Just wanted to get an idea as to what's more popular. Mouse X-axis: Roll or yaw?

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How do you match the spin of a Coriolis (when approaching the toast rack) if roll was bound to your keyboard?

With brief repeated taps. Doesn't perfectly match the rotation but it is more than good enough, never had an issue docking.

Pitch and roll just doesn't make sense on the mouse for me, always ways pitch and yaw on other space/flying games. If I fly with a joystick it is of course bound to pitch and roll.

(On a similar note, I also rebound strafe up and down which obviously belongs on space and ctrl...)
 
I use Roll+Pitch on mouse and yaw on keyboard. However when using the free cam I have to use Yaw+Pitch on mouse and roll on keyboard because roll is inverted on the mouse in free cam!!! No one has yet to explain to me how to fix this. I move the mouse to the right and the free cam rolls to the left and moving the mouse to the left the free cam rolls to right. It literally gives me motion sickness.
 
I use Roll+Pitch on mouse and yaw on keyboard. However when using the free cam I have to use Yaw+Pitch on mouse and roll on keyboard because roll is inverted on the mouse in free cam!!! No one has yet to explain to me how to fix this. I move the mouse to the right and the free cam rolls to the left and moving the mouse to the left the free cam rolls to right. It literally gives me motion sickness.

Oh yes, that inverted roll in the camera suite drives me nuts... and no option to un-invert it. Must go and make a bug report while I remember.

EDIT - sorry to drift off topic, but there's an existing bug report here to add your comments to:
https://forums.frontier.co.uk/showt...osite-way-that-I-move-my-mouse?highlight=roll
 
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For me is the mouse also Yaw. Roll is bound to 'A' and 'D' just like many others.
Sometimes i just wish i would have an Hotas so that i don't roll instant with full speed :D
 
I put away my mouse and put a T16000M in it's place, works much better. :D

I am about to do that hopefully soon as I will never ever go saitek again.

but for now it's yaw on the mouse. It is way easier to keep a target in the cross-hairs, and rolling with A D is good enough. Also having W S for up and down helps a lot with making the ship pitch faster and touching down on a landing pad.
 
I always hated it when space games used the mouse like an FPS - i.e. pitch+yaw and you have to keep moving the mouse just to keep your ship rotating, so that a 180° turn meant move mouse as far as possible, lift mouse and move it back, move mouse again etc.

So I was very please when ED had right from the start absolute mouse mode. And since the flight model is designed for roll+yaw, that's what I used on the mouse, too. What I use WASD for is thrust up/left/down/right.
 
I rebound yaw on the mouse. Maybe i'm just too used to FPS games, but I just couldn't fly properly with Roll on the mouse.
I also find that when I need to make tiny aiming adjustments, I need to pitch and yaw, not necessarily roll.

As keyboard buttons are either 0 or 100%, I think it's easier to adjust my aim with the mouse since you can move the mouse more or less to adjust the speed you want to pitch or yaw at.
 
Roll on A+D, yaw on mouse for me. Freelancer was my most recent space game before ED and when I first got in, I didn't know what was up with roll on mouse. Was very glad to find the option to change it. Besides, I'm used to that from fps games. I've been thinking about checking out roll on mouse again, just haven't gotten around to it.
 
I use pitch and yaw on mouse, like it was in the previous games, and use Q & E for roll, with A & D, W & S for linear thrust. Same mapping i use in FFED3D.

The nerfed yaw in ED - together with the infernal "space speed limits" - mean i mostly play FFE tho, as coming back to the same controls on ED is like driving a Sinclair C5 after being used to a Ferrari... :(
 
My first rebind was to make Q+E roll and Mouse yaw with A and D thrust left/right. That way, mouse fully controls where you "look", just like in any fps. Standard W,A,S,D adjust how fast your going in any direction, making it in-line with other games. And Q+E give you precise control of your roll independent of mouse which makes certain maneuvers (like aligning with a docking slot) much easier.

Basically, as close to 'standard' controls from other games as possible.
 
This sums it up for me. Anything that works for you is all good, but the feel of pitch+roll on the axes is essential for me to feel like I'm flying rather than just looking.

I played flight sims a lot, and I mean a lot. Aces High, Il-2, various MS flight sims, etc.
What I found out with ED that I had to throw all those reflexes out the window to get real comfortable with the FM in this game.
 
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I use roll because the mouse is like the "stick" of an airplane. If you want to try jacked up flight controls, try flying a helicopter in any of the GTA games.
 
When i was young playing elite taught me to use s x and a. Later i played years of FPS games using s x as back/forward and a as jump with left ctrl and left alt as strafe keys. Now im playing elite again with that same setup a to fire s x up/down and the roll on the left ctrl and alt keys leaving my other hand free to run the up down left right thrusters on the arrow keys. Wiring those keys into my young brain has given me a massive advantage at games like counterstrike over the years. I tryed to play this game with a mouse and with a joypad and it just wasnt happening and i didnt feel inclined to shell out for a serious joystick, but i still rememer how to fly the old way :)
 
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