FDev, you just upset a *lot* of people.

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verminstar

Banned
From what I'm gathering so far, the manner in which you've conducted your exploit punishment have been nothing less than extremely clumsy. Instead of only removing the rolls which were exploited, you've also elected to remove anything that might have been a legitimate roll. What you're literally telling us is "We know you cheated, but since we can't tell which module you cheated to upgrade, we're taking this sledgehammer to everything we think might have been exploited." I'm seeing a lot of people having lost their legitimately upgraded modules... and some performed the exploit once out of curiosity.

You're losing players pulling this stuff, guys. It's bad enough you guys took said sledgehammer to anything that looked suspicious, but according to reddit posts some people still have their exploited modules.

I'm really glad I didn't let my curiosity get the better of me... I probably would have had my FAS wiped from existence if I had from ONE module.

[EDIT] Since some people would rather not actually read the thread and see that I attempted to clarify, I might as well add this in. I jumped the gun and posted this believing that any roll viewed as "suspect" would be targeted. I didn't spend a month dedicated to engineering my FAS in all aspects to have it dedicated over a false positive, you know. But obviously as more information has come out it seems FDev have a way of actually tracking these things, so... I tried admitting to the mistake, but nobody's actually READING the thread.

Y'all really like to resort to immediate derision and vitriol to any opinion you don't like though, do you? What a nice bunch you are. :p

In fairness, I read the edit...sorry but I stand by every word I wrote even after the edit. I still stand by the part where I think they got off too lightly, and if the game loses a few because they cant handle the consequences of their actions, then its no great loss to the game afaic ^
 
It all depends on whether or not it is possible to detect deliberate pulling the plug.


Last time I've heard that they where working on a solution for this.

Karma system, that remembers how many times you've CLoged and if you did this to frequently you would be penalised.
 
Hi there,

Actually it's not even 3 per faction.

After you already have 3 (or more) of a restricted mission type, you won't see any more when you refresh the mission board menu screen.

You can accept any that you can see.

This is working exactly as was designed, but may well be revisited in the future.

Thanks,
Dom

Many thanks for the clarification, Dom, much obliged.
 
Bit late to this party thanks to real life, But.......

Tee hehehehehehheeee.... Box of Kleenex Tissue's needed lil cheaters?
 
Although the OP is probably right as to the reason Frontier did it this way, it's also good to keep in mind that merely removing the compromised rolls would have been only restoring the status quo. When someone breaks the rules, you don't want to just redress the balance, you also need to mete out punishment, beyond just taking away what was obtained illegitimately.

As for damage to Frontier's customer base, it's a lot more hurtful for a game to have a reputation of allowing rampant cheating than to lose a few cheaters.
 
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Hi there,

Actually it's not even 3 per faction.

After you already have 3 (or more) of a restricted mission type, you won't see any more when you refresh the mission board menu screen.

You can accept any that you can see.

This is working exactly as was designed, but may well be revisited in the future.

Thanks,
Dom

So what does a message mean that i cannot take more missions of this type. In that case the mission i cannot take (e.g. boom deliver biowaste) is showing up.
 
Loosing players - Despite your EDIT I have to talk about this. Have you not considered the damage that the cheaters did to the games player base? PvP players always complain they have no-one to fight... Not surprising is it when you cheat just to gank - Harsh? Not really considering the one sided seal clubbing that takes place.
.
That's something anybody who successfully runs online games for a prolonged period of time knows: ban a cheater/exploiter and you loose one customer. Do not ban them and you loose many customers.
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So from a purely economical point of view, the banhammer is a lucrative tool. (Primary example: Blizzard. They since over a decade follow the rule that anybody who cheats or exploits is banned. And if your Blizzard account is banned, you loose more than one game. They are doing perfectly well that way. )
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That being said, FD might actually this time have found a middleway, which allows them to get rid of all exploited stuff with possibly loosing some of the exploiters, but not even all of them, so they in terms of business, they might even have done a little better than by just swinging the banhammer.
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From what I'm gathering so far, the manner in which you've conducted your exploit punishment have been nothing less than extremely clumsy. Instead of only removing the rolls which were exploited, you've also elected to remove anything that might have been a legitimate roll. What you're literally telling us is "We know you cheated, but since we can't tell which module you cheated to upgrade, we're taking this sledgehammer to everything we think might have been exploited." I'm seeing a lot of people having lost their legitimately upgraded modules... and some performed the exploit once out of curiosity.

You're losing players pulling this stuff, guys. It's bad enough you guys took said sledgehammer to anything that looked suspicious, but according to reddit posts some people still have their exploited modules.

I'm really glad I didn't let my curiosity get the better of me... I probably would have had my FAS wiped from existence if I had from ONE module.

[EDIT] Since some people would rather not actually read the thread and see that I attempted to clarify, I might as well add this in. I jumped the gun and posted this believing that any roll viewed as "suspect" would be targeted. I didn't spend a month dedicated to engineering my FAS in all aspects to have it dedicated over a false positive, you know. But obviously as more information has come out it seems FDev have a way of actually tracking these things, so... I tried admitting to the mistake, but nobody's actually READING the thread.

Y'all really like to resort to immediate derision and vitriol to any opinion you don't like though, do you? What a nice bunch you are. :p

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Sorry, there is nothing else coming to my mind than this when reading your post :D

"Sorry for robbing the Bank. I'll just pay back the money i have stolen and than all is good, huh? No? Why?"
 
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Hi there,

Actually it's not even 3 per faction.

After you already have 3 (or more) of a restricted mission type, you won't see any more when you refresh the mission board menu screen.

You can accept any that you can see.

This is working exactly as was designed, but may well be revisited in the future.

Thanks,
Dom

Well it'd be nice if each scan job had its very own procedural generated facility.....so that you have to scan 3 times, at 3 separate locations, even if the scan jobs are all on the same planet.
 
Last time I've heard that they where working on a solution for this.

Karma system, that remembers how many times you've CLoged and if you did this to frequently you would be penalised.

Shame if you really do have a problem with your Internet then. I certainly did until Fibre reached the village.
 
Hi there,

Actually it's not even 3 per faction.

After you already have 3 (or more) of a restricted mission type, you won't see any more when you refresh the mission board menu screen.

You can accept any that you can see.

This is working exactly as was designed, but may well be revisited in the future.

Thanks,
Dom

Exactly how I saw it working. Thank you for confirmation.
 
Don't worry, this will hit them in the wallets for sure. They don't do anything about combat loggers. They don't do anything about people who used cheats in open play PvP (I still see people in open I know 100% used to use shield hacks) but people use an exploit to lessen the garbage engineer grind and they finally decide this is the time to take a stand?

Just about everyone I have talked to is walking away from the game now. This will hurt everyone, including the non-PvP crowd.

Enjoy the emptiness of open play because a large portion of the players who frequent open are quitting.

So basically you moan when they do nothing about cheats, but then when they start doing something about cheats, it's quitting time?

How many modules did you lose out of interest?

They've taken non exploited rolls from people who never touched the exploit.

I assume the people to whom this has happened have got onto support about it? I haven't logged in to check if I've got a message yet (and even if I have I won't be able to check my stored mods because I'm about 20,000 LY away from the nearest shipyard) but I'll definitely be onto support if anything of mine is missing because I've never used the exploit in my life.

If they have stripped stuff from players who have genuinely never used it even once, I'd imagine it's a glitch in whatever batch process they used to strip the accounts though rather than anything intentional, meaning that a manual check of the account by support should let them confirm the player wasn't supposed to have been targeted and restore their gear.
 
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Hi there,

Actually it's not even 3 per faction.

After you already have 3 (or more) of a restricted mission type, you won't see any more when you refresh the mission board menu screen.





This is working exactly as was designed, but may well be revisited in the future.

Thanks,
Dom


Hi Dom, can you please pass on the word to the team responsible for the punishment, and tell them TOP JOB PEOPLE ! from us ?


Very gratefull.
 
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