I play in both the Rift and the Vive, and I don't experience any delays as a result compared with playing on the monitor. If you're having network issues, that's nothing to do with VR.
The map selection is still buggy and difficult to use, but aside from that and the odd texture loading in on the star, I'm able to play without issue. I'm about to head off on a month long exploration trip with the Rift on tonight and I've spent the last few days getting mats for Felicity with no jump lag in the game at all - it's been remarkably stable.
Remember surfing the web does not equal connecting via P2P and to the FD servers - same transport mechanism granted, but completely different routes/services.
Oh I know it's nothing to do with VR, my other VR titles work flawlessly, as does Diablo 3, SkyRim, Star Citizen, GW2. I have only had these net problems since 2.3.
Yes I have submitted lots of bug reports. But the final straw came when one of the moderators here started closing tickets, some of which were mine, because they were the same as other people were reporting.
The new network code and or their Amazon server topology is at fault. Let's take tonight as example; It took me 35 minutes to get connected, and once I was all was fine. Other nights I can connect in a matter of moments. I have ping'd/traceroute etc the various IP addresses and they always fail, as soon as I get a good IP, the ping/traceroute works fine.
Again, none of this was an issue prior to 2.3 drop. Added to that all the other issues, just makes the entire game infuriating. And add to that them finding time to fix players ability to earn credits. which effects no-one just boggles the mind.
o7