Well I've just spent a couple of very dull hours quincing (respect to Gorr
above for that excellent addition to the language).
I stayed in Open, ran some scan missions, ran some pax missions, racked up several MCR, and made some observations, which I thought I'd share.
Firstly, the whole system was absolutely heaving with security vessels, both in supercruise and on Kosmala Rewards. I got interdicted enroute by the Imperial Navy six or seven times. Last time I was there about a week ago, there was nothing like that at all. So I'd be fascinated to know whether that's a consequence of the BGS doing its thing based on the activities of the very large number of CMDRs and presumably some griefing activity, or whether FD have intervened to introduce more policing.
Either way I'd be impressed, and everyone was very well behaved. It was quite fun.
Secondly, the name of the planet is farkin hilarious and I can't imagine it's a coincidence. Kosmala Rewards? What does 'Kosmala' mean, I wonder? Well look it up.
Wiktionary has it meaning 'cosmic'. So "Cosmic rewards" - well knock me down with a feather!!!!!!
Don't tell me all these missions are just a bug with a planet name like that. It's more likely to be an intentional honeypot created to get the punters doing some performance testing for FD.
On the downside, the performance of the game was TERRIBLE.
It crashed completely out to the desktop at least five or six times during that couple of hours, not doing anything except flying or docking. It also hung three times, where the display froze completely, requiring a hop out to the task manager to kill the process.
More times than that, the display froze for a few seconds, and then recovered. Yet more times than that, the stuttering, jittering, juddering, of the other CMDRs as they passed by in SC was irritating in the extreme.
Needless to say, it's not usually like that. My tinterwebz is FTTC, 67 down, 18 up and very reliable. My 'puter is a Skylake 6700k custom build, Intel 750 NVME SSD, 32 GB DDR 4, GTX 970, trust me the crap performance is not due to a crap PC.
It seems clear that the game simply cannot handle a substantial number of human players in one instance at a time. Which is a worry, as this will presumably be baked deep into the way they've designed it and will not easily be changed.
More generally, in response to those that moan about the exploitative nature of the mission spawning, and thus the opportunity to make a lot of money in a short time, I'm not so worried about this. The only thing I wondered about was why I saw a Sidewinder crash randomly into the planet, blowing itself up in the process. Until I realised it was just a quick way of getting back to Millerport.
I don't approve of this, but running a lot of missions in a short time if the game offers them? I couldn't get more than about four or five at a time on most visits, and the mind-numbing boredom that set in quite quickly made the whole thing self-limiting. I was pleased to finally stop, stretch my legs and quit the game for the night.
If someone has such a high boredom threshold that they're happy to spend hundreds of hours grinding for credits running between Millerport and Kosmala Rewards, then fair play to them, I say. I need something more than that to keep me interested.
Though I can now afford some reinforced alloy bulkheads for my 'Conda
