Which makes me pretty damn sure that at least something labeled as 3.0 will make a release sometime this year. Not the 3.0 'Croberts' might've advertised last Gamescom, but some part of that.
I agree. It all makes for a very interesting situation.
The 2016 failures to deliver both 3.0 as estimated and SQ42 as officially announced means Chris Roberts has probably drawn a line in the sand to deliver "a 3.0" this year no matter what. And failing again to deliver it by Gamescom, in August, 2 months later than this year´s announcement for June (and one year later than his original announcement) should probably be considered as unthinkable within CIG at this stage. There has been other statements by CIG in the past months confirming the plan is to launch 2 or 3 major releases this year aswell, which also lends more credibility to the scenario that "something" needs to be released no later than Gamescom.
So I think CIG will release "a 3.0" before or at Gamescom but not later than that. What actual content that will bring and at what quality and polish level, that is anybody´s guess, but personally I think that Chris Roberts' pulse will not falter even if the amount of glitches, bugs and whatnot makes the game unplayable. They have released unplayable stuff before, and after all "this is alpha", innit.
Similary with an eventual second major release in the year (towards the goal of 2 or 3) it all points to a SQ42 related one. Suspect also that will not be the full originally promised number of missions (whatever that was), but something much much shorter. But here, contrary to 3.0, Chris Roberts is probably finding a huge dilemma, since SQ42 has always been promised as a final, gold state, polished release with all bells and whistles. With no alpha, beta or testing mode release.
And therefore open to formal independent reviews.
I also imagine CIG does not really want to jeopardize future funding because of poor SQ42 reviews. So either CIG ensures a AAA bug and glitch free SQ42 experience worthy of the BDSSE wthin this year (even if it is just a 5 minute CGI cinematic with 1 minute actual gameplay), or another delay is in the cards.