I may have tweaked a few things... fixed a few bits that weren't working as intended...![]()
(watches in horror as SJ's peepers turn into faceted fly eyes)
I may have tweaked a few things... fixed a few bits that weren't working as intended...![]()
(watches in horror as SJ's peepers turn into faceted fly eyes)
I would rather have nails inserted into my eyeballs than meet the people who can be so dull as to make a great game dull. It must be dull heaven. Like going to church, but duller.
Now that didn't take long for my good spirits to fade. Should have known not to hang around this most depressing forum too long. And where the hell is that "Ignore User" feature?
Now I see why you aren't allowed to play with matches.I would rather have nails inserted into my eyeballs than meet the people who can be so dull as to make a great game dull. It must be dull heaven. Like going to church, but duller.
Dom Corner's Corner?Hi there,
Was great to see you guys visit.
I hope I didn't bore you all too much when you came over to my beautiful corner of the office.
Hope to see you all again,
Dom
I may have tweaked a few things... fixed a few bits that weren't working as intended...![]()
His forum name is a good clue.
Jesus just being nosy I think.
It always comes down to the same old problem. Communication.![]()
Well,I'm pleased that such esteemed members of Elite Community were given the opportunity to visit the offices and see behind-the-scenes of their favourite game.
I notice that no-one who was in any way critical of the game was invited to go however.
Sorry, but while I respect Ant's work, I don't always agree with it. And it just seemed to me that forum moderators, and a couple of others who have been involved with the game in some manner, were invited.
Why not allow some people who have VALID concerns about the game, to see for themselves what people who already idolise the game were shown? I would be far more inclined to allow myself to believe what a critic says about something, than someone who is the opposite.
Trust me... I want to believe, I want to believe that ALL the concerns I, and many others, have raised over the year or so have been addressed. But lets be honest here - some people's issues are another's features. Not everyone likes Open. Not everyone likes PvP. Yet how do we know that these 'wonderful things' that were seen through the tomb door were only so for those who like those specific things?
Oh I have no doubt I'll get the usual blast of forum flamethrowers - happily I probably blocked everyone who doesn't actually show understanding of what I'm saying - all I ask is to understand where I'm coming from.
It's easy to like snow if you're a snowman.
100+ people working on Elite Dangerous? I bet they are going to drop some major content on us real soon!
What? If the'd do that I'd never ever would buy an LTP again! "Lifetime" means Lifetime. Period.
100+ people working on Elite Dangerous? I bet they are going to drop some major content on us real soon!
Yes, they already told you. If you chose to ignore what they say, then dont complain they tell anything at the same time.
My apologies for not responding sooner, this issue has been on my list to chase up for a while. The reason for the difference being observed on the rocky worlds is the change to the new material system - in theory this is more accurate as it uses the chemical properties to determine the colour (obviously I'm simplifying a bit here!), however the problem is that those colours were based on Earth standard colouration for those materials, and most of those are beige/brown rather than the colours you might observe in the myriad of other possible conditions. We're currently working on a more flexible material system, and this will necessitate a fresh balance pass on these. That's not going to be in 2.3 though.
Michael
I suspect it was part of the same change. We've had a few changes so far that will change the planets topography - usually in small amounts, but it will vary.
Michael
There were some changes done which will have affected the geology in some certain circumstances. These were only done as otherwise it was producing terrain that would crash in some cases or have other bad bugs like being able to fly through the terrain. It would result in players being kicked to the main menu, so the issues had to be addressed.
Rocky ice planets were a prime example of some particular combinations of geological data causing rifts too sharp and severe for sensible physics data to be produced. Sometimes the rift would be so sharp, unfortunate sawtoothing artefacts would be produced.
There were cases where overlapping large craters were not being handled quite right, causing drops sheer enough to look wrong and also cause bad physics data again. Sometimes the crater would get filled with very incorrect roughness - fixing this was a scientific accuracy concern.