FDev, you just upset a *lot* of people.

Status
Thread Closed: Not open for further replies.
Anyone who has called for draconian punishment for Combat Logging, should be perfectly happy with the way FD have responded to the '5 for 1' cheat.

I'll be happy if they ever do anything like this against Cloggers

It took a couple of weeks to verify this exploit, they can spend a couple of weeks verifying frequent connection disconnect during combat from known loggers
 
Last edited:
OK we need to stop saying CLOGGER....
I thought my wife was calling me a Clogger from our bathroom... I was like is she playing Elite behind my back????

NOOO... aparently i CLOOGER the loo...

PFFT!..
 
Last edited:
Can I clarify what this means please? So assuming a DD5 blueprint on one ship (lets say a Fed Vette for arguments sake) was gained by cheating but a DD5 blueprint on another ship (lets call this one a Imp Cutter), then the Imp Cutter's DD5 mod will also be removed (along with the DD5 mod on the Fed Vette) even if it was a legitimately rolled DD5 module on the Cutter??? I'm not ing here - I'm just trying to understand the consequences that these people actually had enforced upon them. Personally, this level of cheating should be leaned on heavily and they got off very lightly IMHO.

This is essentially what happened, yes. Some have said that legitimate rolls should have been left untouched but that would have resulted in a reset of the exploit, rather than any actual punishment.

It's also been said that "Frontier can't differentiate between xyz mod that was illegal and 123 mod that was legit." We can but it would have taken much longer to properly process... and taking more time for something that's not really a punishment seemed counterproductive. Simply removing the illegitimately rolled blueprint was too soft to be called a punishment.

It could have been more harsh, like others have said across the forums but we believe this was the best middle-ground. :)
 
Don't be so optimistic, people who was punished yesterday will take back what they loss, very, very soon and they will find another way how to gain their own privileges over other playable mass.

It remains to be seen how many will actually bother to do this either by legit or nefarious means. This is purely a subjective observation, but I get the sense that in many cases they have quite an ego to feed. There is always a touch of the pantomime dame in the manner they interact with the rest of us. However, this episode has put a big and permanent dent in their credibility. The label "cheater" is nigh on impossible to erase. People have long memories and will throw it back in their face at every opportunity - and they will have no smart comeback for it. Just look at the pathetic justifications that are being thrown up already.
 
This is essentially what happened, yes. Some have said that legitimate rolls should have been left untouched but that would have resulted in a reset of the exploit, rather than any actual punishment.

It's also been said that "Frontier can't differentiate between xyz mod that was illegal and 123 mod that was legit." We can but it would have taken much longer to properly process... and taking more time for something that's not really a punishment seemed counterproductive. Simply removing the illegitimately rolled blueprint was too soft to be called a punishment.

It could have been more harsh, like others have said across the forums but we believe this was the best middle-ground. :)

In regards to exploited mods that are still in their possession even after the reset? Will there be a second pass to get those out of the game too? Will you have a look at combat logging next?
 

Think bigger.... this may be needed (I'm sure it'll work on salt just as well)
jolJGlG.jpg
 
Last edited:
This is essentially what happened, yes. Some have said that legitimate rolls should have been left untouched but that would have resulted in a reset of the exploit, rather than any actual punishment.

It's also been said that "Frontier can't differentiate between xyz mod that was illegal and 123 mod that was legit." We can but it would have taken much longer to properly process... and taking more time for something that's not really a punishment seemed counterproductive. Simply removing the illegitimately rolled blueprint was too soft to be called a punishment.

It could have been more harsh, like others have said across the forums but we believe this was the best middle-ground. :)
Everyone that didn't cheat approves. Carry on, good sirs.
 
Don't worry, this will hit them in the wallets for sure. They don't do anything about combat loggers. They don't do anything about people who used cheats in open play PvP (I still see people in open I know 100% used to use shield hacks) but people use an exploit to lessen the garbage engineer grind and they finally decide this is the time to take a stand?

Just about everyone I have talked to is walking away from the game now. This will hurt everyone, including the non-PvP crowd.

Enjoy the emptiness of open play because a large portion of the players who frequent open are quitting.

Aww, too bad. Maybe, just maybe, Open can be re-populated by non-cheaters.
 
This is essentially what happened, yes. Some have said that legitimate rolls should have been left untouched but that would have resulted in a reset of the exploit, rather than any actual punishment.

It's also been said that "Frontier can't differentiate between xyz mod that was illegal and 123 mod that was legit." We can but it would have taken much longer to properly process... and taking more time for something that's not really a punishment seemed counterproductive. Simply removing the illegitimately rolled blueprint was too soft to be called a punishment.

It could have been more harsh, like others have said across the forums but we believe this was the best middle-ground. :)

No complaints here... quite the opposite [up]
 
In regards to exploited mods that are still in their possession even after the reset? Will there be a second pass to get those out of the game too? Will you have a look at combat logging next?

Further investigations are/were taking place. I can't confirm further than that.

As for other forms of exploits, this isn't something I can promise since I'm not taking care of anti-cheating. We've passed on the community concerns regarding other exploits and forms of cheating that you guys mark highly on your list of things that should be punished. What happens from there is strictly at their discretion and unlikely to be discussed in detail - at least for now.
 
If players will quit if they can't have their cheats, let them go. This includes the '5 for 1' cheat as well as for Combat Loggers.

It's great when cheaters just want to point at other cheaters. I can see no way to excuse the '5 for 1' guys, even if the CL'ers do get away clean. Get your hands dirty, you're on your own. Nothing Jane did is going to excuse what does.
 
It could have been more harsh, like others have said across the forums but we believe this was the best middle-ground. :)

Not really sure what is at each end of the middle ground.

I mean clearly dealing with exploiters is at one end.

I think many players want to see a zero-tolerance policy, many companies take this approach and it serves as a strong disincentive.

I do worry that 6 months to a year down the line we will just be back to square one, quite likely looking at the same guilty faces.

This would be very frustrating to see, resulting in quite a lot of resentment among legitimate players, and at that point I feel it would be difficult for Frontier to undo the damage.
 
Last edited:
From what I'm gathering so far, the manner in which you've conducted your exploit punishment have been nothing less than extremely clumsy. Instead of only removing the rolls which were exploited, you've also elected to remove anything that might have been a legitimate roll. What you're literally telling us is "We know you cheated, but since we can't tell which module you cheated to upgrade, we're taking this sledgehammer to everything we think might have been exploited." I'm seeing a lot of people having lost their legitimately upgraded modules... and some performed the exploit once out of curiosity.

You're losing players pulling this stuff, guys. It's bad enough you guys took said sledgehammer to anything that looked suspicious, but according to reddit posts some people still have their exploited modules.

I'm really glad I didn't let my curiosity get the better of me... I probably would have had my FAS wiped from existence if I had from ONE module.

[EDIT] Since some people would rather not actually read the thread and see that I attempted to clarify, I might as well add this in. I jumped the gun and posted this believing that any roll viewed as "suspect" would be targeted. I didn't spend a month dedicated to engineering my FAS in all aspects to have it dedicated over a false positive, you know. But obviously as more information has come out it seems FDev have a way of actually tracking these things, so... I tried admitting to the mistake, but nobody's actually READING the thread.

Y'all really like to resort to immediate derision and vitriol to any opinion you don't like though, do you? What a nice bunch you are. :p

No derision and vitriol. Just clean saves for cheaters. :)
 
Further investigations are/were taking place. I can't confirm further than that.

As for other forms of exploits, this isn't something I can promise since I'm not taking care of anti-cheating. We've passed on the community concerns regarding other exploits and forms of cheating that you guys mark highly on your list of things that should be punished. What happens from there is strictly at their discretion and unlikely to be discussed in detail - at least for now.

Excellent news.

Unfortunately we can't discuss a whole heap of them - as mentioning even the simplest tricks lulzbunnies use to knacker instances or other players for teh lulz isn't allowed. I hope FD can come up with a solution that properly smacks cheaters, but is subtle enough to recognise an innocent party.
 
Further investigations are/were taking place. I can't confirm further than that.

As for other forms of exploits, this isn't something I can promise since I'm not taking care of anti-cheating. We've passed on the community concerns regarding other exploits and forms of cheating that you guys mark highly on your list of things that should be punished. What happens from there is strictly at their discretion and unlikely to be discussed in detail - at least for now.

Some cheats have been talked about for years. This exploit took a few weeks after one video was posted on the forum. Shame the dozens of logging videos created are not allowed to be posted here
 
Further investigations are/were taking place. I can't confirm further than that.

As for other forms of exploits, this isn't something I can promise since I'm not taking care of anti-cheating. We've passed on the community concerns regarding other exploits and forms of cheating that you guys mark highly on your list of things that should be punished. What happens from there is strictly at their discretion and unlikely to be discussed in detail - at least for now.

Thanks for the fast response! Much appreciated!

I'll keep my eyes open for more news from you guys on the status of all this. :) This has been one important step towards zero-tolerance against cheating and exploiting not to mention quite the statement, and I do hope it continues along this route. Thanks again!
 
If players will quit if they can't have their cheats, let them go. This includes the '5 for 1' cheat as well as for Combat Loggers.

It's great when cheaters just want to point at other cheaters. I can see no way to excuse the '5 for 1' guys, even if the CL'ers do get away clean. Get your hands dirty, you're on your own. Nothing Jane did is going to excuse what does.

NVM. Got it!
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom