You mean like adding them to an ignore list? Or perhaps playing in Online solo player?
It means fleeing, they have won then.
You mean like adding them to an ignore list? Or perhaps playing in Online solo player?
I just hope Elite has it's mechanics tuned in a way, so that the PvP aspect is not something the players go for in the first place. I would not want a situation when meeting another player instantly shifts the game to PvP regardless of the situation. I know some people want to compete against others, but if this becomes the focus of the game, I will not play 'all'. I don't mind fighting other players when it's justified by the situation (conflicts, pirates etc.), but I don't want to play space-quake. I have the proper Quake for that.![]()
I realize no such thing. If you build it, they will comeBesides, I've seen plenty of behavior from adults that would spoil my enjoyment of the game. It really isn't so much the age group as the mentality. Any online game is bound to attract its share of griefers, cheaters, and generally unlikeable people. Sure, I could put up with them, but why should I?
As opposed to the op, I do play a lot of mmo's.
I am looking forward to star citizen simply because of its persistent mmo style world.
I will be playing in the online all group in elite however it will fragment the experience for me if the online player Base is watered down by people playing solo or offline.
I realize no such thing. If you build it, they will comeBesides, I've seen plenty of behavior from adults that would spoil my enjoyment of the game. It really isn't so much the age group as the mentality. Any online game is bound to attract its share of griefers, cheaters, and generally unlikeable people. Sure, I could put up with them, but why should I?
As opposed to the op, I do play a lot of mmo's.
I am looking forward to star citizen simply because of its persistent mmo style world.
I will be playing in the online all group in elite however it will fragment the experience for me if the online player Base is watered down by people playing solo or offline.
Because of the other 90% of players who do not grief an cheat?
I think I know what we have here. It sounds like the early discussions on SWTOR forums. A lot of people wanted KOTOR III because they were fans of the single player games, that's where the majority of the pre-release fanbase was coming from. Just like with Elite.
We MMO players who are attracted to the idea of a persistent online world with Elite level of freedom might be in the minority right now. Any SWG vets here, I'd love to hear their thoughts on this. Sandbox games always attracted some of the best, most creative and fun online communities ever - it's the nature of the game, sandbox games offer freedom that appeals to creative types.
So give it a chance, and don't just cut everyone off because you run into an occasional douchebag.
I hope there will be enough players who get the point of playing online to keep the playerbase healthy. Kinda have my doubts though, when you give people an easy way out'n'around, they tend to use it.
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It seems to me that your (and mine) experience would be fragmented and the player base watered down even more if those people simply never bought and played the game. Better that they play offline or solo online than not at all.
I like MMO's too. I like the threat and opportunity of PvP in such a game too. But I think having the choice can only help the game, not hurt it
I do wish you would stop with the accusing people who want to jump in and jump out as people just looking for an easy option.
Sometimes many of us just do not want to see other people and want to be on our own, (without forever confining ourselves to desolation of single player).
I hope there will be enough players who get the point of playing online to keep the playerbase healthy. Kinda have my doubts though, when you give people an easy way out'n'around, they tend to use it.
I just find that approach strange for a game that is supposed to be more realistic than others. Here we have things like spinning stations because we don't want to use magic gravity generators, but multidimensional shifting on demand? Fine by us! Weird.
As I said, I'd much rather prefer they gave players tools to avoid other players ingame than give them out of game means to do so. Hell, the much hated transponder idea is one such tool, and I'm all for it - keeps everyone guessing and actually requires skill to see through.
This is not much different than letting people kill task their way out of trouble. You just can't have that sort of thing in multiplayer, or you risk turning it into a permanent ghost town, and then no one will have a choice about playing in a desolate world.
All polls show people playing alone will be minority. And I support grouping mechanism - I was skeptic at first, thought it will fragment player base, but discussions have convinced me that majority will play 'all' online, if it's sensible (no id and good protection from law enforcement in safe systems)...and I fully dig FD and David's point about wanting to have people who prefer SP on board. It makes sense - more people play online (whatever mode they choose) more results feed background sim, more interesting persistent universe is. It is just makes sense.
You operate on assumption that 'all' will be harder than sp 'online', while majority of our encounters in both modes will be NPC.
Every time PvPer argue for this I feel like he's disappointed that victims will have way to escape him. So it is all about you. In online game it is more than that![]()
In other words, you want to have your cake and eat it.
Except that I'm not a PvPer - unless you count a trader successfully dodging pirates as PvP. As I mentioned before, my primary concern is having a healthy, vibrant playerbase to populate our little corner of the virtual galaxy.
The way to escape should be with your ship, the fact that you tuned your engines and keep that bottle of Liquid Schwartz in the glove compartment. Not because you clicked something in the main menu.![]()
1 question I am curious about now is, why now? This has been how it is going to be for years, and us "anti socialites" have had to live with the cesspool of forced online since January and finally when there is light at the end of the tunnel people come out of the woodwork trying to stop it.
The bottom line is, you can't really cater to both socialites and anti-socialites at the same time. You've got to step on someone's toes, and when you do, they will complain about it.
So expect a lot more of this. Especially when the game launches, people preferring multiplayer really hate it when they realize there is a possibility of playing by different rules in the same world. So they'll complain, I'm actually being constructive here.