Just wanted to get an idea as to what's more popular. Mouse X-axis: Roll or yaw?

  • Thread starter Deleted member 110222
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Yaw for me, roll is assigned to my "A" and "D" keys.

This was the first thing I rebound when I first started Elite Dangerous. Roll on A/D is so much better for me. Maintains parity with FPS games where you're using the mouse to look around, rather than leaning around corners ;)
 
I have Roll on mouse X-axis, yaw on A&D. That's how I learned it, that's how I'm keeping it.

This was the first thing I rebound when I first started Elite Dangerous. Roll on A/D is so much better for me. Maintains parity with FPS games where you're using the mouse to look around, rather than leaning around corners ;)

You didn't rebind "Eject all cargo" first?
 
I got used of the Default roll quite rapidly, so it stayed like that. Also, it is more similar controls in a real plane, where pitch and roll are bound to one device, the stick (mouse), and yaw to another device, the foot pedal (A/D). So it makes more sense. And I can steer the whole ship faster, even one-handedly.
 
Yaw obviously.
I do not know who was that bright guy who came up with the idea to make roll as default bind to mouse X-axis. Hopefully he was fired soon after that and never found another job in gaming industry. Such people must be blacklisted.

I bound roll to Q\E. WSAD is for strafing up\down\left\right, Z to thrust forward, C to thrust backward, X kills the thrust, LCTRL\LSHIFT control throttle, TAB is boost.
 
Roll and pitch on mouse.

Maybe it comes from that being what the stick does on all RL aircraft? The point made above that yaw is such a slow movement in all ED ships (certainly all that I've flown) is a good one.

If you put yaw on the mouse, you'll hardly use it, it's much faster to roll and pitch to align your ship. I'd rather do all that on the mouse.

Edit: I'm frankly amazed that anyone would put yaw on the mouse (effectively putting yaw on joystick x-axis). It's surprising to me to see how many people have. At the very least, having the mouse (or joystick) doing roll+pitch make flying in ED feel far more like flying real aircraft.
 
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Roll and pitch on mouse.

Maybe it comes from that being what the stick does on all RL aircraft? The point made above that yaw is such a slow movement in all ED ships (certainly all that I've flown) is a good one.

If you put yaw on the mouse, you'll hardly use it, it's much faster to roll and pitch to align your ship. I'd rather do all that on the mouse.

Edit: I'm frankly amazed that anyone would put yaw on the mouse (effectively putting yaw on joystick x-axis). It's surprising to me to see how many people have. At the very least, having the mouse (or joystick) doing roll+pitch make flying in ED feel far more like flying real aircraft.

You hardly need roll in combat. Precise yaw control, however, is quite important.
 

Deleted member 110222

D
I have tried using yaw on X-axis, however, I just can't hack it.

Suppose it's the amount of time I've spent playing airplane games. Not having roll on the X-axis just feels... Wrong.

I'm not going to deny that yaw on the X-axis might be more accurate and beneficial in this game.

However, from a personal perspective, I much prefer yaw on the Q/E keys, or now with my shiny new Razer Mamba, the tilt keys on the scroll wheel.
 
I think if you want to try FA Off you might struggle with controlling roll if they are assigned to keyboard where the digital inputs can be overly harsh; this is less of an issue on the yaw axis.
 
How do you match the spin of a Coriolis (when approaching the toast rack) if roll was bound to your keyboard?

It is very easy, just single key tap(s) will correct the angle when necessary. I never had any problem to fit into the slot with a big ship, using pitch+yaw on mouse, roll on keyboard.
 
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