Wormhole

I don't know how often this idea has been discussed, it's not exactly ED realism......but still, a deep space 9 style wormhole, either to the other side of the galaxy in the middle of nowhere, or to Thargoid territory wherever that is (in our galaxy of course). Or even a Star Trek Voyager style wormhole or device that is just a one way mechanism.
I think something like this would attract new players, bring old ones back, and keep current ones interested, also it would make for great story progression.
Please understand that this is just an idea, i'm a loyal ED player going nowhere whatever happens, just testing the mood for an idea like this.
o7, Kirk out.
 
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Im betting some of the new 'Tech' coming after 2.4 is the thargoid jump drive.

Thargoids seem to like Nebula with massive objects inside.

The FSD jump is from star to star, using the Star as a gravitational jump lock.

So the Thargoid tech needs something more massive for longer distances.

lots of massive objects out by Colonia.
 
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Comes up all the time, is always a deeply unpopular idea. FDev have repeatedly said no.

You know there are an effectively infinite number of stars near the bubble right? Anything which could be anywhere else, could be there.

I am getting an awful feeling that we're gonna get some interdimensional shenanigans with the Thargoids though, which will be disappointing.
 
Comes up all the time, is always a deeply unpopular idea. FDev have repeatedly said no.

You know there are an effectively infinite number of stars near the bubble right? Anything which could be anywhere else, could be there.

I am getting an awful feeling that we're gonna get some interdimensional shenanigans with the Thargoids though, which will be disappointing.
Forgive me for delving into Star Trek lore again, i'm aware not all ED and Sci fi fans are familiar with Trek. But there was a species called 8472, they lived in "fluidic" space, but used tears in space to enter into our space, and we (i'm speaking as if i'm a Voyager crewmember) could travel into their space, interestingly enough Bio weapons needed to be researched in an "enemy of my enemy is my friend" kind of deal to force the 8472 species back into their realm, i'm seeing so many potential parallels with that plot on ED, obviously i'm just partaking in wishful thinking, but ideas never hurt, and it's fun.

Im betting some of the new 'Tech' coming after 2.4 is the thargoid jump drive.

Thargoids seem to like Nebula with massive objects inside.

The FSD jump is from star to star, using the Star as a gravitational jump lock.

So the Thargoid tech needs something more massive for longer distances.

lots of massive objects out by Colonia.
How massive are the jumps going to be though ? Are we talking interdimensional travel, thousands of LY at a time ? or Transwarp ? (there i go again lol)
 
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I think it would be a great idea if they were scattered around the galaxy and difficult to find. Every time a player discovered a wormhole it would be a MAJOR discovery.

I think there should be a lot of different anomalies to be found and discovered. Imagine Star Trek without anomalies or various aliens. It would be a boring show where they just inspect new planets for minerals and gases.

Event the early European explorers were out there looking for spices or cities of God. Imagine an ancient city of gold only accessible if you find the wormhole that leads you there.
 
I'd love wormholes in ED, but the sense-of-scale fanboys would throw an epic temper tantrum if FDev did anything more to make our lives that little bit easier.

Small-minded folk can't understand the idea that a person needn't endure the scale of the cosmos in order to appreciate it.
 
I would venture a guess here - if there is any evidence that wormholes exist, FD would be more inclined to add them to the game. As it is, wormholes are just theory right now (as per my understanding). It looks like they could exist in math but nobody ever found one. Unlike black holes, where astronomers have managed to pinpoint a few.

Personally I don't really care either way. If wormholes exist in the game but they don't go where I wanna go, I still wouldn't use them :D
 
Wormholes are stupid and should not be a thing in ED.

Yes, but I wouldn't mind being able to somehow use Sgr A* to slingshot myself to the Large Magellanic Cloud. I dream of exploring the Tarantula Nebula, RMC 136a1, etc.

Eso1021d.jpg

Wait, how far was the jump Jaques tried to do again? I'll have to have a talk with him next time I see him and ask about hitching a ride. Don't think he'd mind all that much. After all, I did help repair his station.

But I digress...
 
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I would venture a guess here - if there is any evidence that wormholes exist, FD would be more inclined to add them to the game. As it is, wormholes are just theory right now (as per my understanding). It looks like they could exist in math but nobody ever found one. Unlike black holes, where astronomers have managed to pinpoint a few.

Personally I don't really care either way. If wormholes exist in the game but they don't go where I wanna go, I still wouldn't use them :D

Unlike black holes though, there's no real reason (known mechanism) for wormholes to exist, not in the conventional sci-fi sense, at any rate. They don't exist in generally accepted theory (working model) either, just the musings of some physicists and sci-fi buffs, naturally.
 
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This seems to a duplicate of another thread about fast travel.

I'm deeply against any form of fast travel, but I am up for wormholes as exploration content.
If I added them, they'd be;
•Very Rare,
•1 way. No quick return.
•Organised in to categories, which indicate a rough distance it might go, for example, a Cat 1 would be around 10ly, a Cat 5 would be anything upto 10,000ly, and a Cat 9, would be completely random exit.
•More dangerous the higher category you go. Jumping a Cat 9 could leave you with severe hull damage, or even destroy your ship.
•a manual flight down the tunnel (damage not left to RNG, but skill!)
•worthwhile to scan the entry point.
•very very profitable if you scan your exit point.
•a Non persistent USS. But wings would be able to jump them together, and end up in the same place.
•a random exit within the target system, from millions of Ls from anything, to above the surface of a planet, to inside a stars exclusion zone.
•You would always exit in normal space, not supercruise, with a FSDi style spin/crash depending on how well you navigated the wormhole.

So not fast travel, but a risk Vs reward content for explorers and adventurers. :)

If you found one in the bubble, you could recreate your own star trek voyager story line. :p
 
This seems to a duplicate of another thread about fast travel.

I'm deeply against any form of fast travel, but I am up for wormholes as exploration content.
If I added them, they'd be;
•Very Rare,
•1 way. No quick return.
•Organised in to categories, which indicate a rough distance it might go, for example, a Cat 1 would be around 10ly, a Cat 5 would be anything upto 10,000ly, and a Cat 9, would be completely random exit.
•More dangerous the higher category you go. Jumping a Cat 9 could leave you with severe hull damage, or even destroy your ship.
•a manual flight down the tunnel (damage not left to RNG, but skill!)
•worthwhile to scan the entry point.
•very very profitable if you scan your exit point.
•a Non persistent USS. But wings would be able to jump them together, and end up in the same place.
•a random exit within the target system, from millions of Ls from anything, to above the surface of a planet, to inside a stars exclusion zone.
•You would always exit in normal space, not supercruise, with a FSDi style spin/crash depending on how well you navigated the wormhole.

So not fast travel, but a risk Vs reward content for explorers and adventurers. :)

If you found one in the bubble, you could recreate your own star trek voyager story line. :p

Aggree up to completely here, just want to add that the exitpoint is to be always random.
This shouldn't be a fixed tunnel. The exit point might change over time. If the startpoint is to be stable over a longer time fram
I am not sure about. Maybe a wormhole may exist in a certain system only a few hours. then its gone.

Regards,
Miklos
 
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Have a mechanism(from a gate or whatever,to another gate or whatever) you can fast travel to, but only after you have been to that said mechanism by normal means first(to log its exact location,and attune to it or whatever)

or

leave travel as it is now
 
I actually think when Frontier look at core gameplay after 2.4 they will need to consider some sort of fast travel or big jump gate of some sort. A lot of players are put off by the travel times and though ship delivery helps it's expensive.

Even a paid jump gate from bubble to colonia or bubble to different points may be enough. I understand why Frontier don't want people jumping hundreds of light years in one jump. It would drasically alter exploration and trade routes and mission runs would because so quick income would need a heavy nerf.

Elite needs to be accessable to a wider audience not just us space vets. They could tie this into rank or time played etc so it doesn't negate learning the game mechanics to travel.
 
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I don't know how often this idea has been discussed, it's not exactly ED realism......

You mean like Healing Lazors & Smelly-Presence?

I actually think when Frontier look at core gameplay after 2.4 they will need to consider some sort of fast travel or big jump gate of some sort. A lot of players are put off by the travel times and though ship delivery helps it's expensive.

Even a paid jump gate from bubble to colonia or bubble to different points may be enough. I understand why Frontier don't want people jumping hundreds of light years in one jump. It would drasically alter exploration and trade routes and mission runs would because so quick income would need a heavy nerf.

Elite needs to be accessable to a wider audience not just us space vets.

This. I'll never go to Colonia, cos I don't have whole days just to sit around pressing J. I don't necessarily want to ruin the "journey" for those who do, tho, there's nothing out there I can't see and do in the bubble. SO if they add this, I'd use it (if I ever start playing again). If not, I don;t really care.
 

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Well, I could imagine something like that eventually coming up - but only into otherwise impossible-to-reach or future places.

- Beta Phoenicis
- some Alien refuge Systems 500+LY beyond the Galaxy extremes (above/below or sides)
- artificial Systems (constructed by Aliens, INRA Super-Tech or Rogue AI) not visible in the Galaxy Map "in the middle of nowhere"
- another Galaxy (Stellar Forge 3.0 - a totally weird "SciFi" or "Terraformed" Galaxy completely unlike ours - Explorers rejoice!)
- another Dimension (Witchspace?)... the totally weirdo stuff. 100% SciFi - everything goes. Absolutely wild places to visit. Stellar Forge X - only for the bold.
 
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