It would be a much better "MVP" if the general game design was consistent, where it's not. I'm not talking about the laundry list of features, which are of various quality, but of the core game design, what are people actually doing in that universe.
And there we hit the main snag, this game is a solo game with MMO gameplay slapped on top of it, without any of the actual MMO positive trappings (communities, interaction). Is it an MMO ? is it a solo game ? By being fuzzy on their positioning they lose the audience. If i want to play an MMO, fine, i'll expect a rich social interaction, huge amount of players in instances, player driver economy, player groups with roles in various aspects of the game (*ingame* not on Reddit..), to offset the unavoidable grind that comes with the territory. Or is it a solo game, then i expect a rich scenario with custom tailored NPC's catering to a rich enough series of "quest lines" with increasing rewards, and challenging but enticing gameplay all along.
The problem is, it's neither. We have the downside of a solo game (lifeless, no social interaction) and the downside of an MMO (intense grind, bland universe interaction) without any of the benefits. We can talk about the "features" for thousands of pages, like i said some are good some are not, in the end it doesnt matter because they're window dressing. What's lacking is a meaningful universe. By listening to a certain fringe of the community that want their 1980's Elite experience, and "NOT EVE" which is plain stupid, they missed the mark on what would have been another cult hit. If you want to create a multiplayer experience, start with the good ideas learned from all previous multiplayer experiences, starting with other space MMO's (i'll cite Eve and Jumpgate), they have ups and downs, keep the good ideas avoid the bad ones and improve upon past experiences. Instead what we got is "Let's avoid all the good ideas coming from these games and keep the grind"...
Let me be clear i enjoy this game due to its unparalleled VR experience, combat is fun (and now, somewhat balanced), been doing some SRV antics with a friend and had a bit of fun there. The assets (graphics, sound) are top notch, that's also not the issue. I'm still disappointed i didnt find a gameplay experience as good as 15+ year old games, and i suspect many lost patience over this too.