PSVR [Tinfoil Hats required]

Basically headtracking (Ed Tracker or TrackIR5) works by tracking your head movements via a device worn on your head (either on a baseball cap or else attached to your headset). They can track movements to the left, right, up and down. TrackIR5 can also track head tilting movements (you can see it in that video when I'm in hyperspace and tilt my head as I look down at my hands) and even as you move you head closer to the screen (e.g. so you can lean in close to read text). They employ an acceleration "curve" so small movements just off center are tracked smoothly and pretty much 1:1 while larger movements are exagerated (e.g. you turn your head about 30° to the left for an in-cockpit movement of about 180° to the left). The thing everyone puzzles over is - "hang on, if I turn my head away from my screen, surely I'm not looking at the screen any more ... how does that work?". The simple answer is that it just does. I don't know how but somewhow our brain just deals with it. You turn you head but just naturally keep your eyes focused on the center of attention (e.g. the ship you're dogfighting, the planet you're skimming past, or the installation tunnel you want to fly through next). I have to say, aside from the joystick, it's the single best add-on you can get for ED (until you can afford full VR - and even with that - I have Oculus - when you switch back to playing on the monitor, head tracking makes that's transition far more tolerable) and can't play the game without it now - being forced to look straight ahead just seems sooooo limiting.

Basically: Highly recommended!

Obsidianant did a youtube feature on using his TOBII track IR I think it is - very interesting if you watch it - he goes through the initial set-up and play.
 
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I'm hoping they'll add PSVR support, as the PSVR headset is miles better than my old Oculus DK2, which still had me swearing in amazement the first time I played ED in VR. You really do get a sense of scale, size and immersion that no flat screen allows.
 
Obsidianant did a youtube feature on using his TOBII track IR I think it is - very interesting if you watch it - he goes through the initial set-up and play.

Yeah, tobii is a bit different - it tracks eye movement. From what I've heard it's a bit weird and takes more getting used to because if you glance down at your radar for example then the headlook kicks in and starts to tilt the whole view down. The nice thing about physical "head" tracking is that you're in complete control of the movement and can happily move your eyes around the screen while controlling headlook completely independently. Cool tech tho.
 
Can they do something similar with the PS camera?

I think they could, but if I was Frontier I would focus the time on VR. Turning my head one way and having to turn my eyes the other way so I could still see the screen seems a bit uncomfortable to me. I can see in front of a monitor at a short distance would be fine, but as a couch console player I don't think it would be a great experience.
 
I'm so jealous of you young guys, I'm old and like a large portion of seniors, have a touch of Hodgkins, so utilizing such a device will never work for us. We are the original bobble heads.
 
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I'm so jealous of you young guys, I'm old and like a large portion of seniors, have a touch of Hodgkins, so utilizing such a device will never work for us. We are the original bobble heads.

LOL - just to chip in tho', as I mentioned, TrackIR (and I believe ED Tracker) come with software that allows you to create response curves for each head tracking axis ..

trackir-software-reticle@2x.png

(see box ^^ just here)​

A typical setup (as shown above) includes a deadzone in the middle where moving your head has no effect at all (i.e. only largish, very deliberate movements cause any actual head tracking).
 
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Set ones screen on a lazy suzan, attach a couple of strings to either side, duct tape the ehds to ones ears. Save $450, buy more beer.
 
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