Anyone remember the old Ultima Online murder system? It DID make gameplay tough on the murderer, but the most skilled players could do it. It was a kind of badge of honor. Though they still separated Pvp and pve into two workds regardless so ... *shrug*
If you don't than why you act like one of them?
There is a solution to griefing, but it is not one Frontier could enact, nor would most local constabularies approve, but it involves a mallet, an oak plank and the offender's fingers.
100% effective, but it makes certain people sad.
Ridiculous out of game punishment for legitimate gameplay choices being pushed as a 'fair' idea?
https://s26.postimg.org/j1n26hszt/11ap7e.jpg
I think its safe to say people who fly in open want a crime and punishment/Karma system that handles player action ingame. The issue drawing ire is the silly suggestion being championed to use out of game mechanics to punish a player path that is encouraged both by the games marketing and its mechanics.
Sounds like that murder system didn't work out as the Devs hoped - so they had to split PvP and PvE anyway....
You are jumping to conclusions. All that is being discusses is how your long term actions can be collected, and what the resultant effects would be. If there is an effort to curtail certain activities you can conclude that the Dev's don't consider it completely 'legitimate'. What may have been, by default, seen as legitimate game play can change as the game develops. Do not let the rhetoric of some players convince you what FD may be thinking.
Nothing but good things can come from players facing consequences for their actions.
Ridiculous out of game punishment for legitimate gameplay choices being pushed as a 'fair' idea?
It's already split here. So why do you or the other guys care about a game mechanic you won't even participate in?
It worked but the fact is that squishy people still get killed, and they want that to never ever happen ever. Pixels are very important.
But money speaks, and rightfully so. So usually the non hardcore pvp base gets the bigger say.
But if the pve crowd wants nothing to do with the pvpers, why care at all about karma for us?
There is absolutely no legitimacy behind griefing - which should really be termed "Harassment" and treated as such under the EULA.
There is a place for PvP, even non-consentual PvP - attacking someone pledged to another power, or to weaken a power's standing, or other game-play related reason.
There's absolutely no justification for sitting outside the docks of the starter system(s) blowing up 10-minute old commanders who can't even ram the internal walls of the stations they're in yet, except that you're an .
And the world needs about 1.68 billion fewer .
But there is a solo play isn't there? And it's not going anywhere.
To address a few persistent issues that I've seen:
* "You are going to ban people for playing your game"
That's not the intention. We want to try our hardest to let Commanders enjoy the game how they want to. However, and it's a big however: Open is a shared game space that we want as many folk to enjoy as possible. We have to decide what is best for the greater good when there are conflicts of interest between Commanders. Just because there are Private Group and Solo mode, does not necessarily mean that Open should be without codes of conduct. We don't tolerate racism, for example.
And there’s the rub: should we tolerate psychopathic/unpleasant behaviour against Commanders (this isn't an issue with AI ships)? Because if we really thought that this behaviour was beyond the pale, then why would we not prevent/punish it?
As I've tried to make to make clear, we currently believe in using in-game sanctions whenever possible. That is to say, we would like to see a system where players can act in unpleasant ways, but where there are suitably appropriate consequences for those actions. For example, the concept of removing any reduction in re-buy costs ( basically meaning you would have to pay the whole amount for a destroyed ship) would, if we decided to use it as a punitive measure, only come at the end of a long, long road of wanton offences.
Discourage being the key word there. They want to provide consequences for killing another player without reason, but they're not saying that it's an unacceptable form of player interaction. The difference between in game criminal behaviour and griefing is very important and people need to recognise that the former, no matter how baseless it may seem, does not equate to the latter.
kind of a question is this? Act like what?
I've asked questions and stated interest in a certain type of pvp.
The fact that Frontier seem to be considering such a system might suggest that the player behaviours that would incur bad karma are not considered, by Frontier, to be good for the health of the game. Ultimately, Frontier decide what is legitimate (or not) and whether repeatedly engaging in certain behaviours remains so.
You are jumping to conclusions. All that is being discusses is how your long term actions can be collected, and what the resultant effects would be. If there is an effort to curtail certain activities you can conclude that the Dev's don't consider it completely 'legitimate'. What may have been, by default, seen as legitimate game play can change as the game develops. Do not let the rhetoric of some players convince you what FD may be thinking.
Nothing but good things can come from players facing consequences for their actions.
Trying to mix PvE and PvP gameplay in a free form fashion is generally asking for trouble from the get go.Sounds like that murder system didn't work out as the Devs hoped - so they had to split PvP and PvE anyway....
Playing stupid? Not suits you well...
And if you dont have any kind of experience in any side of the trenches why you playing the wise guy, and saying us how it goes, what really is? Don't you think it' a little absurd, and unbelivable?
If you are new in the forum than again? Why you act as an all knowing god?
The thing is, the term griefing is very broad and personal.
UA Bombing for example, is often argued as griefing by the community, replete with 'ban this filth' type posts here despite it being a mechanic quite clearly supported by the games mechanisms.
Blockading CGs for roleplay reasons is another one that falls victim to this (the old "youre roleplaying wrong" nonsense).
Would you support a policy of automated shadowbanning for 'griefing' without it being clearly defined? Because I and a lot of the open community that I know (and yes, that does include traders like me) certainly wouldnt.
Attacking / destroying probably clean, probably trade ships, probably outfitted for cargo isn't really much of a challenge - what roleplay reason would be given?
Trying to mix PvE and PvP gameplay in a free form fashion is generally asking for trouble from the get go.
Thankfully ED have the Private Groups mode to deal with the purely co-operative PvE case.
Your type is exactly the type that needs blown up in game. Sanctimonious is a start. I'm sorry was there an application I should have submitted for your approval before posting?