The problem with the new C&P improvements

I chuckle a bit when I read how macho the PvPers think they are, how their skills are so polished. Wasn't it just recently that the best of them were stripped of their exploited modules that they had for a year or so because they trust their abilities so much?

:D

I you could fly like me, die like me, you lose your modules and you cry like me, you too could be a cool guy, like me.
 
Well it's what I was suggesting.

Have the ship crime computer always tracking the notion of a crime, even if disabled.

The "report crimes against me" when on just makes the report.

In that if switched on mid-combat, the crime state was already pre-calculated when the first shot was fired, it's just the report goes out at that point.

Meaning an innocent party can never have a crime wrongly assigned to them, but the guilty party may (or may not).

Seems a sensible solution yes?

I love this idea, and when you think about it it's the only implementation that actually makes sense form a lore perspective as well.
 
"Forged their skill in flame." Are you sure you are not trying to sell a cheeseball Kevin Sorbo Sword and sorcerer fantasy movie, and not trying to state that skill in a video game means anything in the real world?

Good luck with that. I havent heard anything like that since the 80s.

Meh, point was that people play easy mode and can't handle open.
Regardless. At this point I care not.
This system won't affect me, so why waste energy voicing my concerns.

Kill them all.
 
No, that is utterly pointless.

MAY AS WELL CALL IT ELITE: EURO TRUCKER

Or Elite : Pewpewpew? Please give me an example in science fiction where outlaws would be able to dock at civilized stations or to engage in murder in well-settled systems, like Sol or Alioth, with no penalty or bounty.

I'll wait.
 
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I don't see a problem here. If you're a regular PvP'er, you'll learn to spot who's "abusing" the consensual PvP button. If you don't learn to spot that, every mechanic in this game is too complicated for you.
Any way, this complaint is, in my humble opinion, pathetic. PvP'er demanding clear PvE-like settings? What the fliuch?
There are an infinite number of more pressing issues and flaws to fix in this game than figuring out how to identify the handful, usual, griefers in the game. You know who you are, so, just avoid each other. Problem solved.
 
Or Elite : Pewpewpew? Please give me an example in science fiction where outlaws would be able to dock at civilized stations or to engage in murder in well-settled systems, like Sol or Alioth, with no penalty or bounty.

I'll wait.

Im done debating with forum dad's.
I care not. I'll dock and repair at Anarchy systems.
 
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My bottom line is this, as the core game is pretty boring outside of PvP,

Most of the people who backed this game & were attracted to it played the original games, which were single-player, but the salient point is that the game was about exploration in space - finding cool planets and systems, plotting out your upgrades, learning to dock without a docking computer (try turning off auto-matching rotation sometime) and only the occasional pirate or dreaded Thargoids.

We also understood that PVP would be "rare and meaningful." Most of the players seem to enjoy the game just fine. If they get bored, they do something else, which is the beauty of a game like this - there are so many things you can do. I am sorry that you don't seem to be able to imagine doing anything but a tiny range of gameplay in such an environment.

Now, I feel confident that you are of a new generation of gamer, as typified by your personal attacks and spitting inuendo. As said above, "play the ball, not the player" but that doesn't go over with you "meta" types. I'm sorry that you can't imagine a game that isn't sheer adrenaline-nerve impule, twitch, twitch, twitch. I'm sorry that players like you have turned open into 1. a ghost town or 2. a cesspit, depending on who is whining this week. I'm sorry that you think you're the reason the game was made and everything in it should cater to you.

It wasn't.

I'm also sorry to have to get this blunt in a forum post, but, just like in-game, you called this field; I'm only punting on it.
 
Most of the people who backed this game & were attracted to it played the original games, which were single-player, but the salient point is that the game was about exploration in space - finding cool planets and systems, plotting out your upgrades, learning to dock without a docking computer (try turning off auto-matching rotation sometime) and only the occasional pirate or dreaded Thargoids.

Excuse me cool planets? Once you've seen one ELW, you've seen them all, I've done the Formidine rift, Ran out to the edge of the galaxy and found NOTHIN. So after I did a few thousand LY of exploration and quickly realized that
Honk,
Check map for anything interesting
Scoop if needed, scan the interesting things,
rinse and repeat

was in fact mind numbing I quit doing it. Nothing to see, nothing to do. Driving on yet another brown planet doesn't do it for it me.
Sorry.

I've done literally every profession in the game. PvP is fun, PvE would be fun but the NPCs are embarrassingly easy to kill.



We also understood that PVP would be "rare and meaningful." Most of the players seem to enjoy the game just fine. If they get bored, they do something else, which is the beauty of a game like this - there are so many things you can do. I am sorry that you don't seem to be able to imagine doing anything but a tiny range of gameplay in such an environment.

The PvP I partake in is meaningful and fun, it is however being threatened by this idiotic C&P. As I mentioned it will not affect me that deeply. It just means I'll no longer be flying any of my small ships if I've recently murdered a player.
All this is doing is forcing players into big ships. You don't have to pay if you don't die, and if I'm going to pay 30 million, I may as well die in that ship ANYWAY.
I've never been one to clear my bounty by using a sidewinder to get out of it.


Now, I feel confident that you are of a new generation of gamer, as typified by your personal attacks and spitting inuendo. As said above, "play the ball, not the player" but that doesn't go over with you "meta" types. I'm sorry that you can't imagine a game that isn't sheer adrenaline-nerve impule, twitch, twitch, twitch. I'm sorry that players like you have turned open into 1. a ghost town or 2. a cesspit, depending on who is whining this week. I'm sorry that you think you're the reason the game was made and everything in it should cater to you.

It wasn't.

I'm also sorry to have to get this blunt in a forum post, but, just like in-game, you called this field; I'm only punting on it.

Open is fine, the players however are not. Under equip your ship and head into a busy area and expect to be untouched? Seems foolish to me.
I haven't had a hard time in Open play. Its been great. Dodging gank squads and the like. Its only as hard as people make it, and oddly enough they like to make it super hard for themselves. However, that is not my problem any longer, I've offered advice to help people stay alive, RPed the good guy attacking the gank squads and frankly. I don't care anymore. It became obvious the problem wasn't the gank squads. It was people were unwilling to change what they were doing.

And again, My experience won't change much, if at all. I have my ships, my guns, there is plenty of places to dock with what I need. If Karma dictates I can't dock in security systems so be it.
Blunt? no, not at all. Like I said, I'm not putting the energy into it anymore. Why voice our opinion? We get this as response anyway.

Seems the only method to get the Devs attention is to do as SDC does, start murdering people with the broken weapons or game play mechanics and let you guys do the work for us. Much as I suspect the C&P will go.

Bottom line is if the Karma goes the way I think it will, there will be no criminals and a it will be a rather bland universe.
 
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The PvP I partake in is meaningful and fun, it is however being threatened by this idiotic C&P. As I mentioned it will not affect me that deeply. It just means I'll no longer be flying any of my small ships if I've recently murdered a player.
All this is doing is forcing players into big ships. You don't have to pay if you don't die, and if I'm going to pay 30 million, I may as well die in that ship ANYWAY.
I've never been one to clear my bounty by using a sidewinder to get out of it.

And then the karma system will drop and start to penalise ganking ships much weaker than the one you're flying. It's almost like there will be tough choices to make and consequences for your actions.
 
And then the karma system will drop and start to penalise ganking ships much weaker than the one you're flying. It's almost like there will be tough choices to make and consequences for your actions.
I don't gank ships weaker than mine. Reaching a bit are we?
I gain nothing killing small trade ships.

I'm only interested in those that will offer a challenge.

Unless I'm seeking cargo and they fail to comply of course..
 
Or Elite : Pewpewpew? Please give me an example in science fiction where outlaws would be able to dock at civilized stations or to engage in murder in well-settled systems, like Sol or Alioth, with no penalty or bounty.

I'll wait.
Fett, Boba. Star Wars. Last seen docking in the heart of Coruscant's wealthiest district. Also one of Kuat Drive Yards' most favoured customers.
 
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Boba Fett's not an outlaw or a murderer, though . . .
Really? He kills people if the price is right. He's not obliged to work for the local law enforcement, he works for the highest bidder. He hangs around a well known ganster's palace. He shoots at Jedi or pretty much anyone he wants to. Sure sounds like an outlaw. And while he wouldn't go on a system wide massacre he can and will murder a person if that person has a big enough bounty placed on his head, they don't have to be wanted by the law.

Han Solo is another example of an outlaw who also murdered Greedo in cold blood and yet he can dock in civilised more or less medium security systems as long as he changes his ship's name and ID. Although technically he did kill Greedo in Star War's version of an Anarchy system so fair play to Han :)
 
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I would tend to agree, but the OP has raised a valid point. It is far from nit-picking. Personally, I would not be foolish enough to engage in such tom-foolery - PvP duels have ZERO interest for me personally and if I did want to engage in such things in ED it would only be with a player I trusted anyway - that would rule out "random" PvP duel scenarios.


Not entirely true based on what I have heard (the incident may still be tracked and counted against the account), but the issue raised by the OP is the current issue could be exasperated by the new C&P measures.


Thats the Karma system. They are introducing that yet. Yes in the future it will be tracked, however the impact on Karma will be determined by how the combat started. Interdiction versus already in an instance. It will also take into account if the report crimes against me is turned on. If it is on, the the crimes are reported but if you are in anarchy nothing will be done about it. However if you are running around in an anarchy system blowing away trade ships with no weapons repeatedly, that is tracked as well.

In the future karma/notoriety will have to be managed just as crimes would need to be managed. You can rob players over and over again and your karma will decrease at much slower pace than if you are blowing away ships that cannot defend themselves.

That is all the karma system will do once it is implemented.

Its nitpicking in the sense that its a none issue. Its how the system is set up now. They have been dealing with this system since day one. Now trying to bring it to the forefront as a reason of contention is the nitpicky part. They are not changing the current report crimes against me mechanic. They are however going to attach consequences to those decisions.
 
I love this idea, and when you think about it it's the only implementation that actually makes sense form a lore perspective as well.

Your in luck. Its already been implemented since 2012. The only difference is now a secondary bounty goes out from the Pilots Fed.

The person who is getting interdicted or attacked has always been able to attack once the interdiction or first shot was fired. The only exception are when NPC cops/ defense forces interdict players. But yes if you get interdicted player you can swing around in a 180 and start shooting. You wont be fined or wanted. NPCs have been the only ones who can interdict lawful players and not get fines/wanted.
 
Meh, point was that people play easy mode and can't handle open.
Regardless. At this point I care not.
This system won't affect me, so why waste energy voicing my concerns.

Kill them all.


They couldnt handle open when murder hobos were flying god rolled cheat ships. Now is a different story. I play almost primarily in open. The only time I dont is when I am trying to do science at the alien ruins. I cant stand it when the child Potter shows up and starts ganking empty ships and SRVs. Then when someone comes back and starts shooting at him he combat logs. Probably going to be a non issue going forward.
 
Fett, Boba. Star Wars. Last seen docking in the heart of Coruscant's wealthiest district. Also one of Kuat Drive Yards' most favoured customers.


Who had jobs, who got paid, who worked for governments and clients. All of which do not exist in this game. None of which will exist in this game until their is a crime to commit. You cant have crime and no punishment.

So your Boba Fett analogy wont work until you actually get paid for your work and you actually take a risk. Also example named 1 bounty hunter. Just one. If only one person was doing this in the game no one would care. If you have a population 300 to 1000 people in a population of less than 5000 in open are doing it, well then thats different.

A lone bounty hunter is not the issue, but many dozens of murder hobos were. No longer it seems.
 
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Deleted member 115407

D
You know, it's funny... the new weapons reveal was prefaced by the devs emphasizing how good humanity has gotten at killing each other.

Hardly a big galactic utopia.

Don't know why I just thought of that...
 
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