You and I should play 'all' exactly because there will be good *and* bad things there.
The bad things will be fewer if I play alone.
You and I should play 'all' exactly because there will be good *and* bad things there.
Caveat Emptor....
DBOBE and FD have been consistent all along; just read the latest DB Q&A. Perhaps it's a British thing...it's a great British compromise...I'd like to think of it as the best of both worlds mind you.
The bad things will be fewer if I play alone.
Compromises only work when they're well executed. Otherwise you end up making everyone unhappy instead of just one side.
I still think "one world, one rule set" is the best approach, and give players options within those rules.
Really, if we can't have a 1:1 galaxy simulation that caters to everyone's needs... I mean, Eve can pull it off with 4000 systems and ED can't with 100 billion and much more dynamic and modern technology? I doubt that.
In the current implementation everyone can play how they see fit. You want a lot of people? All group. You only want a few people? Private Group. You don't want anyone? Solo Online group. Everyone adheres to the same laws and rules of the game, the only thing grouping regulates is the number of human pilots you run into. I'm pretty sure Radiant Dawn will be able to annoy all the types of people.
You don't get it. But it's ok, if FD messes anything up it will become painfully obvious when the game launches, at which point they will hopefully have means to fix it.
Compromises only work when they're well executed. Otherwise you end up making everyone unhappy instead of just one side.
I still think "one world, one rule set" is the best approach, and give players options within those rules.
Really, if we can't have a 1:1 galaxy simulation that caters to everyone's needs... I mean, Eve can pull it off with 4000 systems and ED can't with 100 billion and much more dynamic and modern technology? I doubt that.
Sorry too early in the morning for me to read a wall of text, however I agree with your headlineI will play all because players are so darn unpredictable and that is what makes a game great.
Yeah, could be that I don't understand why you don't like the idea of people being able to instance them away from others. I know it was the one reasons I decided to buy two premium beta copies after reading through the DDA. I know that most MMO communities are not as bad as people make them out to, but I don't play these games alone. And the ones I play with have reservations against unconditional PvP.
Not to mention it doesn't do much in convincing them if my friend's first experience with the beta is being blown up during undocking just because. And no amount of "this is beta" "it'll change" will help changing those first impressions, if the negatives outweigh the positives.
But still you ignore the fact that this is a stated part of the design and has been since day one. If you don't like the design, you should never have bought the game.
Eve obviously does not cater to everyone's needs. Lots of people love Eve, lots of people loathe it. No-one is wrong.
There is no perfect game...just the game you like.
I like the what is proposed for Elite; quite a large majority of people do. I expected the design to be tweaked; I don't imagine it'll be completely changed.
The bottom line is, you can't really cater to both socialites and anti-socialites at the same time. You've got to step on someone's toes, and when you do, they will complain about it.
So expect a lot more of this. Especially when the game launches, people preferring multiplayer really hate it when they realize there is a possibility of playing by different rules in the same world. So they'll complain, I'm actually being constructive here.
Compromises only work when they're well executed. Otherwise you end up making everyone unhappy instead of just one side.
I still think "one world, one rule set" is the best approach, and give players options within those rules.
Really, if we can't have a 1:1 galaxy simulation that caters to everyone's needs... I mean, Eve can pull it off with 4000 systems and ED can't with 100 billion and much more dynamic and modern technology? I doubt that.
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I believe in what FD is trying to do, and will draw my conclusions as the development progresses. I applaud the OP and others for trying to persuade people to join in and make it a better more populated mode. But I object to the concept that it should be forced, as I just don't see any argument that stacks up to support it.
Very nicely put, as was the rest of the post. I'd just add that to many gamers (older ones maybe more so?) Elite IS that SP game from much of their childhood. So as that is the game i loved all these years i'm profoundly happy that FD and David didn't try to force me into a style of gaming i have never found interesting over recent years.
Let us celebrate this choice we have been given, rather than moan about it.
(...)people preferring multiplayer really hate it when they realize there is a possibility of playing by different rules in the same world. So they'll complain, I'm actually being constructive here.
The bad things will be fewer if I play alone.
Good things will be fewer too![]()
Meritz, How do you expect the rules to differ?
I elaborated in detail on that a few pages back, but the crux of the issue lies in the ability of players to influence the overall simulation while at the same time sidestepping player interaction.
Of course, this depends on the exact degree players will be able to influence it - the higher the degree of player influence, the more obvious the flaw in allowing some players to influence the general simulation from their own separate instance.
To name a few possible situations:
Trading: Solo group traders gaining unfair advantage over All group traders, while being able to influence market prices via supply/demand. Dealing with NPCs AND players is much harder in certain places than just dealing with NPCs.o
Faction conflicts: players dodging enemy faction players when busting NPC blockades or other types of conflict. If players are able to influence the outcome of local factional struggles, this presents a problem since the Solo/Private group players will be able to attack enemy faction NPCs without having to deal with players from the All group who might wish to prevent their faction getting punched in the face.
Piracy: obviously traders and others wishing to avoid pirates have an easy way to do this. Combine with the simple fact that *everyone* hauling valuable cargo wants to avoid pirates and it is easy to assume traders won't be taking many chances.
Bounty-hunting: same thing could be said for pirates wishing to avoid undue attention from pirate hunters. Though some info suggests people with bounties won't be able to hide so easily.
Well you can find idiots everywhere, that doesn't mean they will have a chance to party outside station. If you have such defeatist attitude, why play online games at all?