OK, NOW you can start carrying weapons on your exploration ships

How do you manage that?

Dirty drive tuning? https://eddp.co/u/3LaLkVY8

I like to keep mine running cool though, so I can only boost to 360 with clean drive tuning. https://eddp.co/u/9ghx1qoz

Mmmmmmm, interesting![alien]

Close...I got a very good roll on undersized thrusters with clean drive tuning, paired with an undersized engine focused engineered power distributor. I did consider the heat in this decision, but even with the clean drive tuning, my deep space running temp is between 17 and 18, and I am able to jump while scooping without over heating.
 
You're best defence will be to have decent shields and thrusters. Even a DBX with A rated thrusters with the right level of modding can just about outrun a stock Clipper. Only weapons which are really useful are mines and we don't even know if their special effects even work on Thargoids.

I don't think any deep space explorers are in any real danger TBH, despite some pretty big -ups in the past with engineers, Frontier just aren't that sadistic to deliberately endanger people who won't be back for months.

Anyway, that's my take on the situation. :)
 
You're best defence will be to have decent shields and thrusters. Even a DBX with A rated thrusters with the right level of modding can just about outrun a stock Clipper. Only weapons which are really useful are mines and we don't even know if their special effects even work on Thargoids.

I don't think any deep space explorers are in any real danger TBH, despite some pretty big -ups in the past with engineers, Frontier just aren't that sadistic to deliberately endanger people who won't be back for months.

Anyway, that's my take on the situation. :)

Run or fight. People really should pick one or the other and build for it. Anything multi role in between makes both less likely to be successful.
 
Last edited:
Out in the black. 30,000 light-years from the nearest station. 6 months of exploration data. I see a hostile alien. Do I fight or do I run away?

Brave Sir Rory ran away.
[video=youtube;jYFefppqEtE]https://www.youtube.com/watch?v=jYFefppqEtE[/video]
 
A heavier defensive build on my existing cardboard explor'a'conda drops my range by about 5ly.
From 62/65 to 57/59
Adding minimal weapons drops it down another 2ly to 55/57

My Asp would lose only 2-3ly, from 51/55ly to 49/52 in a defensive build and another 1-2ly at 48/51 minimally armed

I think the impact of a beefier defensive build would be greater on smaller ships.

Honest question here... what is the purpose of those weapons? How do they aid in escaping, or what kind of ship do you envision engaging in combat with that you would otherwise choose not to run, or not be able to run from?
 
Honest question here... what is the purpose of those weapons? How do they aid in escaping, or what kind of ship do you envision engaging in combat with that you would otherwise choose not to run, or not be able to run from?
I wouldn't engage, so the weapons would be useless. But some would, and TBH, I might if I though I had a reasonable chance of winning the engagement.
I really just threw them on the defensive build to see how much it would affect jump range. I probably should have put in Mine launchers instead of pulse lasers.

Fixed. https://eddp.co/u/Tg4EHt34
That puts the 'conda at 56/58ly with mines, point defense faster thrusters and better shields.

It's likely that none of this will be effective against the Thargoids in any case, so this build is just an exercise in how much the added weight actually affects your jump range vs a range optimized build.
 
Last edited:
Simple, I don't like doing any "type" of game play half-heartedly.
When I explore, my ship is maxed for range,so I will run away.
When trading, I maximise cargo hold size,with some defences,I will run away.
When in combat, ship is set up for attack/defence, I will fight. (then when I die,I go exploring :D )
 
@ Major Klutz: Those are some pretty useful comparisons. Just one thing: in my opinion, better thrusters aren't very useful for Anacondas. It's not going to outrun anything, its ability to survive and escape is tied to tanking out damage until it can wake away. (Then there's also the mass lock factor.) The extra weight of the better thrusters on an Anaconda might instead be better spent on an HRP, perhaps a better shield (a stock modest +80 MJ will cost you +20T, while a stock +390 hull is +16T) or perhaps a fighter hangar. But these are just some minor optimizations.

Also, I played around with the modules I have a bit (so not theoretical "Extreme" or "Best" rolls on Coriolis), and decided to compare an Anaconda and a Cutter with roughly the same survivability: 900 MJ shields, 2000 hull armour, and a 5D fighter hangar. Of course, the Anaconda couldn't reach the Cutter's forward speed, but the difference was 80 m/s. With that, my Cutter can do 35.5 ly on a full 32T tank, while the Anaconda can do 44 ly on a full 16T tank. It's also worth to note that said Cutter would weigh a bit under 1,600T, while the Anaconda is just above 800T. I'd say that's really a testament to how much of a featherweight ship the Anaconda is compared to the others in its category.

Granted, that 44 ly might feel bad if you've gotten used to 50+ ly jump ranges, but looking at it objectively, that jump range will still get you almost anywhere. You can get to Ishum's Reach with it, and you can cross over to the Outer Arm Vacuus directly South without needing any FSD boosts. In my opinion, that's quite good for exploration - it'll get you anywhere except the extreme edges - and it's much more durable than a cardboard ship.
 
Last edited:
Thank you for the opinions, I know now...
I'll keep what I'm doing enjoying the exploration, if something happens... well, there is always the forum to talk about it.:D

See you in the black Cmdr's...
 
I just hope they issue some firmware update (avaliable at all stations) to prevent system shutdown when encounting them. then you can use whatever tactics you like. My "exploration" cobra mk3 with clean drive tuning and with a class PD can boost quite good and all of that with 32 LY range. not a best range I know, but quite good at running.
 
if we assume that our weapons are useless without any modification,
I think our shields will be aswell...
maybe they introduce a new damage category, not thermal, kinetic or explosive, but -who knows- biological ;)

I would be bugged if I carry max A-rated shields and a battery of boosters thousands of Lys,
just to see how they disappear in a flash in case of an attack ;)

So I'll stay with my DirtyDrives on a lightweight build :)
 
Nah, im not going to bother carrying weapons. Even if i would take guns, my exploration fitted ship with paper shields wouldnt stand against heavy artillery anyways.
Im seeing it like this, finally exploring might actually be... Dangerous. ;)
 
Been ready since last year.

The responses back then were lukewarm leaning towards not listening. One or two were listening or had the same idea.

Those explorers who still refuse to protect themselves, I had no sympathy for you then, and I have no sympathy for you now.

I know my views aren't going to make me many friends. Play the game the way you want to, of course.

The game is changing though - there will no doubt be new challenges ahead for explorers of all kinds, the more 'militaristic' like myself, and the more 'peaceful' ones. We don't yet know what these 'Goids are going to be like, and the little information we have is saying basically that we'll have some degree of choice in how we 'interact' with them. Time will tell.

'Goids will be a new challenge, but we already have an existing one, in the form of other CMDR's who are... well let's just say they don't have our best interests at heart. At least be prepared for the humans, who so far have proven to be far more brutish than any mere hyperdicting 'Goids have been.

Even though I've hardened my ships as much as I can tolerate, I doubt they'd survive hostile attack by unknown beings and their technology. You can only work with what's available and there are no guarantees, and even if the worst comes to the worst and my ship is obliterated out in the Void, well, there's some consolation in having tried to be prepared.

Peace out.
 
Back
Top Bottom