From the feedback over the last day or so it seems clear that there are lots of things in the game that some people consider to be exploits, but one that stands out as fairly universally accepted to be a 'cheat' is Combat Logging.
There are lots of innocent reasons why a client may disconnect ungracefully, and unlike the recent Engineers cheat it's much harder to determine whether a CLogger did so deliberately or not.
I'd like to propose a simple 1hr ban from the game following any disconnect*, no matter what the reason.
*whilst the ship is in danger.
If a client is having connection difficulties, waiting a while before trying to reconnect is probably a good idea anyway, if they are genuinely trying to diagnose why the game crashed or their internet connection dropped, pinging the server & other stuff can be done in this time anyway.
If the client CLogs to avoid being ganked the gankers 'win' by preventing the CLogger from reaching the station (for an hour) etc, adding something to the gameplay rather than simply avoiding it.
If the client CLogs to avoid punishment (eg spawncamper being attacked by the AA) then the newbies have been given some breathing space where the ganker cannot simply relog & carry on popping sidewinders.
Would this be a reasonable compromise all round?
Important note, FDev have said they will be
monitoring this thread, if you think you have a good alternative proposal, or like one of the ones in this thread please do join the discussion.
For an excellent alternative proposal from CMDR_Cosmicspacehead, please go to
Post #34.
For a comprehensive breakdown of the problem from Red Anders, please go to
post #61.
Edited 24/6/17: Clarified that proposal is only whilst the ship is in danger. Added useful links.