Read First Why I will play 'all' and why I think you should too

I just hope Elite has it's mechanics tuned in a way, so that the PvP aspect is not something the players go for in the first place. I would not want a situation when meeting another player instantly shifts the game to PvP regardless of the situation. I know some people want to compete against others, but if this becomes the focus of the game, I will not play 'all'. I don't mind fighting other players when it's justified by the situation (conflicts, pirates etc.), but I don't want to play space-quake. I have the proper Quake for that. :)

it depends on player base - if we manage to keep such a base then there will be not many problems with pvp, most normal players never attack unprovoked so shouldn't be a problem, kids usually attack anyone just for the sake of it, also in ED you can run away pretty easily, the map is HUGE and i really think that there should be very strong consequences of killing other players to keep that from happening all over again, i really hated GTA5 when i always had to look over my shoulder, it was so annoying, i don't care PvP i just hate scums and retards who attack only much weaker targets or in packs without any reason and warning, in safe zones i don't think there be problems with such "players" as police force must be strong enough to deal with them.
 
I realize no such thing. If you build it, they will come :D Besides, I've seen plenty of behavior from adults that would spoil my enjoyment of the game. It really isn't so much the age group as the mentality. Any online game is bound to attract its share of griefers, cheaters, and generally unlikeable people. Sure, I could put up with them, but why should I?

Well you can find idiots everywhere, that doesn't mean they will have a chance to party outside station. If you have such defeatist attitude, why play online games at all?
 
As opposed to the op, I do play a lot of mmo's.

I am looking forward to star citizen simply because of its persistent mmo style world.

I will be playing in the online all group in elite however it will fragment the experience for me if the online player Base is watered down by people playing solo or offline.
 
As opposed to the op, I do play a lot of mmo's.

I am looking forward to star citizen simply because of its persistent mmo style world.

I will be playing in the online all group in elite however it will fragment the experience for me if the online player Base is watered down by people playing solo or offline.

I hope there will be enough players who get the point of playing online to keep the playerbase healthy. Kinda have my doubts though, when you give people an easy way out'n'around, they tend to use it.

I just find that approach strange for a game that is supposed to be more realistic than others. Here we have things like spinning stations because we don't want to use magic gravity generators, but multidimensional shifting on demand? Fine by us! Weird.

As I said, I'd much rather prefer they gave players tools to avoid other players ingame than give them out of game means to do so. Hell, the much hated transponder idea is one such tool, and I'm all for it - keeps everyone guessing and actually requires skill to see through.
 
I realize no such thing. If you build it, they will come :D Besides, I've seen plenty of behavior from adults that would spoil my enjoyment of the game. It really isn't so much the age group as the mentality. Any online game is bound to attract its share of griefers, cheaters, and generally unlikeable people. Sure, I could put up with them, but why should I?

Because of the other 90% of players who do not grief an cheat?

I think I know what we have here. It sounds like the early discussions on SWTOR forums. A lot of people wanted KOTOR III because they were fans of the single player games, that's where the majority of the pre-release fanbase was coming from. Just like with Elite.

We MMO players who are attracted to the idea of a persistent online world with Elite level of freedom might be in the minority right now. Any SWG vets here, I'd love to hear their thoughts on this. Sandbox games always attracted some of the best, most creative and fun online communities ever - it's the nature of the game, sandbox games offer freedom that appeals to creative types.

So give it a chance, and don't just cut everyone off because you run into an occasional douchebag.
 
As opposed to the op, I do play a lot of mmo's.

I am looking forward to star citizen simply because of its persistent mmo style world.

I will be playing in the online all group in elite however it will fragment the experience for me if the online player Base is watered down by people playing solo or offline.

It seems to me that your (and mine) experience would be fragmented and the player base watered down even more if those people simply never bought and played the game. Better that they play offline or solo online than not at all.

I like MMO's too. I like the threat and opportunity of PvP in such a game too. But I think having the choice can only help the game, not hurt it
 
Because of the other 90% of players who do not grief an cheat?

I think I know what we have here. It sounds like the early discussions on SWTOR forums. A lot of people wanted KOTOR III because they were fans of the single player games, that's where the majority of the pre-release fanbase was coming from. Just like with Elite.

We MMO players who are attracted to the idea of a persistent online world with Elite level of freedom might be in the minority right now. Any SWG vets here, I'd love to hear their thoughts on this. Sandbox games always attracted some of the best, most creative and fun online communities ever - it's the nature of the game, sandbox games offer freedom that appeals to creative types.

So give it a chance, and don't just cut everyone off because you run into an occasional douchebag.

Well, biggest difference is SWTOR was never intended a sandbox game, if it was, and KOTOR 3 was released as single player campaign using same assets, I think problems with that would be much less.

For Elite however online sandbox is like match made in heaven. It fits game perfectly, and it feels natural evolution of the series.

All polls show people playing alone will be minority. And I support grouping mechanism - I was skeptic at first, thought it will fragment player base, but discussions have convinced me that majority will play 'all' online, if it's sensible (no id and good protection from law enforcement in safe systems)...and I fully dig FD and David's point about wanting to have people who prefer SP on board. It makes sense - more people play online (whatever mode they choose) more results feed background sim, more interesting persistent universe is. It is just makes sense.
 
I hope there will be enough players who get the point of playing online to keep the playerbase healthy. Kinda have my doubts though, when you give people an easy way out'n'around, they tend to use it.
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I do wish you would stop with the accusing people who want to jump in and jump out as people just looking for an easy option.

Sometimes many of us just do not want to see other people and want to be on our own, (without forever confining ourselves to desolation of single player).

It has nothing at all to do with ease of "levelling up" which you seem so obsessed with.

I actually think IF FD did make you stick for ever in the group you start in, you may find it would back fire, with even LESS people in ALL overall. I will start in all, and hell I may even end up staying in it most of the time, however, force me to choose 1 mode to have to stay in for ever and always....... it would be private online.
 
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It seems to me that your (and mine) experience would be fragmented and the player base watered down even more if those people simply never bought and played the game. Better that they play offline or solo online than not at all.

I like MMO's too. I like the threat and opportunity of PvP in such a game too. But I think having the choice can only help the game, not hurt it

Just remember people abused instancing even when it came to such simple things as farming resource nodes. If you give people the option to just vanish from the social aspect of online play, but keep everything else, they'll take it for the advantages that offers. I can even think of a few trolling methods using that system.

So it really depends how those choices are implemented, but I'll give FD a benefit of the doubt, they did a wonderful job so far.
 
I do wish you would stop with the accusing people who want to jump in and jump out as people just looking for an easy option.

Sometimes many of us just do not want to see other people and want to be on our own, (without forever confining ourselves to desolation of single player).

In other words, you want to have your cake and eat it. If you can't find ways to be on your own in an 100 billion star system galaxy... I see maybe ten-ish players in beta during two hours of gameplay, and we're all crushed together in a handful of systems with static points of interest and not much to do but trade and fight.

And I'm not accusing anyone of anything, I'm just saying how it will be. Give people an easy way out and they will use it and abuse it if it can be abused in any way. That's what people do. That's not accusing you personally, but let us not be naive.

This is not much different than letting people kill task their way out of trouble. You just can't have that sort of thing in multiplayer, or you risk turning it into a permanent ghost town, and then no one will have a choice about playing in a desolate world.
 
I hope there will be enough players who get the point of playing online to keep the playerbase healthy. Kinda have my doubts though, when you give people an easy way out'n'around, they tend to use it.

For majority of players it will be too much of hurdle. There won't be easy switching between them, FD have expressed caution with this mechanism. Most likely it could involve some kind of cool down. At Beta 1 you will have to restart the game to change grouping. It's not that FD doesn't understand risks involved here.

Also as I have said previously (and some other posts point out), "easy" is really sujective word here. For lot of players NPCs won't be easy. I know PvPers loath NPCs as souless beings and think they all just algorithm (in fact we are too, but I won't dive into that). But overall, if they are done right are are "good enough" (important phrase here), SP Online will feel a challenge even for them.

I just find that approach strange for a game that is supposed to be more realistic than others. Here we have things like spinning stations because we don't want to use magic gravity generators, but multidimensional shifting on demand? Fine by us! Weird.

No need for magic explanation, space is HUGE. You just don't meet them because you don't.

As I said, I'd much rather prefer they gave players tools to avoid other players ingame than give them out of game means to do so. Hell, the much hated transponder idea is one such tool, and I'm all for it - keeps everyone guessing and actually requires skill to see through.

FD wants everyone to play 'all', and they will do everything to balance player interaction there to convince people to stay or tune in. However, they know there are lot of people who want to play SP and that's pretty much final. And it's way better that they can enjoy online world too, in a way they enjoy it.
 
This is not much different than letting people kill task their way out of trouble. You just can't have that sort of thing in multiplayer, or you risk turning it into a permanent ghost town, and then no one will have a choice about playing in a desolate world.

You operate on assumption that 'all' will be harder than sp 'online', while majority of our encounters in both modes will be NPC.

Every time PvPer argue for this I feel like he's disappointed that victims will have way to escape him. So it is all about you. In online game it is more than that :)
 
All polls show people playing alone will be minority. And I support grouping mechanism - I was skeptic at first, thought it will fragment player base, but discussions have convinced me that majority will play 'all' online, if it's sensible (no id and good protection from law enforcement in safe systems)...and I fully dig FD and David's point about wanting to have people who prefer SP on board. It makes sense - more people play online (whatever mode they choose) more results feed background sim, more interesting persistent universe is. It is just makes sense.

Well ok, when you put it that way I can see your point - I guess it all depends on how the simulation will handle player input.

As I said, I'm willing to give them the benefit of doubt. Wouldn't pay up front and spend the last four days making my own head tracking solution if I thought the game was doomed. ;)
 
You operate on assumption that 'all' will be harder than sp 'online', while majority of our encounters in both modes will be NPC.

Every time PvPer argue for this I feel like he's disappointed that victims will have way to escape him. So it is all about you. In online game it is more than that :)

Except that I'm not a PvPer - unless you count a trader successfully dodging pirates as PvP. As I mentioned before, my primary concern is having a healthy, vibrant playerbase to populate our little corner of the virtual galaxy.

The way to escape should be with your ship, the fact that you tuned your engines and keep that bottle of Liquid Schwartz in the glove compartment. Not because you clicked something in the main menu. ;)
 
In other words, you want to have your cake and eat it.

precisely!! I want to be able to go solo when I want, and go online with others when I want. If It gets close to beer o clock on a friday and all of a sudden there is an influx of annoying players I want to be able to drop out but carry on playing. YES there are a lot of systems, but, there will be a far fewer number of core systems, AND I suspect the missions will be generated to try to pull people together (even if not adversarial there could be 50 missions dotted about the place to take meds to Sol in a certain time frame, therefore we will bump into people...) .

This is what was promised in the kickstarter and so therefore it is not too much to ask.

1 question I am curious about now is, why now? This has been how it is going to be for years, and us "anti socialites" have had to live with the cesspool of forced online since January and finally when there is light at the end of the tunnel people come out of the woodwork trying to stop it :( .

(and No I am not complaining about the games lack of protection, it was alpha/beta) I am complaining about the people who were "bored" and were annoying because they "could".

These people I quite frankly have no interest in ever sharing my electrons with. The people I hang around with choose not to bully people NOT because they will get in trouble with the law and will be forcibly stopped***, but because it is not something they want to do and they see it as a pathetic thing to do..

***I am not talking about in game players roleplaying a pirate here, I am on about same team player killers in federal defence and nobends hanging outside station in their anaconda etc. anyways I am repeating myself so i shall leave it at that
 
Except that I'm not a PvPer - unless you count a trader successfully dodging pirates as PvP. As I mentioned before, my primary concern is having a healthy, vibrant playerbase to populate our little corner of the virtual galaxy.

The way to escape should be with your ship, the fact that you tuned your engines and keep that bottle of Liquid Schwartz in the glove compartment. Not because you clicked something in the main menu. ;)

The little corner is a bit bigger then most think it is. Not to mention the current state of the networking, chances are that you'll never be grouped with some people, even if they are in the all group. They might be playing when you're asleep, they might have some abysmal ISDN connection so the game doesn't want you to sit in a perpetual rubberband-go-round. Or you can simply be at two different sides of the Earth, and if I recall the P2P will go to the geographically nearest matches to fill your part of space. So there really is no telling whether player A punches the "eazy" button and that's why you never meet, or only because he is 10 hours ahead of you, or just down on luck with his ping.

Also, but this is just my opinion, you can have a healthy and vibrant player base even if some people prefer only to see their friends around. That does not stop anyone from being part of the community, even if they don't jam the comms all the time.

Elite was advertised from the get go as a scaling experience, having things for both loners and social people. And given the fact that the playerbase, even if there's 500k of us, will be up against a trillion NPCs to "tip" the scales of the simulation, which might make the contributions of smaller groups in private instances a sand particle in the desert when deciding the outcome of happenings.
 
I loved all those 4 player AtariVCS 2600 games i enjoyed with friends back in the day.

I loved watching my friend play M.U.D on his dads work PC back in the mists of time.

I loved my LAN and Hotseat game experiences with good friends back in the 90's.

I've ended up pretty much hating every online MP/MMO i've ever played because, when it get's down to it, i just have zero in common with all the 'head-shot dude bros' and cheaters that play these games. I could just play like them i suppose, but why change the reason i play games just for these type of people?

That is not saying i haven't had fun in these games some of the time, but on balance, overall, i'm just not the type of personality that enjoys spoiling others enjoyment of a game, and so i find when on the end of that, i just stop playing those type of games.

I play to enjoy the game, it's game world (which the devs have loving created for me to discover), and maybe share that with good friends, good people that i enjoy being around.

And thank god i have that choice in Elite: Dangerous.
 
1 question I am curious about now is, why now? This has been how it is going to be for years, and us "anti socialites" have had to live with the cesspool of forced online since January and finally when there is light at the end of the tunnel people come out of the woodwork trying to stop it :( .

The bottom line is, you can't really cater to both socialites and anti-socialites at the same time. You've got to step on someone's toes, and when you do, they will complain about it.

So expect a lot more of this. Especially when the game launches, people preferring multiplayer really hate it when they realize there is a possibility of playing by different rules in the same world. So they'll complain, I'm actually being constructive here.
 
The bottom line is, you can't really cater to both socialites and anti-socialites at the same time. You've got to step on someone's toes, and when you do, they will complain about it.

So expect a lot more of this. Especially when the game launches, people preferring multiplayer really hate it when they realize there is a possibility of playing by different rules in the same world. So they'll complain, I'm actually being constructive here.

Caveat Emptor....

DBOBE and FD have been consistent all along; just read the latest DB Q&A. Perhaps it's a British thing...it's a great British compromise...I'd like to think of it as the best of both worlds mind you.
 
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