What I think this game needs.

  • Thread starter Deleted member 110222
  • Start date
Actually a raid in the traditional sense as you would find in WoW and other fantasy MMORPG and as being (loosely) described by the OP is a fixed location in the game world where your group are moved into their own instance upon entering. They then battle to defeat the content and bosses, win or lose the group then exits the instance and the dungeon/raid is then reset. Some of these dungeons have timers but often you can go straight back in and start again battling the exact same content, over and over. I would hate to see this in ED.


You mean like the actual, current, assasination missions?

Sure. if you complete the kill, the USS doesn't re-appear (or does it? unsure to be honest, never actually tested that) but if you don't, you can just go back in, as many times as you want, to a fresh, reset, instance of the fight.

The only difference is the current assasination missions are generally fairly easy and don't require wings.



I mean, I actually 100% agree with you, I hate seeing this stuff in Elite, but it's already there.
 
Raids.

Big tough raids, with multiple bosses, who get tougher with each round.

Big rewards. Maybe "mod tokens", allowing for a free roll at an engineer. Special side missions mid-raid that are hysterically tough, but offer another mod token as a reward. Bit like the pledge scrolls in ESO.

If you're not good enough to complete the raid? Find better allies, or get better yourself.

Yes, I'm saying this in full knowledge that I'm probably not good enough to complete these hypothetical, mythical raids.

Maker's peace be with you.

Elite dangerous meets the division.

um no.
 
You mean like the actual, current, assasination missions?

Sure. if you complete the kill, the USS doesn't re-appear (or does it? unsure to be honest, never actually tested that) but if you don't, you can just go back in, as many times as you want, to a fresh, reset, instance of the fight.

The only difference is the current assasination missions are generally fairly easy and don't require wings

I mean, I actually 100% agree with you, I hate seeing this stuff in Elite, but it's already there.

I'm not sure that mechanic is intended by FDev and is probably one of the numerous bugs that are still in the game, I could be wrong but I can't see FDev implementing that intentionally.

But even that example isn't a raid as such, it's not like you turn up at a particular system and at the 3rd moon around a certain gas giant there is a wormhole that takes you into an instanced dungeon with spawns of enemies and bosses.....what you describe is a glitch in the mission system....technically yes you can repeat content but only if you exploit the glitch.

Anyway, this is all semantic.....what the OP is suggesting is instanced space dungeons....no thanks.
 
this isnt WoW. the bosses in elite are untouchable. there is no 'story' because Elite is like real life. where is the story in your real life? what quest are you on in your real life? you are talking OP about SC or wing commander. Elite is make your own story. you dont play a character or group of them like in GTA. the galaxy in this game isnt moving towards an 'endgame' until the next season. things are planned by FD such as thargoids and there are things out there that may or may not be myths like Raxxla. but there is no giant demon lord with flourescent green goo for blood out there. and we are not permitted to make our own stories unrealistically such as trying to form a new nation of our own, or owning our own systems or stations. or a group of players trying to assassinate all the leaders of the empire, alliance, and federation at the same time and declaring a new galactic order ruled from sol to defend humanity from the alien menace. (this last point i dont agree with. i think given there is no scripted storyline in this game we should be free to make such a storyline ourselves such as making or taking an area of inhabited space, building a new nation there to challenge the powers etc.)
 
Wing missions that are very tough and can only be accomplished with 4 seriously tooled up ships is a yes...

I would love this...... put with the proviso that we also need the option of hiring npc wingmates to help those who cant / wont play with others imo......

wing missions with decent payouts would be so much better than the res farming we have now imo
 
ugh.. this again. Go look up Elite 1984
if you want a story play Mass Effect

iirc there were 5 story missions in elite... at least in the version i played, mayhap they were not in the beeb version.

I dont see how FD increasing the complexity of the "missions" to give more branching missions which ultimately create a short narrative would be a bad thing.

its like those new training missions which came in for.............. 2.2? they "feel" so good, and its just because they gel so well. all it does is to highlight how dead the game is when you actually go into the main game imo.

I know simulated voice is perhaps not there just yet, but even if it was done in text it could be cool to have a pool of 100 or 200 branched missions each one with maybe half a dozen possible branches- built up over time and continually added to - which can randomly pop up... essentially hand crafted but with system / npc names put in via the game engine.

some harder than others etc etc
 
Last edited:
ugh.. this again. Go look up Elite 1984
if you want a story play Mass Effect

I'm not sure anyone is asking for an overarching story for the whole game (maybe they are but personally i'm not)......just some sort of small local story to some of the missions to give them some context and a little depth.

We know we are not unique and special snowflakes in this universe, we know we are not the 'chosen one' but that doesn't mean there can't be some sort of story to accompany some of the chained or special missions.

In the original elite I remember getting a mission to find and destroy a prototype ship that had been stolen, I didn't feel like the whole universe depended on me or that it was some hugely important event that would change the game...it was just a small story, because of my rank I'd been tasked with finding and destroying a piece of stolen tech, nothing more, yet it was a truly memorable and immersive adventure to play that mission and track down the thief (it was 30+ years ago and I still remember it, more than I can say for many games I've played since where you are 'the hero') ....that's all I think we are talking about here.
 
Last edited:
In the original elite I remember getting a mission to find and destroy a prototype ship that had been stolen, I didn't feel like the whole universe depended on me or that it was some hugely important event that would change the game...it was just a small story, because of my rank I'd been tasked with finding and destroying a piece of stolen tech, nothing more, yet it was a truly memorable and immersive adventure to play that mission and track down the thief (it was 30+ years ago and I still remember it, more than I can say for many games I've played since where you are 'the hero') ....that's all I think we are talking about here.

6MzS3Oa.jpg
 

Deleted member 110222

D
Fair enough, people disagree with me. I do think some people are taking what I'm saying a bit too literally.

As for my use of the word "raid"? I needed a term that everyone would understand.

In any case, raids in other MMO's always take place in spectacular locales.

Right now, Elite already has potential areas for boss fights. The CQC assets that presently serve absolutely no purpose whatsoever.
 
I dont see how FD increasing the complexity of the "missions" to give more branching missions which ultimately create a short narrative would be a bad thing.
Because it would never satisfy them. Give them a five hour story and they'll want ten. Give them ten, they want twenty. Give them twenty and they'll complain they need fifty. Regardless of how much narrative you give them, they will play through it (some in a single day) and be saying things like "OK, what do I do now?"
 
Fair enough, people disagree with me. I do think some people are taking what I'm saying a bit too literally.
I do agree that there should be tough targets and missions out there that need coop play to overcome. Turning the game into a mumorpuger isn't what I signed up for.
 

Deleted member 110222

D
I do agree that there should be tough targets and missions out there that need coop play to overcome. Turning the game into a mumorpuger isn't what I signed up for.

The thing is, I see people asking for more ways to play with others all the time, rather than against each other.

I'm struggling to see any other solutions to this than raid gameplay.
 
I may be missing the point entirely but why is there this desire to have ED changed to be like all the cookie cutter MMOs already out there? For me one of the reasons I enjoy ED is it doesn't feel like I'm playing "World of Ever Scrolls Online" but with space ships. And I would have thought that there are areas that present a reasonable challenge for a wing of ships?
 
The thing is, I see people asking for more ways to play with others all the time, rather than against each other.

I'm struggling to see any other solutions to this than raid gameplay.

Please don't use the 'R' word...please.

Call them coop missions or wing missions or anything but not raids....I have this image of 100 'leet' teenagers riding into the sunset on their cartoon battle cats whenever I hear that word.
 
Back
Top Bottom