Hello Commander Jex =TE=!
OK we'll quit as you obviously don't have the ability to keep up or you're deliberately trolling (and you're a Mod here).
We were talking about fixing the issue with C&P - I don't give a hoot what the KS said because we're so far off that and the DDS they're not relevant anymore. We were discussing how to fix it which I said remove the stupid ID radar giveaway. You then said "but they'll still gank you" - I then asked you how, making the point that they'd have to scan every ship in system (which nobody is going to do) and then you started this nonsense merrygoround and still haven't answered WHO exactly is going to spend hours scanning blips in the hope they find a player.
Apologies if I'm going over old ground (I haven't had time to go through this entire thread), but there are a few interesting points concerning sensor signatures that are worth mulling over (Also I got dragged into a meeting just before I was about to post, so this won’t necessarily address issues raised after your post).
The first one is that whether we like it or not, it's relatively easy to learn if there are other Commanders with you in a session, without using the signatures, so this would not be a watertight solution. Yes, you'd still have to perform the manual scans to confirm, but this isn’t exactly a difficult, or often even that time consuming task, once you know that *someone* is around and you’re not wasting your time. I'm tempted to suggest that folk who really have it in their mind to mess up someone else's day are perhaps a little more likely to "go the extra mile" to do so, though this is based on anecdotal evidence and may possibly be a bit of a red herring.
There is also an interesting point when looking at things the other way around. A Commander fearful of being attacked by another Commander currently has pretty much instant knowledge of potential threat the moment the signatures resolve. Without this, it might discourage them from Open even further, as *any* vessel could be a "ganker" (of course, there's an argument that this, more “realistic” approach could be cooler in of itself – I personally quite liked the opt-in IDENT concept that we discussed back in the day, but that's digressing a little from this topic).
For sure then, I think we can safely say that hiding Commander signatures could have a chilling effect on the most opportunistic hunter. But then it runs into conflict with another issue: one of the reasons we haven't removed this feature is precisely because many Commanders *want* to find each other - and no necessarily to attack either. So we perhaps end up in a situation where we punish everyone for the misdeeds of a few.
Either way, it’s a rational concept. And it's not mutually exclusive with other measures (such as a karma system etc.) I just thought it worth noting that it's not without its own issues.