And maybe a story to go with it?
ugh.. this again. Go look up Elite 1984
if you want a story play Mass Effect
And maybe a story to go with it?
Actually a raid in the traditional sense as you would find in WoW and other fantasy MMORPG and as being (loosely) described by the OP is a fixed location in the game world where your group are moved into their own instance upon entering. They then battle to defeat the content and bosses, win or lose the group then exits the instance and the dungeon/raid is then reset. Some of these dungeons have timers but often you can go straight back in and start again battling the exact same content, over and over. I would hate to see this in ED.
Raids.
Big tough raids, with multiple bosses, who get tougher with each round.
Big rewards. Maybe "mod tokens", allowing for a free roll at an engineer. Special side missions mid-raid that are hysterically tough, but offer another mod token as a reward. Bit like the pledge scrolls in ESO.
If you're not good enough to complete the raid? Find better allies, or get better yourself.
Yes, I'm saying this in full knowledge that I'm probably not good enough to complete these hypothetical, mythical raids.
Maker's peace be with you.
Raids.
Big tough raids, with multiple bosses
You mean like the actual, current, assasination missions?
Sure. if you complete the kill, the USS doesn't re-appear (or does it? unsure to be honest, never actually tested that) but if you don't, you can just go back in, as many times as you want, to a fresh, reset, instance of the fight.
The only difference is the current assasination missions are generally fairly easy and don't require wings
I mean, I actually 100% agree with you, I hate seeing this stuff in Elite, but it's already there.
moar purplezzzz
Wing missions that are very tough and can only be accomplished with 4 seriously tooled up ships is a yes...
ugh.. this again. Go look up Elite 1984
if you want a story play Mass Effect
ugh.. this again. Go look up Elite 1984
if you want a story play Mass Effect
In the original elite I remember getting a mission to find and destroy a prototype ship that had been stolen, I didn't feel like the whole universe depended on me or that it was some hugely important event that would change the game...it was just a small story, because of my rank I'd been tasked with finding and destroying a piece of stolen tech, nothing more, yet it was a truly memorable and immersive adventure to play that mission and track down the thief (it was 30+ years ago and I still remember it, more than I can say for many games I've played since where you are 'the hero') ....that's all I think we are talking about here.
Because it would never satisfy them. Give them a five hour story and they'll want ten. Give them ten, they want twenty. Give them twenty and they'll complain they need fifty. Regardless of how much narrative you give them, they will play through it (some in a single day) and be saying things like "OK, what do I do now?"I dont see how FD increasing the complexity of the "missions" to give more branching missions which ultimately create a short narrative would be a bad thing.
I do agree that there should be tough targets and missions out there that need coop play to overcome. Turning the game into a mumorpuger isn't what I signed up for.Fair enough, people disagree with me. I do think some people are taking what I'm saying a bit too literally.
I do agree that there should be tough targets and missions out there that need coop play to overcome. Turning the game into a mumorpuger isn't what I signed up for.
The thing is, I see people asking for more ways to play with others all the time, rather than against each other.
I'm struggling to see any other solutions to this than raid gameplay.