Brutal if someone is having genuine internet issues.....
If you're having genuine internet issues, just stay in PG/solo. Of course, this would only apply when the encounter you disconnected in was a player encounter.
Brutal if someone is having genuine internet issues.....
Brutal if someone is having genuine internet issues.....
Again, this is why I keep pushing my idea from page 3, and many others now.I have stable internet and our wing had multiple crashes yesterday. Not a huge fan of that idea until FDev can improve their stability.
If you're having genuine internet issues, just stay in PG/solo. Of course, this would only apply when the encounter you disconnected in was a player encounter.
Every time I hear this argument I cringe a bit. Often our internet connections are dictated by location and we have as much right as anyone to play in Open. Good for you that your provider is somehow flawless.
Anyway, I think the trigger should not be automatic. It needs to be initiated by complaints and then followed up by evidence. Combat loggers are annoying, but not so much so that having innocent players caught up in the sweep is acceptable.
Brutal if someone is having genuine internet issues.....
I think a manual approach might well be more reliable but if an automated system can be developed it would free up resources at FDev longer term, and have a quicker turn-around.
It's worth repeating that the aim is primarily to discourage it's use, rather than simply to punish it. To reach a point where it's not worth CLogging rather than staying & accepting your poor situation, or perhaps even to encourage players to think before getting into a potential CLogging situation in the first place.
And of course, without unduly penalising the innocent.
I do feel that if a players connection is unreliable they should probably stick to Solo, if that gives them a more reliable connection. But if they want to play with others it's probably not for this system to dictate that.
For the automatic system, I liked the idea that after a disconnection (no matter the reason) you would have to log into the same mode (Open/group/solo) that you were in when it happened and if possible, the same instance. For me, that would actually be a qol improvement and it would stop one of the more annoying log methods of going out, coming back in solo, moving to where they want and then going into Open again. Even progressively longer automated timers on that would be good.
It should be like CS:GO's ban system.
One disconnect is fine.
Second one is a 15 minute lock to solo.
Third one is a day, fourth one a week, fifth one a month, etc etc.
Agreed, exactly like CSGO's system. If you don't have a stable connection and/or may need to quit suddenly, don't join the competitive matchmaking queue. Just stick to the open drop-in drop-out pub modes where it makes no difference.
There's no "competitive matchmaking queue" for Elite Dangerous. It's not that sort of game.
It does seem closer to CQC than the main game. Is CLogging a problem in CQC?
Way too punishing. Whole swaths of the population would be locked out. Scorched earth tactics will always be doomed to backfire. You do that and there will be people legitimately suing for a refund. Logging is lame and irritating but it's not worth that. There's no "competitive matchmaking queue" for Elite Dangerous. It's not that sort of game.
Right? Oh, I wish they'd give CQC an overhaul. I really enjoyed it but there's not been anyone on at the same time as me for so long I just stopped trying. Off topic over.
Most PvP-ers I know play literally around the clock during Fish Betas that have a particular favoured system where everyone is encouraged to cluster. Basically full mods plus full participation equals max happiness.
Then the Fish Beta closes and we're back to a dispersed galaxy with random grind luck trollolo mods. Gawd, Open is so pitifully meh compared to Beta, for a duellist.
I had sooo much fun last Beta. Missile tests for the win! Kim Jong Un had nothin' on me!Most PvP-ers I know play literally around the clock during Fish Betas that have a particular favoured system where everyone is encouraged to cluster. Basically full mods plus full participation equals max happiness.
Then the Fish Beta closes and we're back to a dispersed galaxy with random grind luck trollolo mods. Gawd, Open is so pitifully meh compared to Beta, for a duellist.
I have done this too, it is fun but more MX-5 cheap thrills than Porsche satisfaction of a job well done. I'd favour a permanent Beta server (creative mode), with a cut down set of say 10 systems.
It's simple. Just reset the countdown every times the ship or shields take damage, and enforce a 15 second in game presence even if disconnected. Voila, problem solved - if you are attacking somebody and they combat log, they are as good as dead. Make it only for player inflicted damage to be safe. Boom, combat logging gone forever.
Every time I hear this argument I cringe a bit. Often our internet connections are dictated by location and we have as much right as anyone to play in Open. Good for you that your provider is somehow flawless.
Anyway, I think the trigger should not be automatic. It needs to be initiated by complaints and then followed up by evidence. Combat loggers are annoying, but not so much so that having innocent players caught up in the sweep is acceptable.
I have done this too, it is fun but more MX-5 cheap thrills than Porsche satisfaction of a job well done. I'd favour a permanent Beta server (creative mode), with a cut down set of say 10 systems.
I had sooo much fun last Beta. Missile tests for the win! Kim Jong Un had nothin' on me!