Reasonably defined, but I don't think many that he's asking agree with your definition. I get the feeling many of them think that any player who attacks them is a griefer and that they should get to play in open and haul their rare goods, panite, and slaves from A to B without any real danger.
Sounds like a decent definition. But according to this, attacking you "without consent" is not griefing, it's PvP. So will the other guys here agree with that? If I rob you of cargo then go ahead and blow up your ship, that's within intended game mechanic. But I don't think ya'll are all on board with that being "legitimate" PvP. I'd be fine with that sort of action giving me some kind of special "bad guy" status. But then that's the end of it. I get the bad guy status, the target loses their stuff and ship, and ya'll can try and take out the pirate via hunting parties or whatever. But I don't think that's what people here are asking for.
What I"m seeing is that nobody wants to allow actual piracy or murder. They want it removed and left with a tournament style pvp where it's either separate from the main game (CPC, which as I understand it isn't drawing any activity), or they want it to be between factions only. But lol... just from what I've read, isn't this then circling back to improving EXISTING game mechanics as opposed to adding others? Because in theory if Powerplay was improved it would solve some PvP issues? In theory? I dunno. I'm just a "troll" as it were.
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Reasonably defined, but I don't think many that he's asking agree with your definition. I get the feeling many of them think that any player who attacks them is a griefer and that they should get to play in open and haul their rare goods, panite, and slaves from A to B without any real danger.
PvP is not implicitly griefing, but griefing/ganking is implicitly PvP. It is the griefing/ganking and comparable PvP behaviours that the karma system seems to be intended to address. Those who engage in excessive amounts of unbalanced PvP with the sole intent to kill the weaker clean target though are tantamount to being griefers/gankers even if that is allegedly not their self professed intent.
Pirates in a much stronger position than their opponents should not habitually kill their opponents, if they are able to kill them easily then they are more than capable of non-critically disabling them and should do that instead.
See? The definitions vary. Nobody is on the same page.