That being said, a friend of mine who is a big fan of the Elite series and who has played the original games to quite a significant degree seems to actually disagree with your assessment regarding the older games.
Many do. But still, that is my assessment. Elite as a game series went from a somewhat basic arcade-style game (albeit still a hugely impressive achievement for its time) to a more sophisticated, simulation-style experience over the course of the three earlier games. Elite Dangerous has moved the franchise back towards the original, and I feel that's a shame. Not because the original was bad, certainly not at the time, but because II and III were better.
While some players do try to convince everyone else that ED is some how primarily a "multiplayer arcade space shooter" (c/f primarily a PvP frag-fest game), there are at least some of us that realise that this was not FD's design intent and that seems to be primarily why FD are considering implementing some form of automated PvP behaviour moderation system (e.g. the proposed karma system with supporting C&P changes).
It's not a matter of "trying to convince" anyone of anything. I believe Elite Dangerous has suffered from the apparently unnecessary inclusion of multiplayer and the inevitable expectations that created. Had the title been designed and released as a single-player experience I very much doubt anyone would have batted an eyelid, since it would have been consistent with the franchise to date.
It is an interesting idea perhaps, but unless you can control ALL ships reliably and effectively in ED using Flight Assist mode permanently turned off then I suspect you would end up regretting playing any game with a full Newtonian flight model. It is probably worth keeping in mind that the vast majority of aircraft these days are actually fly by wire thus it is not too unbelievable for a futuristic space flight sim to model their flight model along comparable lines.
On your first point here, do bear in mind that it's not a case of "I suspect". Many of us have already played a full-Newtonian game because we've played Elites II and III.
You make a sound point regarding the control of the ships. My problem here is not that ED puts in assistive technologies that might be expected in the 34th century. If anything, given the glaring lack of proper autopilot, an HUD flight path indicator and a kill-rotation gyro control, I'd say the issue there is more than it withholds likely technologies - current-day technologies - in an attempt to artificially increase the 'challenge'.
But no, the actual flight interface isn't the issue. Issues for me are things like the facile "speed limit in space": engines that push us up to an arbitrary top speed and no further?
Regarding planetary landings and atmospheric flight support, we are led to believe it is still on the cards
I've no doubt it is. The question is whether the game will live that long.
For what it's worth, I actually hope it does.
Atmospheric landing in FE2 and FFE was not much different from our current airless worlds. There were only a few bases on otherwise empty planets.
True. Just imagine what could be done on today's systems.
As has already been said, it might well be we'll get to see atmospheric landings soon. But we'll still have to sit through loading screens while we transition from cruise to "orbit" to approach and landing. And of course it's not really orbit, at that. You can't switch your engines off and coast around the planet because gravity doesn't seem to do a great deal if you're not in non-cruise flight close to the surface, and in any case you can't go fast enough or slow enough to set up an orbital trajectory. You're either at a few hundred metres per second or a minimum of thirty kilometres per second in supercruise.
Yea - you're just going to have to get over that.
Not at all. The game's enough fun as it is - I certainly enjoy playing it. But that doesn't change the fact that, in my view, it's not what the fourth Elite game should've been, nor what I wanted it to be. The statement was that "everyone sees the game they want" - and that is untrue.