Alien archeology and other mysteries: Thread 10 - The Canonn

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Reminded me of a bee gathering nectar & pollinating a flower

I thought the same at first but if that were the case it would need to be taking matter from one barnacle to the next but it seems to dump all the matter it draws up towards it back on to the same barnacle.
 
Nothing special here (apart from aliens!) but check what happened to the Anaconda in the beginning
http://xboxdvr.com/gamer/WOLFx288/video/32152888


A few things I noticed in this video, firstly, the pulsing light on the upper 'wings' changes color, from a green/blueish tint to yellow/orange tint as soon as the ship activates its 'tractor beam' and returns back to this green/bluish tint after disengaging the beam. this could be a type of 'reflection' from the beam. but it could be something else. And after the green lightning shoots up from the barnacle to the ship, the screeching sound it produces slowly get's higher in pitch, suggesting something is being filled, refueled or recharged (like when you fill a semi-closed container with water, the sound the water makes increases in pitch the fuller it get's.

and there's a small graphical glitch right before the US starts up it's FSD after the Event. but I think that is just a bug.


just my 2 cents and (/sub) to the new thread ^_^
 
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Agreed. I didn't really realize other folks were delving into this aspect of a 2nd hidden communication by the sites themselves, happy to get involved.
Nice one, good to have you involved! Got to admit though my delve into this was months back and I wasn't doing anything on this front at the moment until void's post. That original delve also got lost in the depths of the thread with all the nonsense that was going on in the thick of the Ram Tah mission. Will be good to pick up on it again now that everything's relatively sensible again!

For me there were a couple of key points in the data packages that should be considered:

Comments added in italics below

  • Guardians had 4 digits on 2 hands with extra hinge points in their arms "facilitating complex articulation and the use of sophisticated sign language" B5, we have 3 hinge points (wrist, elbow shoulder, so presumably they have 4. Two extra on each arm I think. Would open up an interesting array of shapes that could be formed with their arms.
  • There is "a connection between some of the glyphs on the obelisks and the forms in the data" we gather.. Ram TahI believes "the delta patterns could be the building blocks of a lexicon" L3 Yeah & I hope there's something we could use here. There's no actual content within the data that we can use is there though? Unless it's maybe a hint that we need to try and connect the glyphs things to the barcodes in the obelisk audio spectrograms (doesn't seem likely from what I remember of the barcode stuff though).
  • "The written form of the Guardians’ language is based around glyphs, with each glyph representing a single word." L13 Yeah, and I think the question that follows on from this is 'what constitutes a glyph?' - Is it a single triangular grid (as per the bases of the relic towers / two of them (as per the relic) / 6 of them (as per the obelisks)? It's probably fair to say that the single grid must be able to represent words, otherwise it would be unlikely for us to even be seeing it, so it's probably more of a question of whether the relic and obelisk versions are showing multiple words or still just individual (but more advanced/complicated) words.
  • "the glyph for ‘moon’ incorporates the waxing and waning as it would have appeared from the Guardians’ homeworld" L13, implies he's decode one glyph Agreed, and I've wondered if there's something we can do with this - any ideas how the waxing and waning of our moon would be shown using the triangular grids? If using our text I'd personally have something like this (C|OD) or (O) so maybe we're looking for something like that
  • "These glyphs actually evolved from a form of sign language that the guardians developed when hunting. " L14 Yeah, and tbh I've always thought this probably needs to be our starting point - taking the most basic grid (the 1 large triangle, 8 small triangle version) and linking it to this. The small triangles are in 2 groups of 4, so it seems pretty likely that these represent the digits on each hand. I think we need to take a few stabs at what signs they might have used for basic hunting communication (stop, go, target/prey, directions, etc) and see if we can map that to the triangular grids.
  • "The written glyphs share the shape and motion of the original sign language, they also evolved in response to new media, such as electronic representation." L18
  • "The glyphs on the obelisks and other structures provided the primary mechanism for recognising the patterns, and also gave me clues as to what the other data patterns might contain." L18

A single glyph of 36 lights gives more 'words' (68 Billion) than all human languages combined (20 to 30 million). There's no need to encode in some base, the glyphs themselves are the words. Agreed, though the most basic glyphs we see have 3 layouts with 8 light each so only 768 words - maybe there's something we can infer from the increasing number of words that can be represented as the complexity of the grid increases.

Their language evolved as a form of sign language for silent hunting then semaphore, the glyphs have a left right symmetry so possibly the left half is the left arm, right half is the right arm. Then possibly the lights designate joint positions and finger positions.Yeah, have thought similar. However, with the simplest form (the ones on the relic tower bases) only having a one directional grid, not both left and right facing aspects and has the 1 large triangle & 2 sets of 4 triangles format, I suspect that we need to relate the basics to that format rather than the left right symmetry version. In this format each set of 4 small triangles seems likely to represent the digits of a hand. The large triangle might then represent the body and indicate the relative position of each hand.

Frankly just a little bit of thinking along those lines makes my head hurt. There's the added complication that complex ideas can be further encoded as state transitions from one glyph to the next, e.g. rainbow in standard English sign language. Seems we need a complete set of glyphs cross correlated with all relevant data (ie data packages associated with them, architectural layout etc) to find some first meaning that could then be used to crack the whole mess. I'm not optimistic but I am interested. Same here. Also there's the complication of the meaning of their words changing depending on their position in relation to other words (L11).


 
The small triangles are in 2 groups of 4
Explain this, please.

A single glyph of 36 lights gives more 'words' (68 Billion) than all human languages combined (20 to 30 million). There's no need to encode in some base, the glyphs themselves are the words. Agreed, though the most basic glyphs we see have 3 layouts with 8 light each so only 768 words - maybe there's something we can infer from the increasing number of words that can be represented as the complexity of the grid increases.


Their language evolved as a form of sign language for silent hunting then semaphore, the glyphs have a left right symmetry so possibly the left half is the left arm, right half is the right arm. Then possibly the lights designate joint positions and finger positions.Yeah, have thought similar. However, with the simplest form (the ones on the relic tower bases) only having a one directional grid, not both left and right facing aspects and has the 1 large triangle & 2 sets of 4 triangles format, I suspect that we need to relate the basics to that format rather than the left right symmetry version. In this format each set of 4 small triangles seems likely to represent the digits of a hand. The large triangle might then represent the body and indicate the relative position of each hand.


Frankly just a little bit of thinking along those lines makes my head hurt. There's the added complication that complex ideas can be further encoded as state transitions from one glyph to the next, e.g. rainbow in standard English sign language. Seems we need a complete set of glyphs cross correlated with all relevant data (ie data packages associated with them, architectural layout etc) to find some first meaning that could then be used to crack the whole mess. I'm not optimistic but I am interested. Same here. Also there's the complication of the meaning of their words changing depending on their position in relation to other words (L11).

For me glyph looks like (simplistically):

Code:
X -     X -      X [COLOR=#ff0000]X[/COLOR]       X X        X X       X X
X -     X [COLOR=#ff0000]X[/COLOR]      X X       X X        X X       X X
X -     X -      X -       X -        X -       X -
                                         
X -     X -      X -       X [COLOR=#ff0000]X[/COLOR]        X X       X X
X X     X X      X X       [COLOR=#ff0000]-[/COLOR] X        - X       - X
X -     X -      X -       X -        X [COLOR=#ff0000]X[/COLOR]       X X
                                         
X X     X X      X X       X X        X X       X[COLOR=#ff0000] -[/COLOR]
- X     - X      - X       - X        - X       - X
X X     X X      X X       X X        X X       X X
In every tick changes from 1 to 5 small triangles (from all 108 pieces).
So I strongly doubt that it is generally possible to use a language where in every subsequent single word will change only 1-2 (5 if the whole griph is a single word) variables (letters) from 36 (108).
 
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Hmmm. Why would their beam to harvest Barnacles involve frame shifts?

uDJG0SC.png

Mad speculation: could Barnacles exist partly within witchspace?
 
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But ship one had already gone, and ship two was on site. That message appeared as soon the ship two engaged it's beam. It would be seriously delayed if it was from their entrance.
 
But ship one had already gone, and ship two was on site. That message appeared as soon the ship two engaged it's beam. It would be seriously delayed if it was from their entrance.

Well, delayed messages are nothing new in E D! All the previous videos have the fsd message come up when their wormhole appears, so delayed message or bugged instance
 
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But ship one had already gone, and ship two was on site. That message appeared as soon the ship two engaged it's beam. It would be seriously delayed if it was from their entrance.

This happens when the ship leaves (creating an unknown hyperspace anomaly)....this was clearly a buggy instance where 2 ships popped in error instead of 1, hence everything powering back up when the first ship left and being able to fly at the second.

Whoever said it happens when the ship arrives just had it backwards.
 
Explain this, please.

Here you go, see the markings on the relic tower bases. (Image credits to MadDogMurdock)

h0TmBxs.png



2 key things from this:

1. The triangle patterns follow the same basic grid as on the obelisks and relics except that there is always 1 large triangle with sides the same length as 4 small triangles. There are then 2 groups of 4 small triangles. The position of the large triangles on the grid varies so that effectively the two groups of small triangles are either:
a. both above the large triangle,
b. either side of the large triangle,
c. both below the large triangle.

2. The triangular patterns appear to have been vandalised over the top off another type of pattern (that other pattern has always looked more like a form of pictogram to me). It's possible to work out what pattern has been vandalised over. IIRC there's a correspondence between the triangular pattern and the background pattern that its been vandalised over but I could be wrong on that - can't find where I wrote it all down and no joy searching through posts as yet.

Just on the background patterns on the relic tower bases, there also seems to be some similar form of pattern on the panels of the obelisks but its very faded and I've only just noticed it.

Original posts about the glyphs on the relic tower bases are around here:

https://forums.frontier.co.uk/showt...Canonn?p=5135098&highlight=glyphs#post5135098
 
This happens when the ship leaves (creating an unknown hyperspace anomaly)....this was clearly a buggy instance where 2 ships popped in error instead of 1, hence everything powering back up when the first ship left and being able to fly at the second.

Whoever said it happens when the ship arrives just had it backwards.

Ere, who you callin backwards? Just cos aah wears a flat cap n aah from oop North! :D
 
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