DIY Head Tracker For A Tenner

So out of interest, what other games have people managed to get it working in? Any driving sims for example? ie: How "accepted" is it by other software?
 
So out of interest, what other games have people managed to get it working in? Any driving sims for example? ie: How "accepted" is it by other software?

I saw a post somewhere that someone had got Eurotruck simulator 2 working with EDtracker quite successfully. Can't seem to find the posting now :(
 
Thanks for the reply Dan.
My eyes are older than me this morning, please tell me where to correct this number or do you mean just ensure they are plugged in.
You simply need to make that whatever devices were plugged in when you first configured your custom controller setup are plugged in so, if you had a joystick, game controller and EDTracker, you need to make sure all three of these are connected again.
 
You simply need to make that whatever devices were plugged in when you first configured your custom controller setup are plugged in so, if you had a joystick, game controller and EDTracker, you need to make sure all three of these are connected again.

Thanks for the reply.
I will start from scratch with all my devices plugged in and hope for the best :)
 
What is GlovePie? Alternative to opentrack or just different?

Same question different angle: what shell I delve into if I want to make EDTracker usable with anything, from cad to stuff like google earth, stellarium...... to *games*?
 
I have tried to get it to work in Arma but there are so many bind options for look in the game its hard to get it set up. Also Arma does not handle exponential mode well at all so I might have to try setting the tracker to direct.
 
i just finished putting my tracker together (thanks Dan for the quick delivery of the pcb) and it seems i'v gotten ahead of myself here, instead of reading the instructions on flashing and programming to the end first, i flashed it with the main sketch without calibration. i "reflashed" it with the calibration sketch using the update tool twice now but i cant get the gui to recognize it, the screen stays white and i have at least five of the smaller windows saying "scan for ed tracker".

the tracker itself is lit up and the arduino flashes occasionally

if anyone could help me get it to work i'd be really glad
 
It works in War Thunder with standard axis controller settings just like ED.

You can also play any TrackIR game with EDtracker with all three rotation axis using Opentrack and it's joystick input plugin. Unfortunately you have to use something like joystick curves to translate the ED native joystick data via vjoy to make it work.

For some reason ED trackers joystick data isn't directly compatible.
 
i just finished putting my tracker together (thanks Dan for the quick delivery of the pcb) and it seems i'v gotten ahead of myself here, instead of reading the instructions on flashing and programming to the end first, i flashed it with the main sketch without calibration. i "reflashed" it with the calibration sketch using the update tool twice now but i cant get the gui to recognize it, the screen stays white and i have at least five of the smaller windows saying "scan for ed tracker".

the tracker itself is lit up and the arduino flashes occasionally

if anyone could help me get it to work i'd be really glad

Did you get the sketches and UI from Github here https://github.com/pocketmoon/EDTracker2
Which UI are you using there are two in that distribution. One is slightly earlier and overcomes white screen problems that some people are having. Use the one in the UI221 directory. Worth a try. It sounds like the sketch has uploaded and is running correctly.
 
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My turn

So I have just ordered the components and am waiting eagerly to have a go at it. I used to use the TrackIR Pro but gave up on it for various reasons.
This will keep me busy whilst my son Minecrafts........ ;)
 
Did you get the sketches and UI from Github here https://github.com/pocketmoon/EDTracker2
Which UI are you using there are two in that distribution. One is slightly earlier and overcomes white screen problems that some people are having. Use the one in the UI221 directory. Worth a try. It sounds like the sketch has uploaded and is running correctly.

i was using the edtracker2 gui from edtracker.org, the one from github did the trick, now i just have to work out some drift issues:smilie:
 
I wonder why ED doesn't support all 3 axis? Would be even more immersive if you could tilt your head etc. I assume it's no problem for EDTracker?
it's no problem for the edtracker (as you can see in windows' game controller properties window) but i guess it would not make much sense in ED :p
 
it's no problem for the edtracker (as you can see in windows' game controller properties window) but i guess it would not make much sense in ED :p

For immersion it would make total sense surely. It all lulls/fools your brain into believing the screen = reality.

If you tilt your head over a little bit and nothing happens = breaks that illusion.

I bet ED via the the Oculus Rift supports it? For that very reason.
 
I wonder why ED doesn't support all 3 axis? Would be even more immersive if you could tilt your head etc. I assume it's no problem for EDTracker?

EDtracker only operates the analogue (joystick) headlook mode which only has the two axis. This is where TrackIR differs. With game support it has a bit of move forward and back added in as well. Hopefully EDtracker will get that one day as well.
 
My COM port seems to go up each time. I am up to COM8 now and getting a bit worried I might run out of them :eek:

Did you ever resolve this issue or has it settled down ?

Mine is up to COM8 and for some reason I had to update USB drivers as my device wasn't listed in joy.cpl.
I'm leaving it plugged in as suggested by various posts.
 
EDtracker only operates the analogue (joystick) headlook mode which only has the two axis. This is where TrackIR differs. With game support it has a bit of move forward and back added in as well. Hopefully EDtracker will get that one day as well.

Not quite true ;) EDTracker does 3 axes - it does rotation; it's just that ED only supports two. But you're right, it doesn't do translational movement (ie. sideways/upwards/forwards)...
 
exciting project

I've just sent the initial email to order 2 * pcb's from edtracker.org and I've ordered 2 kits from hobby components (1 with the 6050 and 1 with the 9150).

I can't wait to get the bits and give it a go.

The reason I ordered two is that I'm sure I'll mess one up ! But I'd like to at least try and make my own.

well done pocketmoon , brumster and dead fred (plus all the others) for bringing this together.

colour me excited :)
 
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