The problem with the new C&P improvements

No, I'm saying that they either make the crimes status visible on UI to prevent exploiting for trolling, or they rework it into a gameplay mechanic that would make it worth being wanted.

On that last point, yes it's really what the game is lacking - a whole set of features around being a wanted criminal. Why would criminal gangs want to work with know goodie two-shoes or bounty hunters?

I want to see crime result in being offered mission and rep with criminal gangs, and access to more black markets.
 
Toxic trolling is part of the open experience.

Void point until there's a reason to be wanted. Switching crimes ON during combat has no place in the game until they add any actual "experience" into it and the "liar" gets a taste of punishment too, and being wanted comes with special gameplay opportunities.

Then you will complain that they turned Crimes on, while your PA shot was incoming. 'That's not fair!". While nothing about PvP is required to be fair. The only Commander you can trust is you, take the necessary steps to be safe.

As said above, add a cooldown before the crimes start reporting.
 
There's no game in it. All you get are annoyances. You won't get anything for catching that liar cause he's not even wanted for doing so (despite your computer recording the whole thing). NPCs aren't afraid. You don't get your cartel, you don't get any shady missions either, there's not even a rank for it. Unless there's any gain in being wanted, and there's absolutely no punishment or recognision for the liar, it's nothing but a useless waste of time and a troll.



Could add a cooldown. Let's say your attacker activates crime reporting, you immidiatelly get the HUD icon but it starts reporting the crimes after 30 seconds.

Yes I thought about this, I think 30 seconds is too much for a PvE player who wants the cops ASAP.

But 5 seconds is abusable as a shield.

It is feasible you could make it say a 3 second delay, enough for the opponent to spot it, and only allow one change per fight, that might work.

But then again you start going down the crappy route of (seemingly) arbitrary rules that confuse folk.


edit: sorry coolDOWN, not a delay to activate. Hmm.
 
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Void point until there's a reason to be wanted. Switching crimes ON during combat has no place in the game until they add any actual "experience" into it and the "liar" gets a taste of punishment too, and being wanted comes with special gameplay opportunities.


Because you said so? I void your argument because it has no basis in the game. If you can cut a throat, you should be ok to lie.
 
But the idea is they will have a galaxy wide bounty right?

On OPs suggestions, it is not in a PvE players interest to have report crimes disabled during combat, it's a hindrance to these players.

It is only of benefit for a subset of PvPers.
Why would a PvE player have crimes off while playing in Open? If the reason is to not have such an easy time against NPCs that can easily be done in a PG, Mobius or Solo. In open they should always have crimes on unless they wish to engage in PvP - think of crimes on/off like a PvE/PvP flag when in Open. I don't see a problem for PvE players to just be a bit more careful in Open if it means a less toxic time for honourable PvP players.

We need a reasonable compromise here rather than something that lets PvE players have their cake and eat it too while leaving PvP players at the mercy of trolls. It is just not fair otherwise.
 
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On that last point, yes it's really what the game is lacking - a whole set of features around being a wanted criminal. Why would criminal gangs want to work with know goodie two-shoes or bounty hunters?

I want to see crime result in being offered mission and rep with criminal gangs, and access to more black markets.


More like the Ye Olde Book o Lore Ye DDA, sort of things. Where you'd learn of a hidden, out the way station only open to Bad guys etc. etc.
 
Yes I thought about this, I think 30 seconds is too much for a PvE player who wants the cops ASAP.

But 5 seconds is abusable as a shield.

It is feasible you could make it a 5 second delay, enough for the opponent to spot it, and only allow one change per fight, that might work.

But then again you start going down the crappy route of (seemingly) arbitrary rules that confuse folk.

Well, if someone will use it as a shield I just won't bother continuing the fight, or I activate it myself.

Don't think a PVEer would suffer from this in any way. If you're not interested in PVP, you just keep it ON, even if you're a smuggler using crimes OFF to avoid cop responce against NPCs, a 20-30 second cooldown for activating it again is fine.
 
If someone lures you into shooting first, how are you not starting the fight?

Interdiction and plasma balls flying towards me.

Another solution could be to lock the crime state of the interdictor (and make it visible), and giving the interdicted a notification that he has 10 seconds to enable crimes ON until the state gets locked.
 
AA will only shoot those that are wanted, or are KoS. Trolls and Seal Clubbers get bounties too. They will attack the KoS targets and accept the consequences. That's what they do, and will likely continue doing. It is not uncommon for AA members to go to Anarchy systems for sport. Honorable PvP'ers can go around with their Report Crimes off. Gankers won't, but they rarely stick around for the end anyway.

Toxic trolling is part of the open experience. Or so I have been told, and read on more occasions than can be counted. Open is open. If you don't like it, play in Solo.
Now what kind of an attitude is that? Are we not trying to make Open a LESS toxic experience!? You're reasoning of "Toxic trolling is part of the open experience" and implying that it should stay that way is quite simply bonkers dude.
 
Why would a PvE player have crimes off while playing in Open? If the reason is to not have such an easy time against NPCs that can easily be done in a PG, Mobius or Solo.

A PvE player has report off because cops turn up and ruin every fight, also if they are carrying sensitive cargo, they don't want cops on the scene should they be interdicted.

In open they should always have crimes on unless they wish to engage in PvP - think of crimes on/off like a PvE/PvP flag when in Open. I don't see a problem for PvE players to just be a bit more careful in Open.

But why should I? If I play PvE there's zero reason to stop me calling the police should I get into trouble, but not want them to turn up in the 99% of encounters where I'm just fine. I mean police are typically an emergency right?

Also pew pew isn't the only limited to PvPers you know, PvE players are allowed to shoot things too.
 
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If you cut a throat, you get consequences, you should be okay to get consequences for lying too.

Lol. Lying is not a crime. Luring you into a compromising situation is not a crime. Along with that you have perfect ways of protecting yourself. In the end, your problem has already been solved. Some personal inconvenience is not enough of a reason to accept this kind of action from FD. Suck it up killer.
 
If you cut a throat, you get consequences, you should be okay to get consequences for lying too.

How does the game detect that lie? All you can do is just decide, based on assumptions & put them on your KoS list or whatever. You still don't know.

Take this line of reasoning & apply it to CLogging. Find a solution & you will earn some respect from the wider community. Or quit, whichever ;)
 
Lol. Lying is not a crime. Luring you into a compromising situation is not a crime. Along with that you have perfect ways of protecting yourself. In the end, your problem has already been solved. Some personal inconvenience is not enough of a reason to accept this kind of action from FD. Suck it up killer.

How isn't lying and calling the cops for a fake attack a crime?

Try accusing someone falsely a sexual crime on the court and see how it goes.
 
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Why would a PvE player have crimes off while playing in Open? If the reason is to not have such an easy time against NPCs that can easily be done in a PG, Mobius or Solo. In open they should always have crimes on unless they wish to engage in PvP - think of crimes on/off like a PvE/PvP flag when in Open. I don't see a problem for PvE players to just be a bit more careful in Open if it means a less toxic time for honourable PvP players.

We need a reasonable compromise here rather than something that lets PvE players have their cake and eat it too while leaving PvP players at the mercy of trolls. It is just not fair otherwise.

The only way the would work if they had two report crime toggles.

report npc crime on/off
report player crime on/off

You could the have a delay/fixed and not changeable in a fight etc.

It would let the pver keep the report player crimes on 24/7 as you suggest without interfering with their pve game
and a pvper couldn't change it mid fight to grief a fellow pvper
 
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