I can't wait until they roll out this crime and punishment system and absolutely nothing changes. The salt will keep me in Fish and Chips for decades!
I can't wait until they roll out this crime and punishment system and absolutely nothing changes. The salt will keep me in Fish and Chips for decades!
And they will adjust it until it does change something. You have to have a tool in place before you can make changes to it. The utter lack of a system means nothing can ever be done. So your attempted jabs and quips dont mean much. Continue to Troll.
I can't wait until they roll out this crime and punishment system and absolutely nothing changes. The salt will keep me in Fish and Chips for decades!
It's not a troll. The C&P system in Eve is brutal. If you attack somebody in high security space, your ship is destroyed by CONCORD, guaranteed. When you lose a ship in Eve, you don't rebuy it for 6% of the cost, you pay full whack or you insure it beforehand for a considerable sum and are paid the value of the materials (minerals) that made up your ship. If you continue to attack people in Empire space (i.e. non "anarchy" systems) your security status, or "karma" as it will be in ED, takes a hit. It can get so low that it becomes pretty much impossible to enter high security space as the faction police will chase you down and destroy you if they catch you and they always know where you are.
Do you think the C&P system in ED will ever be that brutal? I don't. Do people still get ganked in high security systems in Eve? Yes they do, all the time. Given that I don't believe the C&P system in ED will be anywhere near as brutal as Eve's and the fact that you can buy your ship back for a pathetically low amount, I really don't believe it will make a discernible difference to peoples experiences in open play, particularly in so called "griefing hotspots" such as CG's and the like.
Gankers will always gank, it's just what they do. No amount of in game consequences will stamp it out altogether. The best you could hope for is a slight to moderate reduction, but for that you would have to impose some pretty hefty penalties and I don't believe FD are willing to take it that far.
I think Sandro said something like "We will make it very difficult to play the game." Not sure exactly what his plans are but it doesn't sound like nothing will change. I'm not expecting it will be that difficult to play but it could get very tedious to be constantly interdicted in non anarchy systems.
Many of those who play in Solo or Mobius because they don't want to be someone else's "content" don't think regular PvP is griefing. It's just something they don't want to be part of.
I think the distinction has been made clear a number of times.
And I'm not speaking of them or judging the choice. I'm simply saying that there are some who want open to be like mobius which would kill the experience that others play in open for.
And I'm not speaking of them or judging the choice. I'm simply saying that there are some who want open to be like mobius which would kill the experience that others play in open for.
How is everybody doing? I've been away all day and now I'm wondering if I need to get my stick and give this hornet's nest, er, thread a good whack to get things going again.
Yep they do get ganked in High security systems. Then the ganker either escapes from the security or they dont. If they dont get killed by the security and the bounty is high enough, then its usually a friend that takes you out. If its not a friend that takes you out and its just a bounty hunter. You have to hope they dont POD you and kill all your implants in the process. Nothing like waking up out of the goo of the cloning station.
The ships also cost much less.
That is a proper C&P system. You get what you give.
However elite dangerous does not allow or really have the ability of AFK gaming like Eve does. Elite does not have a secondary economy with in game currency that is wrapped up in Real Life Currency. The stakes are only as high as you want to pay for them.
There has been no proposal or punishment put forth by any side of the argument that gets anywhere near the level of Punishment you get in Eve. Yes people have rightfully suggest at some point, you lose your ship. In Eve its not at some point. Its any point. Any reason at all can cost you your ship.
People like yourself are saying that any punishment wont be harsh enough for their actions. That they should be responsible for nothing and everyone else who paid for this game is their game content. Thats going to be stopped by the new system and you will have to live with it. Or not. It doesnt matter really. Either way its is not Eve and yes if the punishment is not harsh enough they said it would be adjusted until it gave the desired effect of realism.
How is everybody doing? I've been away all day and now I'm wondering if I need to get my stick and give this hornet's nest, er, thread a good whack to get things going again.
I think we're still having fun. But I can't say for certain.
Technically, even though your reasoning may be different to you, you still fall into that group of 40,000 players who left open because of a group of 6-12 players.
Sure, and there are those who want this game to have an iron man only mode that applies to everyone. These aren't voices that will have any real effect on what the Devs do.
The only person who has stated that everyone wants open to be like Mobius so far has been people who want no consequences for their actions. Nobody else here wants Mobius in Open. If we did, then we would just be in Mobius now wouldnt we?
Karma system raises your rebuy cost for killing clean pilots + Pirating requires the threat of death to illicit compliance = death of "honest" pirating = the fun threat and challenge that is open vanishing.
This is what happens if something that should be covered by C&P alone gets taken over by an overly aggressive Karma system. It needs to account for this somehow and as of now it doesn't!
PvP is not implicitly griefing, but griefing/ganking is implicitly PvP. It is the griefing/ganking and comparable PvP behaviours that the karma system seems to be intended to address. Those who engage in excessive amounts of unbalanced PvP with the sole intent to kill the weaker clean target though are tantamount to being griefers/gankers even if that is allegedly not their self professed intent.Many of those who play in Solo or Mobius because they don't want to be someone else's "content" don't think regular PvP is griefing. It's just something they don't want to be part of.
I think the distinction has been made clear a number of times.
still no definition
Technically, even though your reasoning may be different to you, you still fall into that group of 40,000 players who left open because of a group of 6-12 players.