Most of the people who backed this game & were attracted to it played the original games, which were single-player, but the salient point is that the game was about exploration in space - finding cool planets and systems, plotting out your upgrades, learning to dock without a docking computer (try turning off auto-matching rotation sometime) and only the occasional pirate or dreaded Thargoids.
Excuse me cool planets? Once you've seen one ELW, you've seen them all, I've done the Formidine rift, Ran out to the edge of the galaxy and found
NOTHIN. So after I did a few thousand LY of exploration and quickly realized that
Honk,
Check map for anything interesting
Scoop if needed, scan the interesting things,
rinse and repeat
was in fact mind numbing I quit doing it. Nothing to see, nothing to do. Driving on yet another brown planet doesn't do it for it me.
Sorry.
I've done literally every profession in the game. PvP is fun, PvE would be fun but the NPCs are embarrassingly easy to kill.
We also understood that PVP would be "rare and meaningful." Most of the players seem to enjoy the game just fine. If they get bored, they do something else, which is the beauty of a game like this - there are so many things you can do. I am sorry that you don't seem to be able to imagine doing anything but a tiny range of gameplay in such an environment.
The PvP I partake in is meaningful and fun, it is however being threatened by this idiotic C&P. As I mentioned it will not affect me that deeply. It just means I'll no longer be flying any of my small ships if I've recently murdered a player.
All this is doing is forcing players into big ships. You don't have to pay if you don't die, and if I'm going to pay 30 million, I may as well die in that ship ANYWAY.
I've never been one to clear my bounty by using a sidewinder to get out of it.
Now, I feel confident that you are of a new generation of gamer, as typified by your personal attacks and spitting inuendo. As said above, "play the ball, not the player" but that doesn't go over with you "meta" types. I'm sorry that you can't imagine a game that isn't sheer adrenaline-nerve impule, twitch, twitch, twitch. I'm sorry that players like you have turned open into 1. a ghost town or 2. a cesspit, depending on who is whining this week. I'm sorry that you think you're the reason the game was made and everything in it should cater to you.
It wasn't.
I'm also sorry to have to get this blunt in a forum post, but, just like in-game, you called this field; I'm only punting on it.
Open is fine, the players however are not. Under equip your ship and head into a busy area and expect to be untouched? Seems foolish to me.
I haven't had a hard time in Open play. Its been great. Dodging gank squads and the like. Its only as hard as people make it, and oddly enough they like to make it super hard for themselves. However, that is not my problem any longer, I've offered advice to help people stay alive, RPed the good guy attacking the gank squads and frankly.
I don't care anymore. It became obvious the problem wasn't the gank squads. It was people were unwilling to change what they were doing.
And again, My experience won't change much, if at all. I have my ships, my guns, there is plenty of places to dock with what I need. If Karma dictates I can't dock in security systems so be it.
Blunt? no, not at all. Like I said, I'm not putting the energy into it anymore. Why voice our opinion? We get this as response anyway.
Seems the only method to get the Devs attention is to do as SDC does, start murdering people with the broken weapons or game play mechanics and let you guys do the work for us. Much as I suspect the C&P will go.
Bottom line is if the Karma goes the way I think it will, there will be no criminals and a it will be a rather bland universe.