DIY Head Tracker For A Tenner

I've just sent the initial email to order 2 * pcb's from edtracker.org and I've ordered 2 kits from hobby components (1 with the 6050 and 1 with the 9150).

I can't wait to get the bits and give it a go.

I did the same and it turned out to be a good move. I had the chance to use the 2nd pcb for the first EDTracker while using Dan's one for the 2nd device. Dunno why you ordered the 9150 tho, I guess you can't use it right now with the arduino sketches available v0v

In any case..... proud of this ugly thing :)

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It's the one I'm using at the moment even if the one with the official pcb looks like 3000 years in the future compared to this but it needs a box or some sort of workaround to be mounted on my headset
 
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I wonder why ED doesn't support all 3 axis? Would be even more immersive if you could tilt your head etc. I assume it's no problem for EDTracker?

The hardware used by ED Tracker is the same as the hardware used by Hatir (a plugin for facetracknoir/opentrack) and will fully emulate a TrackIR. Remember though that a IMU such as the MPU-6050 or MPU-9150 can't be used for positional tracking!
 
I did the same and it turned out to be a good move. I had the chance to use the 2nd pcb for the first EDTracker while using Dan's one for the 2nd device. Dunno why you ordered the 9150 tho, I guess you can't use it right now with the arduino sketches available v0v
I could be wrong but from what I read on edtracker.org.uk the 9150 will work the same as 6050 atm, without the magnetometer being used but if they do get the magnetometer working I'm hoping I'll just need to update the firmware / software ?
 
I could be wrong but from what I read on edtracker.org.uk the 9150 will work the same as 6050 atm, without the magnetometer being used but if they do get the magnetometer working I'm hoping I'll just need to update the firmware / software ?

Since I just read the disclaimer on the hobbycomp page.... I could be more wrong than you :)
 
i was hoping to get it to work with war thunder but it doesnt seem to work at all. has anyone ever tried it with war thunder?
 
It shouldn't be a problem. Have you toggled the "Autodetect axis" while assigning the button? That's all I did, that and moving my head afterwards :D
 
So you toggled the autodetect and it did nothing? :(

In my case they turned out to be axis 11 and 12 but I use an hotas so all the previous ones were already taken I guess.
 
You can use 3DOF but it's a bit convoluted. You need to get the data from EDTracker into opentracks joystick input plugin. But ED's axis range is too big or something so it doesn't work directly.

So what you have to do is use joystick curves utility to read EDtrackers data. Enable preserve axis range. Then joystick curves outputs to Vjoy which the opentrack joystick plugin does recognize. Then you can use EDtracker with 3DOF in any TrackIR compatible game.

In time there will probably be native support for EDtracker, or someone might make the Edtracker range more directly compatible. One of the opentrack devs said he might eventually do it.

I have the config/ini files for joystick curves and opentrack that will let you use EDtracker with 3DOF here.

A more direct solution would be much better and more efficient than this convoluted solution of course.
 
It works in War Thunder with standard axis controller settings just like ED.

You can also play any TrackIR game with EDtracker with all three rotation axis using Opentrack and it's joystick input plugin. Unfortunately you have to use something like joystick curves to translate the ED native joystick data via vjoy to make it work.

For some reason ED trackers joystick data isn't directly compatible.

So that needs added here then? - http://edtracker.org.uk/index.php/using/game-support
 
there must be a button assigned to "toggle view-something" which enables head movement. If not, assign it.

ok it does look like it depends on wether you are using mouse aim or not, using the simplified control scheme or higher does allow you to use the ed tracker for view controls. which does makes sense as you are already controlling the camera with your mouse in mouse aim

i also tried steering the plane with the 3 axis of the tracker and it worked but you need to work on the sensibility or something so you get more plane movement for less head turning
 
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