@ Major Klutz: Those are some pretty useful comparisons. Just one thing: in my opinion, better thrusters aren't very useful for Anacondas. It's not going to outrun anything, its ability to survive and escape is tied to tanking out damage until it can wake away. (Then there's also the mass lock factor.) The extra weight of the better thrusters on an Anaconda might instead be better spent on an HRP, perhaps a better shield (a stock modest +80 MJ will cost you +20T, while a stock +390 hull is +16T) or perhaps a fighter hangar. But these are just some minor optimizations.
Also, I played around with the modules I have a bit (so not theoretical "Extreme" or "Best" rolls on Coriolis), and decided to compare an Anaconda and a Cutter with roughly the same survivability: 900 MJ shields, 2000 hull armour, and a 5D fighter hangar. Of course, the Anaconda couldn't reach the Cutter's forward speed, but the difference was 80 m/s. With that, my Cutter can do 35.5 ly on a full 32T tank, while the Anaconda can do 44 ly on a full 16T tank. It's also worth to note that said Cutter would weigh a bit under 1,600T, while the Anaconda is just above 800T. I'd say that's really a testament to how much of a featherweight ship the Anaconda is compared to the others in its category.
Granted, that 44 ly might feel bad if you've gotten used to 50+ ly jump ranges, but looking at it objectively, that jump range will still get you almost anywhere. You can get to Ishum's Reach with it, and you can cross over to the Outer Arm Vacuus directly South without needing any FSD boosts. In my opinion, that's quite good for exploration - it'll get you anywhere except the extreme edges - and it's much more durable than a cardboard ship.