So - speculation - PSVR announcement at E3?
a) would you, do you, can you or
b) don't care if they do?
a) would you, do you, can you or
b) don't care if they do?
Last edited:
So - speculation - PSVR announcement at E3?
a) would you, do you, can you or
b) don't care if they do?
Really curious for the Resolution.
There are some PC CMDR's that are saying that its really awesome to play in VR, but even on PC, the resolution is somewhat low. And because of that they have troubles with reading text.
Either way, i can't wait to see what they will announce on E3.
You have to be really really low end to have problems reading text nowadays. VR works so well with the PC version that I'd doubt very much that it won't come to PSVR. It reminds me of how David Braben said his favourite version of Elite was the NES one, just for the technical challenge.
If he does get it to work, I'll feel sorry for anyone else making VR games for the Playstation. <grin>
There are some PC CMDR's that are saying that its really awesome to play in VR, but even on PC, the resolution is somewhat low. And because of that they have troubles with reading text.
Now that's interesting. I thought that it was just a case of if you threw enough money at it, it would be great. When I watched the Salome event one of the streamers was in VR. I don't know if it was the event, but he kept having to lift his headset off constantly for some reason. Didn't look fun. He seemed to be looked around all the time when you saw his view as well, not sure how I would cope with that constant moving.
I watched someone playing on just a TrackIR thing and it was bad, but I think if you are "in it" its not quite the same as watching a video of it, as it did look really jarring to me.
Now that's interesting. I thought that it was just a case of if you threw enough money at it, it would be great. When I watched the Salome event one of the streamers was in VR. I don't know if it was the event, but he kept having to lift his headset off constantly for some reason. Didn't look fun. He seemed to be looked around all the time when you saw his view as well, not sure how I would cope with that constant moving.
It's something that I am interested in, but not sure I am ready to spend that amount of money for what it would give me. I've played with it on my phone, it was novel and interesting but I will be sat playing Elite for hours at a time. I couldn't do that in a VR headset.
I watched someone playing on just a TrackIR thing and it was bad, but I think if you are "in it" its not quite the same as watching a video of it, as it did look really jarring to me.
It's awesome when you're "in it", totally natural and not jarring at all but I know what you mean about how it can look shaky to an outside observer (bit like when you watch someones go-pro skiing video). Here's a recent video with TrackIR, I don't see the jerkiness personally, even watching it back, but maybe others disagree.
https://youtu.be/ouaCqM2kE7E
On the subject of PSVR, I asked Ed on this weeks biscuit review livestream about it and he seemed pretty sincere (and somewhat rueful) in his "it's something we'd like to do but not for launch" response. In other words, unless he's a very good actor, I don't think it's coming in the immediate future. :-(
So - speculation - PSVR announcement at E3?
a) would you, do you, can you or
b) don't care if they do?
How does this work?
You look at one point on screen and it detects where you are looking?
Is it still useful if you only have one screen?
Basically headtracking (Ed Tracker or TrackIR5) works by tracking your head movements via a device worn on your head (either on a baseball cap or else attached to your headset). They can track movements to the left, right, up and down. TrackIR5 can also track head tilting movements (you can see it in that video when I'm in hyperspace and tilt my head as I look down at my hands) and even as you move you head closer to the screen (e.g. so you can lean in close to read text). They employ an acceleration "curve" so small movements just off center are tracked smoothly and pretty much 1:1 while larger movements are exagerated (e.g. you turn your head about 30° to the left for an in-cockpit movement of about 180° to the left). The thing everyone puzzles over is - "hang on, if I turn my head away from my screen, surely I'm not looking at the screen any more ... how does that work?". The simple answer is that it just does. I don't know how but somewhow our brain just deals with it. You turn you head but just naturally keep your eyes focused on the center of attention (e.g. the ship you're dogfighting, the planet you're skimming past, or the installation tunnel you want to fly through next). I have to say, aside from the joystick, it's the single best add-on you can get for ED (until you can afford full VR - and even with that - I have Oculus - when you switch back to playing on the monitor, head tracking makes that's transition far more tolerable) and can't play the game without it now - being forced to look straight ahead just seems sooooo limiting.
Basically: Highly recommended!
Basically headtracking (Ed Tracker or TrackIR5) works by tracking your head movements via a device worn on your head (either on a baseball cap or else attached to your headset). They can track movements to the left, right, up and down. TrackIR5 can also track head tilting movements (you can see it in that video when I'm in hyperspace and tilt my head as I look down at my hands) and even as you move you head closer to the screen (e.g. so you can lean in close to read text). They employ an acceleration "curve" so small movements just off center are tracked smoothly and pretty much 1:1 while larger movements are exagerated (e.g. you turn your head about 30° to the left for an in-cockpit movement of about 180° to the left). The thing everyone puzzles over is - "hang on, if I turn my head away from my screen, surely I'm not looking at the screen any more ... how does that work?". The simple answer is that it just does. I don't know how but somewhow our brain just deals with it. You turn you head but just naturally keep your eyes focused on the center of attention (e.g. the ship you're dogfighting, the planet you're skimming past, or the installation tunnel you want to fly through next). I have to say, aside from the joystick, it's the single best add-on you can get for ED (until you can afford full VR - and even with that - I have Oculus - when you switch back to playing on the monitor, head tracking makes that's transition far more tolerable) and can't play the game without it now - being forced to look straight ahead just seems sooooo limiting.
Basically: Highly recommended!