Elite: Harmless - Karma System aka "be the Tamagotchi" - FRESH SALT, MINED RIGHT HERE

I just hate the word "Karma" and how it's used colloquially along with "organic" vegetables (as opposed to silicon based?) and people who say they're "OCD" because they feel bad when that they don't get to nitpick to their heart's content.
Lazy terminology irritates me to no end. People who say "actually" (the new "literally"), oblivious to how condescending it sounds...

I'm all for draconian C&P but I hope they call it alignment or something. Karma is like a snobby, whiny, rich kid telling on you for not sharing your candy even though you weren't obligated then going "nya-nya". The kid you always wanted to punch in the nose growing up.

If they call it Karma I might go full griefer out of spite.

They could call it a Destiny system. Or if they are feeling extra spacy they can name it The Constellation system. Either way they work because they mean the same thing as Karma. Although Constellation system might confuse some peoples.
 
Since Sandro has said this is likely to be a Pilot's Federation behaviour-reputation-type system, a more appropriate title for the ranking system might be something like:

Renown
Honour
Prestige
Integrity
Standing

These are all positive terms, meaning a negative ranking would be for the outlaws/criminals, positive ranking would be for the law-abiders.
 
Interesting....

If I read this right then those with poor karma would not see CMDRs as hollow markers on the HUD - but presumably other players would continue to see the poor karma CMDRs as hollow markers on the HUD?

I like that a lot. If the automated karma system somehow unfairly tagged someone with low karma, it's a pretty tame punishment. However it has to be pretty infuriating to a ganker to be surrounded by solid squares knowing that some of them are masked hollows.
 
I like that a lot. If the automated karma system somehow unfairly tagged someone with low karma, it's a pretty tame punishment. However it has to be pretty infuriating to a ganker to be surrounded by solid squares knowing that some of them are masked hollows.

One way to make this a little more effective would be to have NPC ships sport some of the paintjobs. As it stands, if a griefer sits outside a station then s/he can identify CMDRs if the ship has a paintjob, even if they can no longer see hollow squares.

Besides...it shows them off a bit :)
 

Viajero

Volunteer Moderator
Hello Commander -Denali-!



Interesting question. On face value, I think it would be able to survive such a change. Fundamentally, piracy does not require the destruction of the target vessel (which is when karma would be interested in tracking, unless of course we also wanted to use the system to track piracy for other reasons), and no cargo is gained from this event. Hatchbreakers should ignore shields if you are worried about accidentally dusting a ship to get at the cargo hatch - there are various ways you can try to increase your chances of successful piracy.

There are various arguments about the viability of piracy as an economic enterprise with regards to cargo value and drop rates etc., or the benefits of being able to "declare piracy", or the effectiveness of cargo collection under fire, but I think they are maybe different discussions, with their own challenges and proposals.

Hi Sandro, a more natural way to treat this issue is to allow for trading, mining and missions etc higher than average value/rewards be located in the most dangerous zones, i.e. places with low or no security and with minimal legal repercusions, such as anarchies, bit with lots of criminals. This would make both pvp pirating (would need NPC pirates to be buffed here too) and non pirating activities complement and balance each other naturally in those areas. High risk, high reward.
 
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I never understood why, in lieu of there never going to be a PvP OFF flag in open, why there cannot be a check box, similar to 'broadcast offenses against me', that simply asks permission from the pilots federation to broadcast yourself as NPC. Surely that's doable. Anyone not in trouble with the federation will be approved and remain visually as an NPC to everyone. Friends show up as blue, but to an enemy, or to anyone hunting human players, you'll show up as an NPC does, which leaves the only humans showing up likely to be the ones either out of favor with the federation, or humans with the flag set to off, which means that they will show up as a human player.

TLDR; Banana milkshake!
 
That doesn't help if they're behind me in supercruise. Are they following the same route to the starport or are they lining up for an interdiction?
Well, there's always turning around and scanning them. Also, the tried and true method of assuming that if they exist, they have hostile intent and behave accordingly.
I've been thinking about this ... and now brain hurts. Anyway ...

I didn't like the idea of an automatic identifier when some low karma CMDR shows up on radar. What am I? A psychic Yoda sensing a disturbance in the karma? On the other hand .... when you make this indicator only show up for the CMDRs who really have rockbottomed on Karma, and that should take some doing, then it becomes an event. For this to happen the CMDR should have recently misbehaved in that system, like going on murdersprees (NPCs from the faction controlling that system + clean PCs). The system authority's security vessels patrol the area, scanning arrivals, relaying this information to the station, who inform the present CMDRs in that system of the nasty CMDR. This will take some time, so there will be a delay which the naughty CMDR can use.

The added advantage is that during CGs, when those who went to the dark side have been shooting down anything that moves for quite some time are identified to those who are participating in the CG.
 
I've been thinking about this ... and now brain hurts. Anyway ...

I didn't like the idea of an automatic identifier when some low karma CMDR shows up on radar. What am I? A psychic Yoda sensing a disturbance in the karma?

A millenia in the future and our ships do not have a 360 threat indicator and radar to identify targeted ships.

- Karma can be logged and quantified reputation supplied by factions
 
A millenia in the future and our ships do not have a 360 threat indicator and radar to identify targeted ships.

- Karma can be logged and quantified reputation supplied by factions
I always figured Karma is an out of game parameter. In the game world itself it would be odd to ask someone what his karma number is.

The actions leading to that low karma however can be monitored and are in game.
 
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I didn't like the idea of an automatic identifier when some low karma CMDR shows up on radar. What am I? A psychic Yoda sensing a disturbance in the karma?

Well, that's just the sort of thing the karma term implies and what separates it from the crime & punishment system.

It's arbitrary, surrealistic, and immersion defying. However, since no one can be bothered to make a setting that has actual, plausible, cause and effect--either because this could remove the gravy train of fan service from the willfully ignorant, perpetually incompetent, risk adverse, and cheat prone player base, or because it's just too much work-- it's what were likely to get, in some form or another.

For this to happen the CMDR should have recently misbehaved in that system, like going on murdersprees (NPCs from the faction controlling that system + clean PCs). The system authority's security vessels patrol the area, scanning arrivals, relaying this information to the station, who inform the present CMDRs in that system of the nasty CMDR.

This sort of thing would be part of crime & punishment, not the karma stuff everyone is talking about. An early warning system based on karma would reveal 'misdeeds' from the other side of the bubble, or even those which have utterly no in game explanation at all (cheating or an utterly atrocious connection).

The added advantage is that during CGs, when those who went to the dark side have been shooting down anything that moves for quite some time are identified to those who are participating in the CG.

This already happens when they turn red for shooting me in the back!

[video=youtube;zfby-LA5GGQ]https://www.youtube.com/watch?v=zfby-LA5GGQ[/video]

And now that I know that particular CMDR is hostile, I'm prepared any time I see that name in the CMDR log (which seems to have been silently changed to only reveal those that are actually within, or near, sensor range, which is nice).
 
Well, that's just the sort of thing the karma term implies and what separates it from the crime & punishment system.
I don't know how it's going to be implemented. Can't comment.

This sort of thing would be part of crime & punishment, not the karma stuff everyone is talking about. An early warning system based on karma would reveal 'misdeeds' from the other side of the bubble, or even those which have utterly no in game explanation at all (cheating or an utterly atrocious connection).
Again, I took karma as being the driving force for crime and punishment, which is an assumption of course. And for this to work, it needs to distinguish against who the misdeeds have been on different levels. Karma for a controlling faction of a system, which can be extrapolated towards karma for major factions. If you continually misbehave in Imperial System X, your karma for imperial System X will go down to the point at which Imperial System X will try to take action (C&P). If despite that the misbehaving is continued, the karma for all imperial systems will go down, leading to C&P in all imperial systems.

Creating a situation where alignment actually means something. You go raiding in Federal Space, you get hunted in Federal Space. But you can lay low in Imperial Space when the heat gets too much. It would be bonkers when Karma is one single indicator which applies to everything homogeneously.


This already happens when they turn red for shooting me in the back!

https://www.youtube.com/watch?v=zfby-LA5GGQ

And now that I know that particular CMDR is hostile, I'm prepared any time I see that name in the CMDR log (which seems to have been silently changed to only reveal those that are actually within, or near, sensor range, which is nice).
I know that that happens. But that's not what I was talking about.
 
I always figured Karma is an out of game parameter. In the game world itself it would be odd to ask someone what his karma number is.

The actions leading to that low karma however can be monitored and are in game.

I see it as the pilot federation rules of conduct.

Being part of a club and getting evaluated by your actions and then that reputation is then spread to other members.
 
"I think pirates should get a specially modified limpet that can hack exploration data, so when the explorer player sells his date, the pirate actually receives the money etc from an x number of random systems that he has collected data from... And the data is transferred to the black market.

By doing this way, the pirate doesn't want to kill the explorer player, because then he cant sell his data, but still needs to interdict him and get through his defences to plant the software on the ship, as the Pirate doesn't actually take the data from the explorer, just redirects the information once it is sold.

Imho an explorer should simply be a completely uninteresting target for a pirate.
 
Again, I took karma as being the driving force for crime and punishment, which is an assumption of course. And for this to work, it needs to distinguish against who the misdeeds have been on different levels. Karma for a controlling faction of a system, which can be extrapolated towards karma for major factions. If you continually misbehave in Imperial System X, your karma for imperial System X will go down to the point at which Imperial System X will try to take action (C&P). If despite that the misbehaving is continued, the karma for all imperial systems will go down, leading to C&P in all imperial systems.

From what I understand there are is something you're mistaken about, or I am with regard to Karma. My understanding is Karma is simply telemetry and one of it's uses is C&P. Another aspect of Karma is it's only for Pilot Federation Members, (so PvP actions only, NPC's don't count). I'm not saying I'm happy about that last bit, it's just what I've read.

The ideas here are that when you come across someone that is a serial Player killer (of clean commanders) or illegal ship modifier (i.e. Combat logger, shield hack or other cheat) then the Pilots Federation knows about it (black boxes exist in game so that's one way they could know). Since the Pilots federation knows about it, they report that to other Pilot Federation Members so they don't have to use Yoda type skills to know that other commander in the super-cruise instance is of ill repute, the ship reports it based on the same principle that we can see hollow as opposed to filled scanner contacts. Furthermore they could be clean in the system, but still be disreputable by Pilot Federtion standards - or maybe not, that depends on how Frontier go about implementing C&P on top of the karma telemetry.
 
Imho an explorer should simply be a completely uninteresting target for a pirate.

Unless they want your data or your ship.

Indeed, data is valuable and extremely portable...it should attract pirates like nothing else.
 
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From what I understand there are is something you're mistaken about, or I am with regard to Karma. My understanding is Karma is simply telemetry and one of it's uses is C&P. Another aspect of Karma is it's only for Pilot Federation Members, (so PvP actions only, NPC's don't count). I'm not saying I'm happy about that last bit, it's just what I've read.

The ideas here are that when you come across someone that is a serial Player killer (of clean commanders) or illegal ship modifier (i.e. Combat logger, shield hack or other cheat) then the Pilots Federation knows about it (black boxes exist in game so that's one way they could know). Since the Pilots federation knows about it, they report that to other Pilot Federation Members so they don't have to use Yoda type skills to know that other commander in the super-cruise instance is of ill repute, the ship reports it based on the same principle that we can see hollow as opposed to filled scanner contacts. Furthermore they could be clean in the system, but still be disreputable by Pilot Federtion standards - or maybe not, that depends on how Frontier go about implementing C&P on top of the karma telemetry.
Yeah, I've read the part about excluding NPCs. Which is a shame. Not really familiar with the workings of BGS, but I seem to remember that shooting down a lot of security forces impacts the state of the system. If the system does not get the tools to react to this, but shrugs every time this cop killer requests docking, it's just bonkers.

The only assumption I made there was Karma being a driving force for C&P, the rest was my take on how Karma should (but as you pointed out probably won't) be implemented.
Unless they want your data or your ship.


Indeed, data is valuable and extremely portable...it should attract pirates like nothing else.
Good thing I encrypted it with a key only I know.
 
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