The Anti "Griefer" Tactics Thread (Updated Daily!)



**OFFICIAL DAILY UPDATE 3!**

Greetings Commanders o7

It good to see a continued interest in this thread.

Thanks for the suggestion to include the update links in the first post which I have now done!


Anyway without further a do, lets get on to todays update:


***


Home Sweet Home and the (un) safety of Stations.

So because you mastered the radar and mastered avoding,escaping and submitting to the interdiction mini game, you finally arrived back at Jameson Memorial in your Shieldless Asp with all that exploration data. You let your guard down as no one would ever try or have a reason to attack or”grief “ you now right?

Wrong.

Especially if its a station located in a system with an ongoing Community Goal. In fact you are just as likely to be a target, and in some cases even more so, than if in SC in that system.
Nobody needs a reason to blow pixels up. This is a video game. Don’t spend time wondering about why someone would afterwards and complaining on the forums. Just assume they would and be vigilant at all times.

So at a station theres 3 main ways that you can get "Grieffed"


1) Straight Up Shooting

The easier of the 3 methods to counter, but still deadly combined with the element of surprise. Add to this some engineered weapon effects (we will go more into this in later posts) and you can be quickly dispatched right on the Doorstep of that station you felt so safe with. Don’t rely on the station defense to save you.

As a rule of thumb, if you arrive at a station, the first thing you should do is again, watch that radar like a hawk. If you notice some hollow targets loitering around outside, be wary. if they are wanted, count on them engaging you. Theres 4 things you can do here:

a) Maintain your docking course.

If you think it would actually be quicker to continue to dock than flee the area after a ship deploys hard points and starts to engage you go for the dock option. The station defenses MAY help if they scan the agressor but they don’t always do this.
Make sure to keep your speed under 100m/s. Don’t speed up over 100 m/s towards the slot in a panic. (More on why in a moment)

The distance you drop from the station when you arrive can play a role in this. Sometimes you land pretty close..others its a bit of a trek to the slot either around the side or even behind the station. To make sure you always land in front of the slot when you drop..approach the station in SC with the planet it orbits DIRECTLY behind you on your Radar. The stations mail slot ALWAYS points towards the planet it orbits. So if you do this, you will always drop pretty close and directly in front of the mail slot. When you drop, lock on, request docking and maintain a steady course to the slot. In general this is enough to get you to your destination in time 9 times out of 10.

In general, and especially at a CG, hanging around outside the station is a bad time. In fact i would advise never loiter outside the station at a CG. Period.You are more likely to be a target here than in most other times in Elite. Get in, drop off that bounty or cargo and get out. Always.



b) Leave and do something else in game for a while.
You don’t like the look of that wanted wing of 3 commanders and those 2 shieldless sidewinders suspiciously parked in front of the mail slot.
You spent the last hour at the CZ and don’t want to risk it because as you now know, they don’t need a reason to kill you. They just will if they want to.
So, you say” hey, ok ill leave and try again later when its a bit more quiet” Maybe theres another station in system that you can re arm in and head back out to the CZ again.

(just make sure you don’t cash those bonds in the wrong station as it won’t count towards the CG then!)


c) Got heat sinks? Try Silent Running!

If you really want to be adventurous this is the most satisfying way at avoiding the Griefers at a exceptionally busy station. Yes you are exposed when your shields are down but you will be practically invisible. Fire up silent running before you get too close to the station for others to notice and make sure you have a heat sink or 2 ready!

d) Save and Exit to dock solo mode.

Maybe you decide to take it further by save and exiting and docking in solo mode. Thats a perfectly valid thing to do. If the difference between you taking part in an open CG is docking in solo mode now and then if you think it suits you better then do it! At least you are trying to take part. While again, i don’t encourage this method, if you genuinely feel like you are not going to be able to dock without being torn up in front of the station by over zealous role playing traffic wardens , and theres nothing else you feel there is to do to pass the time until they leave - do this and don’t feel bad about it. Just make sure you come back to open once you have dropped off that precious cargo!


2) Suicide Ramming / The Station Kills You.

You’ve noticed some wanted commander in a Federal Dropship loitering just outside the no fire zone move towards you as soon as you go to dock. You throttle up to try get closer to the station and the “safety” of the station defenses. They deploy hard points and start to fire on you. Your speed goes u to 98-99-100……101… and thats when you notice a shieldless eagle boosting right towards you.

Thud..the eagle rams against the hull -exploding. Because you were going over 100m/s the game registers this as YOU rammed the eagle, causing its death. The station defenses that you were speeding towards are now the things that are seconds away from putting you right back to the rebuy screen, you are now wanted..the station notices you and within 3 seconds you are dead.


IMPORTANT

The eagle did not have to be wanted. If you see a shieldless ship of ANY kind loitering outside a station, assume its a suicide rammer. Wanted or not. Make sure you do not go over 100 m/s. These guys are experts at this tactic and if they notice u are under 100 they won’t even bother you most likely. And if they do and decide to ram you anyway-killing themselves, so what? You don’t get a bounty and the station will not shoot you because you were not speeding. Job done.

Also, pay close attention if there are ships loitering outside that can launch ship launched fighters. Mainly;

Anaconda
Type 9
Federal Corvette
Imperial Cutter
Beluga
Gunship
Keelback

These can all have a SLF lurking nearby and they are extremely effective at suicide ramming as they are very fast and hard to spot on the radar if you’re not looking for them. Any of the above named ships can have a condor fighter zipping around ramming unexpected commanders and making said commanders wanted in the process- resulting in being vaporized by station defences.

Keep it under 100/ms and your never have to worry about it!



3) Straight up Ramming

Some “Griefers” are resting on literally billions and do not care if they get wanted and risk death by ramming you and killing you. The most common culprits fly Cutters. They are Fast, extremely heavy and perfect for ramming smaller ships. Be wary of Cutters loitering outside stations, wanted or not ESPECIALLY if you are in a ship thats a hauler class or light ship like an eagle, Viper or Cobra. Even heavier ships like the Federal Dropship can be affectively rammed to death under the right circumstances.

Avoiding ramming is not the easiest thing to do because its usually completely unexpected. The best thing to do is lock onto the cutter/or ship you think is acting suspiciously and note the distance on your hud its closing and how quickly. If its closing at a crazy speed..you know they are likely going for the ram and you can try do some evasive maneuvers, all the while moving towards the mail slot.

All in all however, if theres one thing to take away from all the above its this: You are NOT safe at stations. Especially at a CG, Be wary.



***

So thats it for todays update.

Now that we have some of the more basic things out of the way were going to start taking a deeper look at some other tactics in the next update.

As always guys, feel free to add, debate and share your own expereinces and please try stay on topic.


Untill next time - Fly safe commanders o7


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I would add that there are some good reasons for low waking after interdiction (instead of always high waking as recommended):
1. You are in a bigger ship (or more accurately in a ship with higher mass lock factor), which means you can low wake in 5 seconds and your attacker doesn't have time to hit you with more than a few shots.
2. You are in a much faster ship and can get 5 km away from your pursuer without taking significant damage. Mass lock has a limited range.

After low waking, there is a high chance that you will be interdicted again within 10-15 seconds (basically as soon as the attacker can jump to SC after you and lock on you again). You have 2 options what to do in that time:
1. If you're very close to your destination (or the attacker does so little damage that you can afford to get interdicted 5 times) you can just repeat this until you get there.
2. Drop back to normal space immediately and boost a few times. It takes considerable amount of time for your attacker to locate a low wake, lock on and drop in that location. In that time you will be out of sensor range. In my experience this is a guaranteed way to lose pursuers. Wait some time (several minutes), jump back to supercruise and evaluate the situation - see whether it's clear to move to your destination or "hide" back to normal space.
 
This is the problem with using analogies in trying to illustrate any argument made, as Scott Adams points out [...]
It's true, although I have noticed that analogies used to compensate for a lack of technical knowledge (for instance a well-crafted car analogy used to explain a computer issue to an untrained user) tend to be accepted more readily than those that try to propagate an agenda (for instance a real-world sociopolitical analogy used to justify acting like a berk in a multiplayer game, to pick an example entirely at random).

One is an attempt to explain, while the other generally only surfaces as part of a discussion that already contains at least two differing viewpoints. Nitpicking becomes almost inevitable.
 
Have you never heard of point defense? Put 3 or even 4 PDTs on a cutter and laugh.

It takes a good ten seconds or more for a PDS to kill a torp, and I'm not wasting 4 valuable utility mounts to counter a 1 in 1000 situation. Surely there's a better way?
 
It takes a good ten seconds or more for a PDS to kill a torp, and I'm not wasting 4 valuable utility mounts to counter a 1 in 1000 situation. Surely there's a better way?

You kidding? 10 seconds? Hardly. I got two on my FDL and they intercept any hostile launch within one second. and between the two of them, I have yet to have a missile or torp hit me at anything except point-blank range. And the 3 or 4 of them is to get good coverage around the ship and possibly set up some overlapping fields of fire. On a cutter, shield boosters just get to ridiculous levels if you have a class 7 or 8 prismatics. Just excessive. And PDTs work even if your shields get breached, which is when explosive weapons get really deadly. While putting 4 pips to SYS in a cutter results in nearly invincible shields, the PDTs are worth while to ensure reverb cascade explosive weapons have a much tougher time.
 
You kidding? 10 seconds? Hardly. I got two on my FDL and they intercept any hostile launch within one second. and between the two of them, I have yet to have a missile or torp hit me at anything except point-blank range. And the 3 or 4 of them is to get good coverage around the ship and possibly set up some overlapping fields of fire. On a cutter, shield boosters just get to ridiculous levels if you have a class 7 or 8 prismatics. Just excessive. And PDTs work even if your shields get breached, which is when explosive weapons get really deadly. While putting 4 pips to SYS in a cutter results in nearly invincible shields, the PDTs are worth while to ensure reverb cascade explosive weapons have a much tougher time.
Torps have considerably more health than missiles. You're probably just shooting down regular missiles. NPCs never use torps, in case you didn't already know. The only way to prove that you're hitting torps is to lock on to them manually beforehand and watch their health go down. It takes a looong time. I use torps against NPC Corvettes in CZs and I sit there watching their PDTs firing away and doing virtually nothing to it.

Also, I don't have a Cutter. I can't spare any utility slots on my Annie for a second PDT, unless I ditch one of my heatsinks and try using dual SCBs simultaneously with only one heatsink.
 
If for any reason (besides bugs) a person finds the need of using menu log or combat log necessary at any point of their gameplay, the solution that is optimal for all parties involved would be for this individual to not utilize Open or a mode where combat can occur without warning that involves another player.
 
If for any reason (besides bugs) a person finds the need of using menu log or combat log necessary at any point of their gameplay, the solution that is optimal for all parties involved would be for this individual to not utilize Open or a mode where combat can occur without warning that involves another player.

My Dear Gluttony - for certain obviously unmentionable reasons it's possible for players to engage another player in combat and by certain actions leave that unable to do anything but log out.
 

Minonian

Banned
The PVErs are actually so much more aggressively against the PVPers on here and other forums that i wonder who the real bad guys are!
Maybe because we don"t like it if some bullying child trying to break our toys? And also against what some so called "PVP" er (truly griefers masquerading themselves to something else) think, we are capable to defend ourselves and give em a hellofa hard time if we want.

And also? Unlike Ghandi who called Hitler to his friend and taken long long conversations with him trough mails, we don't belíve for a second there is any point to keep a communications channel open... That's only good for one thing. Give em an opportunity, to get to our back. Sorry! Never going to happen! And also? There will be never going to be a cease fire, or peace. You know why? because to them? Is just an opportunity to continue break our toys...

And please! Don't give us the we are bad because we don't let you to mess with us ! It's just laughable, and nothing more just another pathetic attempt to keep up the current status quo.
 
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Goose4291

Banned
Maybe because we don"t like it if some bullying child trying to break our toys? And also against what some so called "PVP" er (truly griefers masquerading themselves to something else) think, we are capable to defend ourselves and give em a hellofa hard time if we want.

And also? Unlike Ghandi who called Hitler to his friend and taken long long conversations with him trough mails, we don't belíve for a second there is any point to keep a communications channel open... That's only good for one thing. Give em an opportunity, to get to our back. Sorry! Never going to happen! And also? There will be never going to be a cease fire, or peace. You know why? because to them? Is just an opportunity to continue break our toys...

chip-on.jpg
 
Maybe because we don"t like it if some bullying child trying to break our toys? And also against what some so called "PVP" er (truly griefers masquerading themselves to something else) think, we are capable to defend ourselves and give em a hellofa hard time if we want.

And also? Unlike Ghandi who called Hitler to his friend and taken long long conversations with him trough mails, we don't belíve for a second there is any point to keep a communications channel open... That's only good for one thing. Give em an opportunity, to get to our back. Sorry! Never going to happen! And also? There will be never going to be a cease fire, or peace. You know why? because to them? Is just an opportunity to continue break our toys...

And please! Don't give us the we are bad because we don't let you to mess with us ! It's just laughable, and nothing more just another pathetic attempt to keep up the current status quo.

Now that's service, quoting my post followed by proving my point :).
 
Nice one Electric Kite - I like the initiative here!

Quick tip for your update links in the OP, don't use the page URLs you see in the address bar of your browser. All these do is take you to the specified page of a multi-page thread and not to a specific post. Worse still, for those of us that look at the forum with most recent posts shown first, they take us to entirely the wrong page. Instead what you want to include is the URL for the specific update post that you want to reference. To get this click on the little '#' prefixed number shown to the right of each post. This will then put a URL for that specific post into your address bar which you can then copy and paste and will be perfect for your links. Alternatively, just right-click the little '#' number, select "Copy link location" and use that.

o7
 
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Well with the title of the thread i kinda expected the worst - but the OP had alot of sensible advice that would help a player get better.

Personally the whole "save and exit" bit I disagree with. If you play in open you have to take a risk. Mobius and single player exist for that reason. If you combat log you are just pretending to play in open. Seems like a waste of time to me.

Someone has probably mentioned this in this long thread but in case they haven't - there is a keybind for next Hyperspace system. As soon I enter any system i go to the Galaxy map and set an escape route. Then just one key push and I'm locked and ready to Jump out.
 
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Minonian

Banned
Now that's service, quoting my post followed by proving my point :).
Care to tell me how i proven your point?

But i can tell you what's proven my point?
What happened with the CODE after the removal of gluttony fang...
The sad truth is my dear "friend" whenever you like it or not, but most of the PVP ers and pirates just one step away from griefers, and when someone like him is out the picture, The last illusionary shreds of dignity and normality falling off to their faces. And what's always the first thing this little rathernotsayingwhats do? :)

Kick in the one who held his back and suffered for them. That's what they are, that's what they do! (No i don't like Gluttony, but i can understand him right now.)

And if to say out this makes me in your eyes evil? :) Than i guess you are just one of them.
 
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