Would You Explore More if Return Was Easier?

I would explore more if two things happened:

One, give me a better navigational computer/galaxy map that can plot a course with some intelligence and that can handle about 10 times the current total range. Allow mid-course deviations without losing the original destination.

Two, give me something to do other than scanning systems that look like every other system I've scanned. Give me things to discover. Planets with alien ruins/ancient settlements. Unusual features within a system or on a planet. New minerals/ores. Something.

As it is right now, there is nothing out there to discover IMO. The only reason I did it the few times that I have is just to try it. And there is the money of course. If not for that, I wouldn't have bothered.
 
1000LY? That's like... 30 minutes?

Faster travel/return is not what exploration needs. There have been threads of 20+ pages with what exploration needs.

Z...

:D Exploration is different things to different people. To some of them racing somewhere is exploration, apparently... [haha]

The whole conversation and premise here is a little off. Maybe a bit of armchair exploration? ;)
 
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No?

I would if there was more meaning to it, though. I would if we had to chart areas due to the arrival of thargoids, or to find rare or important checmicals or traces for future medical research. Anything to actually give exploration meaning above seeing cool stuff.

But we don't. Then again, I am probably certifiable for this but am planning a passenger run in a Beluga. However that's more to gain exploration rank and make a ton of credits. Also this game has turned me into a bit of a masachist so I might as well embrace it.

I've seen a lot already. Some of it truely amazing. But it's not really enough. Yeah you can spend most of your in game time out in the black a a chunk of the community does. But really there isn't a lot of reason to - and to encourage a lot more players out, there needs to be a a ton more player agency to it.

Appealing to the hip pocket, will only get you so far. And the return is already much better. It's not the credits that stops people though. It's the reasons for exploration and the things to do for exploration. They don't exist. And probably should. Passengers are a start, but that's as much using credits to lure commanders out into the black, as anything else.

Giving us reasons to go out. To hunt for, or locate, or research or genuinely discover. That's the key to engaging more people to do more out in the black.
 
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I'd explore more if there was any actual content added to exploration. Currently the only different thing you can do is jump, scoop, scan, repeat. There are pretty much no interesting events in deep space, no actual danger to outsmart, it's all rather dull. Sure you can go land on a surface and SRV, but ultimately even that can be done in the bubble, in fact you find more POIs and things to do if you are in the bubble.

Ideally I'd like to see something more interesting, give explorers a reason to bring weapons and armor, plasma slug could be useful here then. Perhaps let a long term exploration ship repair and resupply itself using a carried mining laser as well, which would give mining a secondary purpose. There was a thread that proposed these ideas before and others, exploration could use some purpose. As it stands now it's just very boring and uninteresting.
 
I'd explore more if the game play was more interesting.
Junk, Honk, Point at an object, repeat is boring.
It's barely game play.
I know mobile games with more depth.
There's also not much to discover.
The manually added stuff RE aliens isn't something you'll just stumble on, it's more of a breadcrumb trail left by the Devs.
 
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I'm going use a word here that I'm sure bugs some, and that is, "true" explorer. A "true" explorer doesn't mind the return trip. A "true" explorer is out in the deep black for one reason only, to be where nobody else has gone before, to see things nobody has seen and to experience what Buzz Aldrin called, "Magnificent Desolation."

For a true explorer, it isn't about the money either. That is but a small bonus in our eyes. And yes, while systems do become similar at times, it's those stunning surprise systems that are what we are truly on the search for, the systems that can, perhaps, only be churned out by visiting some of the more procedural parts of the galaxy.

Now of course exploration can be greatly added to, as right now it's in a barebones state but to say there is nothing there for us isn't quite accurate. For one, it's not just about going to a system, picking out the best looking planets and scanning then moving on. Some of the best moments I've had are when you drop down on some of those interesting looking and even uninteresting worlds and just drive around the landscapes. Some of the vistas you come across are mindblowing.

On top of that FDev have put in some great work on things such as Geysers and Fumaroles. This alone can be worth those long trips. At first Volcanism was a tough nut to crack and with our limited tools it can still be time consuming, but just look to the forums. We "geologists" have been hard at work cataloging these sites across the galaxy and in that time have picked up some awesome tricks to make finding your own much more easier. There are still some planets that are tough to crack but once you do unlock those secrets man can they be awesome.

Now, to the other types of explorers I do understand by what you mean when you want a quicker way of returning, or someplace out in the deep to sell your data, welp, we now have asteroid bases in some of the regions of deep space. They will help in selling your data and getting you to a sort of save point while on your adventures. If you worrie is mainly the return trip, then perhaps it's best to just stick to within 1,000 LY of SOL. This is still enough range to get you out to some spectacular places. Now, if you only goal is to get your name on unknown systems, well then you are going to have to put in that extra effort.

Exploration is not supposed to be easy. It harkens back to the old days where around every corner could be danger. For me, it is by far the most dangers career choice out there, not in terms of combat but in the fact that a single misstep can take away days, weeks, months and even years of your hard work and leave you with nothing to show for it. Not only data and credit dangers exists but black holes, white dwarfs, neutron stars. All of these can turn a decent trip in to a hellish ride.

Do we need more, Yes! I'd love to see old ruins, that don't tie to a story but are just there for flavor, perhaps more interesting types of wrecks the further out you go. The best thing is that this is just the beginning, once we start opening up other worlds Exploration will truly begin to blossom. Exploration isn't necessarily about doing something, it's about finding something and taking in the beauty of it all. Would I like more and better scanners yes, but not having that doesn't take away from the beauty of the worlds I discover. Besides, you can always make up your own gameplay. You have an SRV, find a nice looking canyon and race around in it. See how far you can jump, how fast you can go. You come to a geyser field, well, jump on top of one of those and see how far it shoots you into the air. If you own an SLF, well, finding a juicy looking canyon to zoom through is always a great time.

Let me ask you, have you seen radioactive green gas giants, have you been to a volcanic site, with such a big universe out there there is possibly plenty still left to find for those willing to search and that is what exploring is all about. It's not always going to be a blast, there are going to be long times of nothingness but that is the price an explorer pays because the rewards in the end can be more than anything you could have asked for. Let alone the knowledge that nobody else may come that way again....it's beautiful.

To keep things exciting I now only fly with 1 filter and that is the filter for unvisited stars, this makes sure that everywhere I go is someplace new for me, someplace I've never see, using that method there really isn't a return journey for me, the return is really just a new journey home. If that makes sense. Anyways. Sometimes you have to make your own gameplay but there is fun to be had out there. Improvements needs, YES. but that's a story for a whole different thread.



Great screenies, thanks for sharing.

CMIV
 
I love every "explorer" in here's response. Jump Honk, scan repeat is not gameplay, or the best, give us something we have to take weapons out exploring for. Seriously, first, nobody says you have to just constantly jump scan and repeat. Of course if that is all your are doing then of course it's going to get boring. Instead, enjoy the sights of the galaxy jump a couple of systems then explore that system. When you stop looking at it like a chore and just something to get through to see what planets are out there it's not that bad.

Though those going out for just credits, of course it's goings to be nothing but boredom, after all you aren't truly out there to explore you'd rather make money so that is what drives you, not the beauty that lies out there.

As for needing more things to shoot at, get out of here with that nonsense. Most of us explorer go out into the deep to get away from that pew pew crap. If you want combat stick to the bubble and populated areas. As for danger, of course there is danger out there, white dwarfs, neutron star, black holes, High G worlds, and on the surface, you can see beautiful vistas and awesome geological sites. There is stuff out there for those who want to actually explore for those who want to make credits, just stick to passenger missions. While not truly exploration it will lead you to some good sights and give you some nice money, leave the real exploration to the big boys. Haha.
 
I love every "explorer" in here's response. Jump Honk, scan repeat is not gameplay, or the best, give us something we have to take weapons out exploring for. Seriously, first, nobody says you have to just constantly jump scan and repeat. Of course if that is all your are doing then of course it's going to get boring. Instead, enjoy the sights of the galaxy jump a couple of systems then explore that system. When you stop looking at it like a chore and just something to get through to see what planets are out there it's not that bad.

Though those going out for just credits, of course it's goings to be nothing but boredom, after all you aren't truly out there to explore you'd rather make money so that is what drives you, not the beauty that lies out there.

As for needing more things to shoot at, get out of here with that nonsense. Most of us explorer go out into the deep to get away from that pew pew crap. If you want combat stick to the bubble and populated areas. As for danger, of course there is danger out there, white dwarfs, neutron star, black holes, High G worlds, and on the surface, you can see beautiful vistas and awesome geological sites. There is stuff out there for those who want to actually explore for those who want to make credits, just stick to passenger missions. While not truly exploration it will lead you to some good sights and give you some nice money, leave the real exploration to the big boys. Haha.

What sights? The skyboxes are nice, but they aren't alone worth the multi-hour journey. The planets are RNG generated, and in the past the more zany yet interesting bugged planets were patched out. SRV activity is more meaningful and active in bubble systems because you actually get POIs there.

Also those dwarfs, black holes, etc. are not danger, anyone who has half a brain and keeps their thruster down after jumping and properly built their ship to not run hot will never have any issue. There are few geological sites, some caverns would be awesome but they aren't in and the only planned caves are going to be limited qty 'barnacle' style sites as far as we know.

I don't see why you are opposed to a request for more content and gameplay, geysers were a nice start but more would be appreciated. Implement some mining to resupply, and some occasional gameplay of any sort to the journey. I'd rather see about pushing for some more gameplay rather than pretending that exploration as it stands is complete, cause it's not.
 
Exploration is a journey, for me, not a destination. So no. In fact, if there was some shortening of the journey (removing all the little things along the way), I'd not bother to explore.

Going 1,000 LY is almost nothing. I sometimes cover that distance inside the bubble during an hour play session. Still, after crossing the galaxy twice, most of my planetary exploring is now done at destinations less than 10LY away. There are so many cool planet surfaces to discover, just a single jump away, I'll never see them all.
 
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I'm two thirds the on way back from a trip the Outer Rim ATM (40,000 LY round trip and probably 100 hours with scans and planetary landings) and still think FD has got it right - the galaxy is big, feels big and takes a long time to traverse. But I would like there to be more to random stuff to find and agree that the rewards should increase the further out players go.
 
I'm two thirds the on way back from a trip the Outer Rim ATM (40,000 LY round trip and probably 100 hours with scans and planetary landings) and still think FD has got it right - the galaxy is big, feels big and takes a long time to traverse. But I would like there to be more to random stuff to find and agree that the rewards should increase the further out players go.

The size and scale is good, it just feels empty and lacking in things to do. Unique deep space POIs and events, alongside perhaps a refined synthesis system for deep space repair work or utility/ammo restock system tied to scavenged or collected local resources. This could even be tied in with new modules, I'm sure the fuel rats would love a module that lets them also repair someone's internal modules, maybe even the hull to say 80% or so.
 
I in no way think exploration is anywhere near complete but what we have isn't bad at all. You get the same random POI's over and over and over. At least out in the black those POI's don't become annoying because they are so far and few between. Yes, we are all smart about the blacks, ETC, but they are still dangerous and jumping into a system smashed between 3 or 4 stars and having to make a quick escape can get crazy. As for a few geological sites, there are an infinite amount out there, some just take some time to find. We still have organic sites that haven't been discovered and I'm sure more.

Again, I'm not opposed to new content I'd love to have some new stuff, but not new stuff that involves PEW PEW, and nothing that tries to shorten what should take some time, you aren't traversing a planet or state, or a country, you are travelling across the galaxy, it's going to take time.

Again my complaint is to those who think exploring is just honk, scan, repeat. Or that it needs more comat. That is not exploring, if you are just honk, scanning and repeating you aren't really out for exploration but most likely just for the credits so of course you'll get bored quickly.
 
The size and scale is good, it just feels empty and lacking in things to do. Unique deep space POIs and events, alongside perhaps a refined synthesis system for deep space repair work or utility/ammo restock system tied to scavenged or collected local resources. This could even be tied in with new modules, I'm sure the fuel rats would love a module that lets them also repair someone's internal modules, maybe even the hull to say 80% or so.


Doesn't the AFMS(?) fill that role of repair internal modules. Won't repair hull but will repair everything else. Luckily with the new focus on core gameplay coming up we will get these interesting deep space POI and new modules but again, hopefully nothing that tries to bring more combat to deep exploration and hopefully nothing like a super duper quick jump button for those who don't want the journey. Basically for those complaining about the travel time, suck it up, it's exploration. In the real world exploration would be even ten times more boring with no guarantee of "proper gameplay," either.
 
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Doesn't the AFMS(?) fill that role of repair internal modules. Won't repair hull but will repair everything else. Luckily with the new focus on core gameplay coming up we will get these interesting deep space POI and new modules but again, hopefully nothing that tries to bring more combat to deep exploration and hopefully nothing like a super duper quick jump button for those who don't want the journey. Basically for those complaining about the travel time, suck it up, it's exploration. In the real world exploration would be even ten times more boring with no guarantee of "proper gameplay," either.

Thread is about how FSD range effects exploration desire. If you have engineered your FSD drive for longer jumps than you have already admitted to yourself that longer jumps ere desirable aspect of the game. Whether or not you use those for expiration is different. Even with the ships you have without engineering commanders seem to select the longest jump range available when exploring.

It's a video game, there's no reason to suck it up if all someone has to do is change something like engineering for example. Instead people who don't explore still won't explorer and expiration will be ignored again.

Some of the responses seem to indicate people think that longer jump ranges mean they must jump longer ranges. You can still do whatever you like.
 
I in no way think exploration is anywhere near complete but what we have isn't bad at all. You get the same random POI's over and over and over. At least out in the black those POI's don't become annoying because they are so far and few between. Yes, we are all smart about the blacks, ETC, but they are still dangerous and jumping into a system smashed between 3 or 4 stars and having to make a quick escape can get crazy. As for a few geological sites, there are an infinite amount out there, some just take some time to find. We still have organic sites that haven't been discovered and I'm sure more.

Again, I'm not opposed to new content I'd love to have some new stuff, but not new stuff that involves PEW PEW, and nothing that tries to shorten what should take some time, you aren't traversing a planet or state, or a country, you are travelling across the galaxy, it's going to take time.

Again my complaint is to those who think exploring is just honk, scan, repeat. Or that it needs more comat. That is not exploring, if you are just honk, scanning and repeating you aren't really out for exploration but most likely just for the credits so of course you'll get bored quickly.

Your mistake is being condescending and assuming I and others with concerns care about credits, we don't. No one explores for credits, there are better ways to make money. The complaint is that gameplay is lacking, there is no unique content out in deep space, in fact the POIs are fewer and limited out there. Unique deep space content and events would be interesting, perhaps a POI that has unusual activity you trace from the sky and surface, and the end result is a little blurb on an unusual aspect of the planet, could even tie that in with passengers that might want you to do this for a bonus. Combat was a suggestion, perhaps optional and in upcoming Thargoid space, so you wouldn't have to concern yourself if you stayed out of their territory, but at the same time there could be pockets of Thargoid space that present unique challenges and rewards. Tie that in with a new repair system, like the one in the first tutorial mission, and you start getting interesting gameplay.

But of course I'm just after the credits and not a real explorer, its not like my and others are upset because we want a more engaging exploration system, that CERTAINLY can't be it.
 
Doesn't the AFMS(?) fill that role of repair internal modules. Won't repair hull but will repair everything else. Luckily with the new focus on core gameplay coming up we will get these interesting deep space POI and new modules but again, hopefully nothing that tries to bring more combat to deep exploration and hopefully nothing like a super duper quick jump button for those who don't want the journey. Basically for those complaining about the travel time, suck it up, it's exploration. In the real world exploration would be even ten times more boring with no guarantee of "proper gameplay," either.

AMFUs would be the limited repair kit, I'm talking about one that perhaps uses metals to repair or resupply everything, and hull to 75-95 depending on the quality of the module. Could even have it limpet capable to repair others, like a fuel rat service. Tie that in maybe with a credit transaction system with set value ranges, so you could order a repair from a player at cost. Could even fix canopy that way.
 
There are plenty who explore for credits, and if not explore the use passenger missions and claim that is exploring. What I was getting at was that if you are just honking and scanning and moving on you aren't exploring. As for engineering for longer range, yes some places require a little bit longer range but you are not going from 15LY to 600 LY with engineering. Besides, you can always synthesize and neutron jump to get your range you are looking for.

And I think suck it up is perfect when it comes to exploration. Again, you are travelling the galaxy, a large galaxy and it takes time to get somewhere and back. Throwing out a bunch of FSD with plus 500 Range just brings that sense of scale down and ruins what exploration should feel like.

Content, of course I want more content but again I don't want combat focused on Pew Pew in my exploration. Back to my suck it up though, if you want to start a career in exploration then you have to deal with the fact that you are travelling a majority of the time, if that is not okay with you or you all the sudden wish for some faster way to return then just don't be an explorer, you obviously aren't cut out for it. Passenger missions are more your style, you can feel like you are "exploring" and get some good credits and not have to travel very far.

I'm glad the POI's are few and far between, especially right now when it's always the same POI's popping up in populated areas. As for your unique deep space content. That is a hard one to figure out, if it occurs too much then they aren't unique anymore, if they are too rare, then people complain of lack of content or how hard it is to find. A balance needs to be made yes.

And one more time, my complain is to the crowds that say exploration is only Honk, Scan, Repeat or just want faster travel times. I can cave in to say that we need better scanner, and different types. However, if all you can think of when thinking of exploring is just honk, scan, repeat, or this takes too long or we need bigger drives then you really aren't understanding what exploration is all about.
 
It would make no difference to me if my jump range was 1 light year or 100 light years or even 1000 light years.

I don't go exploring not because of the time involved - I play Elite to waste time.

I don't go exploring for two big reasons:

1. Course Plotting Sucks
The 1,000 Ly plotting range is miserable. Having to plot a 1,000 Ly course, then wait until you arrive to plot another, and then rinse and repeat to actually make a long range trip is just pure crap.
Now I realize this limit was likely conceived as a means of combating extremely long route plotting times in the galaxy map - it would be equally annoying to have to wait 20-30 minutes or more for a route to be calculated as well. But there has to be a workable solution - like perhaps being able to plot from a selected location to another location, rather than from just the location you're currently at, so that a series of bookmarks can be placed from point-of-origin to destination before starting a trip.

2. Exploration has less content than any other occupation.
I get that space is largely a great void, that sentient alien life is probably an extreme rarity, but the sheer volume of "nothing out there" to see or do is beyond staggering. We have one dead alien race, one potentially hostile alien race, and that's pretty much it. Sure, it's neat to find an earth-like world far out in the black. It would be even better if we could land on it, but we can't. We can only land on dead, airless worlds, and even then what we can do there is so limited. Shoot rocks. Maybe find some long-lost cargo or wreckage, but out past the bubble the odds of this is as close to zero as it gets.
 
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