good reasons for that especially in a networked gameplay environment. Full physics based models tend to be extremely complicated from a code complexity perspective and computationally intensive, also the resulting motion is far harder to predict and manage reliably. When motion exceeds certain limits, the costs of errors in dead-reckoning become much greater and that starts to make at least some aspects of the multiplayer environment impractical. In a single player environment, full Newtonian mechanics may be viable but ED was never going to be purely a single player environment thus it is pretty moot.
There are some aspects of a Newtonian flight model that ED does implement and I am sure there are at least some like myself that would have loved ED to include more of the features of a reasonable hybrid Newtonian flight model such as being able to execute some of the Babylon 5 Starfury type manoeuvres such as thrusting forward at maximum thrust then cutting engines so we can drift backwards without losing momentum. We can kind of do extreme manoeuvres similar to this with usage of FA Off but once you have got used to flying larger vessels trying those manoeuvres in smaller craft tends to feel very twitchy. However, it is still possible to at least some degree.
You claim Space flight is not modelled in ED and I think you are wrong, it may not allow you the complete freedom of a full Newtonian flight model but that also means you are not shackled to the complications of such models either - ED is already seen as having a steep learning curve and a full Newtonian flight model would only make that perception worse. If you want to play with full physics flight models, I would suggest the KSP which allegedly implements such things with intricate detail.
The flight model used is essentially a pseudo-Newtonian one with inertial dampening and as I have stated earlier is in-line with the most common flight models used in space flight games in general. At no point in the ED product description does it even mention a Newtonian flight model so anyone expecting more than what we have are essentially guilty of building up unreasonable expectations.
As for the forums being empty if we truly fly our own ships - I have never heard so much in my life. As for the Eve contingent, they are free to go back to playing Eve - don't let the door hit your backside on the way out.
However, shall we try and stay on topic - which is about the prospective PvP behaviour moderation solution rather than other aspects of ED.