PSVR [Tinfoil Hats required]

So - speculation - PSVR announcement at E3?

a) would you, do you, can you or
b) don't care if they do?

hold on a minute, aren't tinfoil hat only used when it's thargoids or the enigma that is update 2.4, better hope the guys at cannon research don't fine you for misuse of tinfoil hats lol
 
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I'll be getting it anyway (pre-ordered a few days ago) but I'd love to be able to play ED on PSVR. At very least, I'll be trying it in cinematic mode. Fingers crossed for some positive news at E3.
 
Really curious for the Resolution.

There are some PC CMDR's that are saying that its really awesome to play in VR, but even on PC, the resolution is somewhat low. And because of that they have troubles with reading text.


Either way, i can't wait to see what they will announce on E3.
 
Really curious for the Resolution.

There are some PC CMDR's that are saying that its really awesome to play in VR, but even on PC, the resolution is somewhat low. And because of that they have troubles with reading text.


Either way, i can't wait to see what they will announce on E3.

You have to be really really low end to have problems reading text nowadays. VR works so well with the PC version that I'd doubt very much that it won't come to PSVR. It reminds me of how David Braben said his favourite version of Elite was the NES one, just for the technical challenge.

If he does get it to work, I'll feel sorry for anyone else making VR games for the Playstation. <grin>
 
You have to be really really low end to have problems reading text nowadays. VR works so well with the PC version that I'd doubt very much that it won't come to PSVR. It reminds me of how David Braben said his favourite version of Elite was the NES one, just for the technical challenge.

If he does get it to work, I'll feel sorry for anyone else making VR games for the Playstation. <grin>

I agree, if there is one dev that can pull it off, it's FDev.. lol
 
There are some PC CMDR's that are saying that its really awesome to play in VR, but even on PC, the resolution is somewhat low. And because of that they have troubles with reading text.

Now that's interesting. I thought that it was just a case of if you threw enough money at it, it would be great. When I watched the Salome event one of the streamers was in VR. I don't know if it was the event, but he kept having to lift his headset off constantly for some reason. Didn't look fun. He seemed to be looked around all the time when you saw his view as well, not sure how I would cope with that constant moving.

It's something that I am interested in, but not sure I am ready to spend that amount of money for what it would give me. I've played with it on my phone, it was novel and interesting but I will be sat playing Elite for hours at a time. I couldn't do that in a VR headset.
 

stormyuk

Volunteer Moderator
Now that's interesting. I thought that it was just a case of if you threw enough money at it, it would be great. When I watched the Salome event one of the streamers was in VR. I don't know if it was the event, but he kept having to lift his headset off constantly for some reason. Didn't look fun. He seemed to be looked around all the time when you saw his view as well, not sure how I would cope with that constant moving.

I watched someone playing on just a TrackIR thing and it was bad, but I think if you are "in it" its not quite the same as watching a video of it, as it did look really jarring to me.
 
I watched someone playing on just a TrackIR thing and it was bad, but I think if you are "in it" its not quite the same as watching a video of it, as it did look really jarring to me.

It's awesome when you're "in it", totally natural and not jarring at all but I know what you mean about how it can look shaky to an outside observer (bit like when you watch someones go-pro skiing video). Here's a recent video with TrackIR, I don't see the jerkiness personally, even watching it back, but maybe others disagree.

[video=youtube_share;ouaCqM2kE7E]https://youtu.be/ouaCqM2kE7E[/video]

On the subject of PSVR, I asked Ed on this weeks biscuit review livestream about it and he seemed pretty sincere (and somewhat rueful) in his "it's something we'd like to do but not for launch" response. In other words, unless he's a very good actor, I don't think it's coming in the immediate future. :-(
 
Now that's interesting. I thought that it was just a case of if you threw enough money at it, it would be great. When I watched the Salome event one of the streamers was in VR. I don't know if it was the event, but he kept having to lift his headset off constantly for some reason. Didn't look fun. He seemed to be looked around all the time when you saw his view as well, not sure how I would cope with that constant moving.

It's something that I am interested in, but not sure I am ready to spend that amount of money for what it would give me. I've played with it on my phone, it was novel and interesting but I will be sat playing Elite for hours at a time. I couldn't do that in a VR headset.

I've had a go with mobile phone VR as well. It was a lot of fun, a bit like a ViewMaster on steroids. The gaming headsets have better head tracking. You don't get problems with constant moving on any of the big three headsets. Each of them has some sort of stationary external sensor to ensure that the bits of scenery that shouldn't be moving remain rock solid.

There was a tech journalist who says he never tried VR until recently because he suffered from motion sickness. He said that VR affected him less than normal games because the VR environment felt more "real" than looking at flat rectangle in front of him.
 
I watched someone playing on just a TrackIR thing and it was bad, but I think if you are "in it" its not quite the same as watching a video of it, as it did look really jarring to me.

I went to see Guardians of the Galaxy Vol. II the other week at the IMAX. Yep, I know it's not the same thing at all but when the did the 'big spin' for effect, after about a second I thought 'I hope this stops soon'... and it did to my relief!
 
It's awesome when you're "in it", totally natural and not jarring at all but I know what you mean about how it can look shaky to an outside observer (bit like when you watch someones go-pro skiing video). Here's a recent video with TrackIR, I don't see the jerkiness personally, even watching it back, but maybe others disagree.

https://youtu.be/ouaCqM2kE7E

On the subject of PSVR, I asked Ed on this weeks biscuit review livestream about it and he seemed pretty sincere (and somewhat rueful) in his "it's something we'd like to do but not for launch" response. In other words, unless he's a very good actor, I don't think it's coming in the immediate future. :-(

How does this work?

You look at one point on screen and it detects where you are looking?

Is it still useful if you only have one screen?
 
So - speculation - PSVR announcement at E3?

a) would you, do you, can you or
b) don't care if they do?

Frontier is going to be at E3. They might just be showing of the game on the PS4 (we've yet seen anything but the demo). OR, they might reveal VR. I'm with Dusty on this - resolution is key. That said, I've read reviews about PSVR that said it actually is a clearer, crisper experience in some regards than the more expensive PC versions, despite having less pixels. It has something to do with the display technology they use.

I LOVE the idea of VR in general, but it will take something like Elite to make me fork over the money for one of these early model units. Even then, the spousal firewall may block this particular transaction, LOL.
 
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How does this work?

You look at one point on screen and it detects where you are looking?

Is it still useful if you only have one screen?

Basically headtracking (Ed Tracker or TrackIR5) works by tracking your head movements via a device worn on your head (either on a baseball cap or else attached to your headset). They can track movements to the left, right, up and down. TrackIR5 can also track head tilting movements (you can see it in that video when I'm in hyperspace and tilt my head as I look down at my hands) and even as you move you head closer to the screen (e.g. so you can lean in close to read text). They employ an acceleration "curve" so small movements just off center are tracked smoothly and pretty much 1:1 while larger movements are exagerated (e.g. you turn your head about 30° to the left for an in-cockpit movement of about 180° to the left). The thing everyone puzzles over is - "hang on, if I turn my head away from my screen, surely I'm not looking at the screen any more ... how does that work?". The simple answer is that it just does. I don't know how but somewhow our brain just deals with it. You turn you head but just naturally keep your eyes focused on the center of attention (e.g. the ship you're dogfighting, the planet you're skimming past, or the installation tunnel you want to fly through next). I have to say, aside from the joystick, it's the single best add-on you can get for ED (until you can afford full VR - and even with that - I have Oculus - when you switch back to playing on the monitor, head tracking makes that's transition far more tolerable) and can't play the game without it now - being forced to look straight ahead just seems sooooo limiting.

Basically: Highly recommended!
 
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As a PC player lucky enough to own an Oculus I've got my fingers crossed for you guys when it comes to a PSVR version, it takes this already epic game to a whole new level I only dreamed of as a child playing the original. Being 'inside' the game never, especially after a week's break from it, ceases to make my jaw drop.

If you don't get a VR version I'd still suggest your 'cinematic' mode would be worth a look... I play some of my platform games, the brilliant Inside for one, like this and it truly adds to the experience.

Either way, if you love this game half the amount I do then you're going to be having a lot of fun.
 
Basically headtracking (Ed Tracker or TrackIR5) works by tracking your head movements via a device worn on your head (either on a baseball cap or else attached to your headset). They can track movements to the left, right, up and down. TrackIR5 can also track head tilting movements (you can see it in that video when I'm in hyperspace and tilt my head as I look down at my hands) and even as you move you head closer to the screen (e.g. so you can lean in close to read text). They employ an acceleration "curve" so small movements just off center are tracked smoothly and pretty much 1:1 while larger movements are exagerated (e.g. you turn your head about 30° to the left for an in-cockpit movement of about 180° to the left). The thing everyone puzzles over is - "hang on, if I turn my head away from my screen, surely I'm not looking at the screen any more ... how does that work?". The simple answer is that it just does. I don't know how but somewhow our brain just deals with it. You turn you head but just naturally keep your eyes focused on the center of attention (e.g. the ship you're dogfighting, the planet you're skimming past, or the installation tunnel you want to fly through next). I have to say, aside from the joystick, it's the single best add-on you can get for ED (until you can afford full VR - and even with that - I have Oculus - when you switch back to playing on the monitor, head tracking makes that's transition far more tolerable) and can't play the game without it now - being forced to look straight ahead just seems sooooo limiting.

Basically: Highly recommended!

Thank you!

Moving your head, and keep watching the screen was indeed the thing that got me confused.

Now i wonder why we dont have it on XboxOne. Since Kinect got pretty good headtracking abilities as well.
 
Basically headtracking (Ed Tracker or TrackIR5) works by tracking your head movements via a device worn on your head (either on a baseball cap or else attached to your headset). They can track movements to the left, right, up and down. TrackIR5 can also track head tilting movements (you can see it in that video when I'm in hyperspace and tilt my head as I look down at my hands) and even as you move you head closer to the screen (e.g. so you can lean in close to read text). They employ an acceleration "curve" so small movements just off center are tracked smoothly and pretty much 1:1 while larger movements are exagerated (e.g. you turn your head about 30° to the left for an in-cockpit movement of about 180° to the left). The thing everyone puzzles over is - "hang on, if I turn my head away from my screen, surely I'm not looking at the screen any more ... how does that work?". The simple answer is that it just does. I don't know how but somewhow our brain just deals with it. You turn you head but just naturally keep your eyes focused on the center of attention (e.g. the ship you're dogfighting, the planet you're skimming past, or the installation tunnel you want to fly through next). I have to say, aside from the joystick, it's the single best add-on you can get for ED (until you can afford full VR - and even with that - I have Oculus - when you switch back to playing on the monitor, head tracking makes that's transition far more tolerable) and can't play the game without it now - being forced to look straight ahead just seems sooooo limiting.

Basically: Highly recommended!

My thanks as well Alec I've allways been puzzled over how head tracking works .

I tried psvr on the star wars battlefront demo at a games con a couple weeks ago and I was absolutely blown away by how good it was.
If elite comes to ps4 with vr support I shall be buying a psvr and reclaiming my ps4 from my sons bedroom.
 
As a PSVR owner i really hope it does come to ED

I've played EVE Valkyrie and the Battlefront Demo on VR and its very cool.

Must admit though, first time i pulled a barrel roll on EVE Valkyrie when playing with the headset, it felt like i was falling off the couch! Takes some getting used to
 
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