So out of interest, what other games have people managed to get it working in? Any driving sims for example? ie: How "accepted" is it by other software?
You simply need to make that whatever devices were plugged in when you first configured your custom controller setup are plugged in so, if you had a joystick, game controller and EDTracker, you need to make sure all three of these are connected again.Thanks for the reply Dan.
My eyes are older than me this morning, please tell me where to correct this number or do you mean just ensure they are plugged in.
You simply need to make that whatever devices were plugged in when you first configured your custom controller setup are plugged in so, if you had a joystick, game controller and EDTracker, you need to make sure all three of these are connected again.
the edtracker works in project carsSo out of interest, what other games have people managed to get it working in? Any driving sims for example? ie: How "accepted" is it by other software?
i just finished putting my tracker together (thanks Dan for the quick delivery of the pcb) and it seems i'v gotten ahead of myself here, instead of reading the instructions on flashing and programming to the end first, i flashed it with the main sketch without calibration. i "reflashed" it with the calibration sketch using the update tool twice now but i cant get the gui to recognize it, the screen stays white and i have at least five of the smaller windows saying "scan for ed tracker".
the tracker itself is lit up and the arduino flashes occasionally
if anyone could help me get it to work i'd be really glad
Did you get the sketches and UI from Github here https://github.com/pocketmoon/EDTracker2
Which UI are you using there are two in that distribution. One is slightly earlier and overcomes white screen problems that some people are having. Use the one in the UI221 directory. Worth a try. It sounds like the sketch has uploaded and is running correctly.
the edtracker works in project cars
compatibility list: http://edtracker.org.uk/index.php/using/game-support
it's no problem for the edtracker (as you can see in windows' game controller properties window) but i guess it would not make much sense in EDI wonder why ED doesn't support all 3 axis? Would be even more immersive if you could tilt your head etc. I assume it's no problem for EDTracker?
it's no problem for the edtracker (as you can see in windows' game controller properties window) but i guess it would not make much sense in ED![]()
I wonder why ED doesn't support all 3 axis? Would be even more immersive if you could tilt your head etc. I assume it's no problem for EDTracker?
My COM port seems to go up each time. I am up to COM8 now and getting a bit worried I might run out of them![]()
Did you ever resolve this issue or has it settled down ?
Mine is up to COM8 and for some reason I had to update USB drivers as my device wasn't listed in joy.cpl.
I'm leaving it plugged in as suggested by various posts.
EDtracker only operates the analogue (joystick) headlook mode which only has the two axis. This is where TrackIR differs. With game support it has a bit of move forward and back added in as well. Hopefully EDtracker will get that one day as well.