The Star Citizen Thread v5

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On an unrelated to ranting note, I am curious how CIG will handle game saves in 3.0. If a player logs out while at a random spot in space, will they awake in their pod and have to walk back to request the ship and etc.? Or will they spawn back in where they logged out, as in ED?

I was reading a thread about that on reddit where a CIG dev explained it, you need to find a bunk to log off that's like the save point and an occupied bunk stays occupied until you log back in. This is space stations and ships, so you can take a 2 person ship with 4 people on a long run as long as you are willing to "play" in 12 hour shifts or return to base for you all to log out. Obviously logging off in the bunk of someone elses ship and never coming back to the game would be naughty. Also people with any real life responsibilities are screwed.

This is not a joke.

Source : http://imgur.com/Liv2npC

Reddit thread : https://www.reddit.com/r/starcitize...matt_sherman_on_beds_and_logging_of_in_space/
 

Viajero

Volunteer Moderator
Not sure where you got the revenue figures for FD.

From the annual reports themselves and/or early trade updates by FDEV, i.e. this last trade update for the fiscal year ending in May 2017 (showing a record 36m gbp, which will be around 20% higher than CIG´s alleged tracker figure in the same period). For conversions to dollars I believe I simply took the exchange rate at end of the calendar year which is roughly around mid of FDEV´s fiscal year.
 
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I was reading a thread about that on reddit where a CIG dev explained it, you need to find a bunk to log off that's like the save point and an occupied bunk stays occupied until you log back in. This is space stations and ships, so you can take a 2 person ship with 4 people on a long run as long as you are willing to "play" in 12 hour shifts or return to base for you all to log out. Obviously logging off in the bunk of someone elses ship and never coming back to the game would be naughty. Also people with any real life responsibilities are screwed.

This is not a joke.

Source : http://imgur.com/Liv2npC

Reddit thread : https://www.reddit.com/r/starcitize...matt_sherman_on_beds_and_logging_of_in_space/

The goons would have a wonderful time with this.
 
I was reading a thread about that on reddit where a CIG dev explained it, you need to find a bunk to log off that's like the save point and an occupied bunk stays occupied until you log back in. This is space stations and ships, so you can take a 2 person ship with 4 people on a long run as long as you are willing to "play" in 12 hour shifts or return to base for you all to log out. Obviously logging off in the bunk of someone elses ship and never coming back to the game would be naughty. Also people with any real life responsibilities are screwed.

This is not a joke.

Source : http://imgur.com/Liv2npC

Reddit thread : https://www.reddit.com/r/starcitize...matt_sherman_on_beds_and_logging_of_in_space/

That is just so poorly thought out - which I know is rare for CIG. The game is so stable, what happens if (yeah right, when) the client crashes for - well most likely the whole crew - do they all log back floating in space with nipple jets? Do they go back to a nearby space station? Spend hours to get somewhere, of course assuming they ever get multiple star systems, and then *poof* SC bugs out and everyone is back in Windows.

This tech demo is getting so much more comically sad that it may as well be a "What not to do" guide for building games.
 
All that and more questionable stuff will be rewarded with even more showering of cash when 3.0 hits and the escapades will be further dragged out.

Which makes me pretty damn sure that at least something labeled as 3.0 will make a release sometime this year. Not the 3.0 'Croberts' might've advertised last Gamescom, but some part of that. No matter how unfinished, broken or underwhelming (I doubt it'll be anything else than that), it will be technically 3.0 and Croberts again gets to be the one who held their word. What? Netcode's still a broken trainwreck, game time between crashes is 10-15 minutes and most of what they suggested 3.0 would bring is not in? Doesn't matter if you're in denial hard enough. Look at how far they've come since '12! Now there's not only a broken dogfighting Cryengine mod, a broken racing mini mode, a poor man's CoD clone, but also a whole moon!
 
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Viajero

Volunteer Moderator
Which makes me pretty damn sure that at least something labeled as 3.0 will make a release sometime this year. Not the 3.0 'Croberts' might've advertised last Gamescom, but some part of that.

I agree. It all makes for a very interesting situation.

The 2016 failures to deliver both 3.0 as estimated and SQ42 as officially announced means Chris Roberts has probably drawn a line in the sand to deliver "a 3.0" this year no matter what. And failing again to deliver it by Gamescom, in August, 2 months later than this year´s announcement for June (and one year later than his original announcement) should probably be considered as unthinkable within CIG at this stage. There has been other statements by CIG in the past months confirming the plan is to launch 2 or 3 major releases this year aswell, which also lends more credibility to the scenario that "something" needs to be released no later than Gamescom.

So I think CIG will release "a 3.0" before or at Gamescom but not later than that. What actual content that will bring and at what quality and polish level, that is anybody´s guess, but personally I think that Chris Roberts' pulse will not falter even if the amount of glitches, bugs and whatnot makes the game unplayable. They have released unplayable stuff before, and after all "this is alpha", innit.

Similary with an eventual second major release in the year (towards the goal of 2 or 3) it all points to a SQ42 related one. Suspect also that will not be the full originally promised number of missions (whatever that was), but something much much shorter. But here, contrary to 3.0, Chris Roberts is probably finding a huge dilemma, since SQ42 has always been promised as a final, gold state, polished release with all bells and whistles. With no alpha, beta or testing mode release.

And therefore open to formal independent reviews.

I also imagine CIG does not really want to jeopardize future funding because of poor SQ42 reviews. So either CIG ensures a AAA bug and glitch free SQ42 experience worthy of the BDSSE wthin this year (even if it is just a 5 minute CGI cinematic with 1 minute actual gameplay), or another delay is in the cards.
 
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I was reading a thread about that on reddit where a CIG dev explained it, you need to find a bunk to log off that's like the save point and an occupied bunk stays occupied until you log back in. This is space stations and ships, so you can take a 2 person ship with 4 people on a long run as long as you are willing to "play" in 12 hour shifts or return to base for you all to log out. Obviously logging off in the bunk of someone elses ship and never coming back to the game would be naughty. Also people with any real life responsibilities are screwed.

This is not a joke.

Source : http://imgur.com/Liv2npC

Reddit thread : https://www.reddit.com/r/starcitize...matt_sherman_on_beds_and_logging_of_in_space/

It would be damn stupid if the owner could not "force" someone out of a bed due to being the owner/captain.

But yea, I can see a lot of trolling that would go far beyond what is possible in ED.

A good reason to NOT take on more crew than you can fit.
 
I was reading a thread about that on reddit where a CIG dev explained it, you need to find a bunk to log off that's like the save point and an occupied bunk stays occupied until you log back in. This is space stations and ships, so you can take a 2 person ship with 4 people on a long run as long as you are willing to "play" in 12 hour shifts or return to base for you all to log out. Obviously logging off in the bunk of someone elses ship and never coming back to the game would be naughty. Also people with any real life responsibilities are screwed.

This is not a joke.

Source : http://imgur.com/Liv2npC

Reddit thread : https://www.reddit.com/r/starcitize...matt_sherman_on_beds_and_logging_of_in_space/

I hope they rethink that, its rather silly.

Its the one thing that i don't like about Ark. If i'm in the middle of the jungle, a long way from base, and i have to log out, then that's it, my body is lying there with dinosaurs wandering about and if i was online on a PvP server, potentially other players who might enjoy robbing my body and perhaps worse. Its one reason why i don't bother with online and run a private server. When finished playing, if i have the time, i return home. If not, just exit and then shut down the server and nothing will happen.
 
I was reading a thread about that on reddit where a CIG dev explained it, you need to find a bunk to log off that's like the save point and an occupied bunk stays occupied until you log back in. This is space stations and ships, so you can take a 2 person ship with 4 people on a long run as long as you are willing to "play" in 12 hour shifts or return to base for you all to log out. Obviously logging off in the bunk of someone elses ship and never coming back to the game would be naughty. Also people with any real life responsibilities are screwed.

This is not a joke.

Source : http://imgur.com/Liv2npC

Reddit thread : https://www.reddit.com/r/starcitize...matt_sherman_on_beds_and_logging_of_in_space/

they really have no idea how to make a game, don't they? :D
 
They're pushing the boundaries farther than anyone else never dared to go (because it obviously sucks / isn't viable technically and/or gameplay-wise) all the while with amateur style of planning and management.
 
I hope they rethink that, its rather silly.

Its the one thing that i don't like about Ark. If i'm in the middle of the jungle, a long way from base, and i have to log out, then that's it, my body is lying there with dinosaurs wandering about and if i was online on a PvP server, potentially other players who might enjoy robbing my body and perhaps worse. Its one reason why i don't bother with online and run a private server. When finished playing, if i have the time, i return home. If not, just exit and then shut down the server and nothing will happen.

yup, but it's a good way to avoid the risk of the clown car assault.

If only X people can be on board it becomes more important for the captain to actually stop somewhere safe or have enough of bunks on board.
 
yup, but it's a good way to avoid the risk of the clown car assault.

If only X people can be on board it becomes more important for the captain to actually stop somewhere safe or have enough of bunks on board.

Ah, i see where its going now.

Buy an extra bed for your ship! Only $50 per bed from our store! Be the envy of your friends with this delux double bed with tiger stripe sheets and mirrored ceiling. Barry White will play when you get into bed.
 
I was reading a thread about that on reddit where a CIG dev explained it, you need to find a bunk to log off that's like the save point and an occupied bunk stays occupied until you log back in. This is space stations and ships, so you can take a 2 person ship with 4 people on a long run as long as you are willing to "play" in 12 hour shifts or return to base for you all to log out. Obviously logging off in the bunk of someone elses ship and never coming back to the game would be naughty. Also people with any real life responsibilities are screwed.

This is not a joke.

Source : http://imgur.com/Liv2npC

Reddit thread : https://www.reddit.com/r/starcitize...matt_sherman_on_beds_and_logging_of_in_space/

Because there's absolutely no way that this could be abused and/or go horribly wrong.

The Reddit thread is amazing. The theorycrafting discrepancy is strong with that one, between people who want to be hardcore about it (literally "friends on speed dial") and those with a slightly more sensible outlook.

Yeah, can't see this ending well!
 
I was reading a thread about that on reddit where a CIG dev explained it, you need to find a bunk to log off that's like the save point and an occupied bunk stays occupied until you log back in. This is space stations and ships, so you can take a 2 person ship with 4 people on a long run as long as you are willing to "play" in 12 hour shifts or return to base for you all to log out. Obviously logging off in the bunk of someone elses ship and never coming back to the game would be naughty. Also people with any real life responsibilities are screwed.

This is not a joke.

This also will never happen.
 
Because there's absolutely no way that this could be abused and/or go horribly wrong.

The Reddit thread is amazing. The theorycrafting discrepancy is strong with that one, between people who want to be hardcore about it (literally "friends on speed dial") and those with a slightly more sensible outlook.

Yeah, can't see this ending well!

Yep the only way to make this work for a large ship on a long mission would be to mimic real ships with 2 or 3 times as many crew and bunks as you have vital crew positions, or hot-bunking with a double crew (one out one in, not nice if your opposite number doesn't shower but no matter in a game). Either way you need to find people who are actually willing to regularly and reliably work shifts in a video game (people actually did that in EVE lol).

Not to mention crewmember 13 who only agreed to go along to open all the doors and airlocks to cause explosive decompression immediately after launch.

They obviously haven't thought this through, which begs the question is that because they've been bluffing along without a plan for 6 years or do they know they'll never need a working solution as the game will never reach that point. Or both obviously.
 
Either way you need to find people who are actually willing to regularly and reliably work shifts in a video game (people actually did that in EVE lol).


Theres really no shortage for this kind of mindset in the gamer community. It goes back a looooong way and is based in the "I want to be a unique snowflake" need. Some people go to extreme efforts to be different and stand out of the crowd. Either by spending more money then is healthy (CiGs preferred mechanic) or by spending more time then the rest of the scrubs. Farming and grinding usually shows the commitment of individuals when it comes to this topic. So far the only way Star Citizen can make this happen is through RL money because the game world is not big enough nor does the game currently have the required mechanisms in place to support grinding/farming or being unique. Lots of people actually have ALL the ships so being in the "million mile high club" isnt much of a prestige thing anymore. The way the alpha goes I guess the only way to actually achieve this is by aquiring more ships via wallet or by purchasing all the clothes/armor/vanity items the CiG store has to offer. Still doesnt change the fact that there simply is no game at the moment that would enable you to prance around with your wealth "show the peasents whos boss".

I mean why would you be willing to play in shifts? Just to avoid the ship becoming congested or lost? There are no rare spawns you would have to watch or epic mission chains that need lots of people and lots of time to complete (aka raids). Theres no real item system in the game. Ships and clothes are the items and both cost RL money. I am aware that CiG announced ships being obtainable through ingame currency after gold release but CiG has stated a lot of things in the past then change it or simply take it off alltogether. The current whales in Star Citizen are exactly the target crowd any F2P game on the market would love to have (and they probably are active in several as well).
 
Maybe they should finally stop taking the "vision" of a second life as space dude 100% serious and realize that it is supposed to become a game in the end. Just mimicking reality is not good game design, nor is it very creative or requires any ingenuity. But what do i care. I doubt the PU will ever become a game.
 
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