Thank you frontier for punishing the exploiting scum and finally making Open safe again!

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_trent_

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Earth makes a good point though; up until now I would have said that Fdev was incapable of policing their game, but obviously that was incorrect. They only care to police the game when a certain threshold of complaining is reached. Now that they have punished those that exploited the engineers let's start agitating for punishment for the filthy practice of clogging along with ridiculous money exploits such as Quince

There have been shadowbans for repeat combat loggers. Unsurprisingly most players don't go on the forum to tell you it happened, and any threads about it here fall foul of both the 'naming and shaming' and 'disputing FD decisions' rules but there are threads on reddit of people complaining they were 'unjustly' shadowbanned for exactly that.

I can't help but wonder what would have happened yesterday if FD really had treated the worst of the engineering bug cheats in the same way as they do the worst combat logging cheats. I suspect this place would have been in meltdown.

As for Quince, that has been nerfed to a level that FD consider acceptable. While you, I, or anyone else may find that level to be too generous or too harsh is irrelevant since it's FD's call to make, not ours.
 
It is not. I have avoided all of the cash cows since, and including, the "Looking for" exploits at the beginning. I have just under 600 mil in total assests, and I don;t own any ships bigger than an FdL, while playing since release.

This is so, not just because I am some straight laced do-gooder, which I am, but because I play a game to play it. Not to 'game the game'. I don't have to spend any moment justifying how I play or how I earned my Credits. Sorry, you're still on your own with regards to cheating.

For someone who doesn;t care about what's happening, you display some real angst over the situation. Enough to start a thread, and confess to your cheating. How does that work?

I don't exploit for the same reasons, I think you confused me with someone else, cause now that I know FDEV is going for exploiters I want to see them keep pushing, Taskkillers and Quince limit bypass next.

There have been shadowbans for repeat combat loggers. Unsurprisingly most players don't go on the forum to tell you it happened, and any threads about it here fall foul of both the 'naming and shaming' and 'disputing FD decisions' rules but there are threads on reddit of people complaining they were 'unjustly' shadowbanned for exactly that.

I can't help but wonder what would have happened yesterday if FD really had treated the worst of the engineering bug cheats in the same way as they do the worst combat logging cheats. I suspect this place would have been in meltdown.

As for Quince, that has been nerfed to a level that FD consider acceptable. While you, I, or anyone else may find that level to be too generous or too harsh is irrelevant since it's FD's call to make, not ours.

The nerf was bypassed, part of the exploit involving Quince.
 
Including in any upcoming C&P is a punishment for clogging. Though the punishment seemed to me like a reward for people who clog. Getting put into a ghost instance seems like exactly the kind of safe Open privacy they'd want and they may not even realize they're being "punished".

As for Quince, I'm not sure how that cash Exploit worked, but ...
1) how would Frontier track it,
2) how would they penalize such accounts accurately if the money was all in modded assets?
3) was the Exploit an obvious cheat like menu glitching? Or just a wonky reward system that was too generous/easy like long range biowaste delivery?
4) how does being rich impact the play of other people when most everyone is already a billionaire?
5) isn't there always a cash "Exploit"/bonanza somewhere in the game? And isn't that part of the game dynamic to locate the bonanza before it moves?

I have only ever cashed in on one said bonanza, the undepletable low temp diamonds USS after the Dangerous Games. But to me, that one seemed like an intentional reward for all DG participants. So the line for cash bonanzas/exploits seems a little fuzzy by comparison to obvious exploits like clogging or engineer menu glitching.
 
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I don't think they've made Open safe again.

Have Engineers been removed all together?
Has the cost of death been reduced from hours of grind to recoup to tens of minutes of grind to recoup?

Since the answer to those questions is "course not" then no, it's not safe to go in Open IMO.

I do not have the boredom threshold to collect mats, driving around in my SRV looking for rocks or scanning wakes at a station for hours on end to be able to engineer my ship so I can last more than a few seconds after I get interdicted.
I do not have the boredom threshold to grind credits for an extra 2 to 3 hours to recoup the loss of a ship due to being killed within seconds after I get interdicted.

Maybe I just don't have the moral fortitude to withstand such boring game play for any length of time. That or Engineers is still a ill conceived, poorly implemented, badly balanced update that has caused problems for FD and it's player base. That they delayed it for "Quality" reasons is a joke. A totally unfunny joke, with tons of grind.
 
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Including in any upcoming C&P is a punishment for clogging. Though the punishment seemed to me like a reward for people who clog. Getting put into a ghost instance seems like exactly the kind of safe Open privacy they'd want and they may not even realize they're being "punished".

As for Quince, I'm not sure how that cash Exploit worked, but ...
1) how would Frontier track it,
2) how would they penalize such accounts accurately if the money was all in modded assets?
3) was the Exploit an obvious cheat like menu glitching? Or just a wonky reward system that was too generous/easy like long range biowaste delivery?
4) how does being rich impact the play if other people when most everyone is already a billionaire?

An exploit is still an exploit, but as said heat abusers, premium abusers and combat loggers are the main focus. Quince is last on my list.
 
It is not. I have avoided all of the cash cows since, and including, the "Looking for" exploits at the beginning. I have just under 600 mil in total assests, and I don;t own any ships bigger than an FdL, while playing since release.

This is so, not just because I am some straight laced do-gooder, which I am, but because I play a game to play it. Not to 'game the game'. I don't have to spend any moment justifying how I play or how I earned my Credits. Sorry, you're still on your own with regards to cheating.

For someone who doesn;t care about what's happening, you display some real angst over the situation. Enough to start a thread, and confess to your cheating. How does that work?

P.S. I thought I was addressing the OP. The 1st paragraph still applied to the post quoted above.

This man is a person who I don't always agree with,I mostly do, but is always helpful and guiding on the forums. His word is good.
 
I don't think they've made Open safe again.

Have Engineers been removed all together?
Has the cost of death been reduced from hours of grind to recoup to tens of minutes of grind to recoup?

Since the answer to those questions is "course not" then no, it's not safe to go in Open IMO.

I do not have the boredom threshold to collect mats, driving around in my SRV looking for rocks or scanning wakes at a station for hours on end to be able to engineer my ship so I can last more than a few seconds after I get interdicted.
I do not have the boredom threshold to grind credits for an extra 2/3 hours to recoup the loss of a ship due to being killed within seconds after I get interdicted.

Maybe I just don't have the moral fortitude to withstand such boring game play for any length of time. That or Engineers is still a ill conceived, poorly implemented, badly balanced update that has caused problems for FD and it's player base. That they delayed it for "Quality" reasons is a joke. A totally unfunny joke, with tons of grind.

I agree. Engineeres have killed a huge part of the game and I'd be happy to see them go.
Unfortunately, the engineer grind is fully intentional. It's a clever and low-effort design to stick players in front of the screen for months, to expose them to Frontier's future releases and micro transactions. Potential customers see the amount of hours we have spent in-game and believe that it has to be a fun game to play, while these randomised god rolls that are handed to five players a year serve as a motivation for others to grind for.
 
An exploit is still an exploit, but as said heat abusers, premium abusers and combat loggers are the main focus. Quince is last on my list.



Until you use the exploit, and then it becomes a means of education. Lol.

Creating a list of what you consider, personally, an exploit is nothing but an exercise in frustration. Expecting others, FD included, to act on your list is nothing but an exercise in futility.
 
Thread title is a bit salty/clickbaity for me. FD have done the right thing by drawing a line at this engineering exploit.
 
An exploit is still an exploit, but as said heat abusers, premium abusers and combat loggers are the main focus. Quince is last on my list.

Heat seems more like a imbalance item than an exploit. You may as well say all Cutter/Clipper pilots are using exploits.

Not sure how people abuse premium ammo, I thought they they fixed the endless ammo glitch?

I agree about clogging 100%. I usually let people live anyway, so clogging doesn't irk me for that reason, but it does ruin the immersion and the integrity of the game. And more importantly it removes consequences, so that alone should be taken into account when they include a karma mechanic.

Cash exploits I don't really care about because being rich or poor is meaningless because dying is currently 100% optional, even without clogging.
 
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This man is a person who I don't always agree with,I mostly do, but is always helpful and guiding on the forums. His word is good.


I appreciate the comment, and thank you for it. (It seems weird and self-serving to Rep you for the comment, so I'll offer some humble virtual Rep instead.) But I know my opinions are not shared by a great many of the helpful and articulate Commanders out there. That's why I advocate for people to play as, and where, they like, and leave other's to their business. Until there is proof of cheating, that the Dev's can act on. In that case I leave FD to do their business. Much of the cacophony we read around here could be avoided if this advice was heeded more.
 
Clogging! Quince! Don't understand why people care about them

Cause they are both exploits that give unfair advantages, the former hurts bounty hunters and pirates, the latter hurts BGS, PP, and PvP as it removes all money restrictions that would otherwise limit BGS money spending tricks, PP fortification hauling, and rebuy factor.

And in both cases one has to go out of their way to initiate the exploit, or bypass the mission fix FDEV tried but failed, or ignore the warning FDEV gave about banning taskkillers.

You have a small vocal crowd of exploiters running around pretending they aren't cheats, FDEV did good hitting the engineer exploits, but they need to follow up on the rest now to make the game balanced.
 
"Open safe again" .. some cmdrs would have you believe that soon as you click open a griefer is alerted to your presence through the bat phone or star wars "force".

The reality is very much different, this consensual pvp sounds like a buzzword that a lady of tge night may charge money for.
 
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Heat seems more like a imbalance item than an exploit. You may as well say all Cutter/Clipper pilots are using exploits.

Not sure how people abuse premium ammo, I thought they they fixed the endless ammo glitch?

I agree about clogging 100%. I usually let people live anyway, so clogging doesn't irk me for that reason, but it does ruin the immersion and the integrity of the game. And more importantly it removes consequences, so that alone should be taken into account when they include a karma mechanic.

There were several glitches that allowed perma premium ammo without spending materials, some of them still working.

Heat has been glitched for months and everybody sane knew this. This glitch was, just like the station blind spots or weaknesses, used offensively and intentionally to cause damage, and IMO is absolutely the worst exploit that has existed since the age of engineers came.
 
Cause they are both exploits that give unfair advantages, the former hurts bounty hunters and pirates, the latter hurts BGS, PP, and PvP as it removes all money restrictions that would otherwise limit BGS money spending tricks, PP fortification hauling, and rebuy factor.

And in both cases one has to go out of their way to initiate the exploit, or bypass the mission fix FDEV tried but failed, or ignore the warning FDEV gave about banning taskkillers.

You have a small vocal crowd of exploiters running around pretending they aren't cheats, FDEV did good hitting the engineer exploits, but they need to follow up on the rest now to make the game balanced.

Sounds more like sour grapes to me.
 
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There were several glitches that allowed perma premium ammo without spending materials, some of them still working.

Heat has been glitched for months and everybody sane knew this. This glitch was, just like the station blind spots or weaknesses, used offensively and intentionally to cause damage, and IMO is absolutely the worst exploit that has existed since the age of engineers came.

As above if you hate heat cannons then you should really hate a Cutter with dirty drives and 10000 MJ god shields. That's like heat cannons and clogging all rolled into one ship. They can hurt you with impunity, and leave whenever they feel like it. Is that really any different?

I honestly think they're the same. So much so that whenever I see a Cutter/Clipper I actually think "dirty cheater flying an IWIN button..."
 
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